tag:blogger.com,1999:blog-7050183471078758937.post3177948512523781503..comments2023-03-23T07:20:54.170-04:00Comments on A CARBON Based Life: News From Abandonia...Turamarth Elrandirhttp://www.blogger.com/profile/08129383421613323047noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7050183471078758937.post-90044128681960462382014-06-25T20:12:34.210-04:002014-06-25T20:12:34.210-04:00LOL I never saw deadsticks as 'ruins' befo...LOL I never saw deadsticks as 'ruins' before... wouldn't be so bad if<br /><br />(1) after enough time they actually did become ruins... IE just a dead object in space with attendant degradation 'aging' (IE end up looking like a ruin) and also no longer get in the way of anchoring a new Spike at that moon or<br />(2) you could 'take over' (read rebuild) the old spike but it's history remained... name, org corp, battle records, etc.<br /><br />I have to admit, it's an Interesting take on dead POSes...Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-82320835357063930592014-06-24T15:41:18.063-04:002014-06-24T15:41:18.063-04:00This is not really even an objection, but I rememb...This is not really even an objection, but I remember poking my head into a C2 that was a graveyard for corps who tried to make it. There were six dead sticks; looking each one up gave me some sweetly optimistic description of a corp that was going to make it on the frontier. The last POS I found was still active.<br /><br />It was moving. Annoying as they can be, dead sticks are the only lasting evidence of someone's attempt to have a go at W-space, and it would something of an erasure of history if it was *too* easy to get rid of them. Every one of them is a story.Dersen Loweryhttp://www.structuredamage.org/noreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-43897660566925248162014-06-18T12:21:52.837-04:002014-06-18T12:21:52.837-04:00This is exactly the kind of thing I am talking abo...This is exactly the kind of thing I am talking about... I like it.<br />Reward = POS Spike (mebbe Lrg Faction spike worth billions)<br />Risk = cost of Ship & Fit (so T3 + expensive hacking mods) with increased possibility of getting jumped...<br /><br />Risk approx commensurate with Reward PLUS we get to CLEAN UP SPACE!!!Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-53958928971641138482014-06-18T07:54:57.595-04:002014-06-18T07:54:57.595-04:00With regards to the risk involved in your potental...With regards to the risk involved in your potental hacking mini-game, how about automated hacking defences installed on all pos's.<br /><br />If you fail the mini-game, the pos emits some kind of damaging burst that easilly covers whatever range your ship needs to be in to hack, however the first burst is easilly tankable.<br /><br />Bursts from subsequent hacking failures get significantly stronger, where an untanked scanner won't survive the second burst, and only a well tanked scanner (T3?) will survive the third. Nothing capable of effectively hacking can survive the fourth burst.<br /><br />you can still remove the pos, by successfully hacking on the fourth attempt, or, if you're not confident after 3 failures, the bursts have a cool-down timer... maybe 6 hours reduces the 'burst counter' by 1.<br /><br />This will allow a lower SP, or inexperienced pilot to attempt multiple hacks on the pos over time, whilst risking destruction if they are impatient and try to hack too many times too quickly.<br />It also allows people to purposfuly fail hacking 2 or 3 times and then lay in wait for someone to come along and hack, thinking they're safe from the first burst... but instead get the fouth burst and lose their ship.<br /><br />Cluthttps://www.blogger.com/profile/17063016159835267022noreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-57568028619602673342014-06-13T01:06:44.399-04:002014-06-13T01:06:44.399-04:00OMG.... OMG.... Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-80946311041791429882014-06-12T22:39:54.348-04:002014-06-12T22:39:54.348-04:00I'd like to see an "anchor" module t...I'd like to see an "anchor" module that is outside the force field. Anyone can hack it and the entire POS, bubble and all lifts off and floats away. It would still be in the system and you could nudge it around like a giant soap bubble. <br /><br />Just kidding, of course :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-32778726770521446912014-06-11T19:19:08.869-04:002014-06-11T19:19:08.869-04:00Foo,
I too have run in POS Bash ops... and due to ...Foo,<br />I too have run in POS Bash ops... and due to that I am very keen on having some other, more engaging way of taking down offline POSes. I have been lucky I guess to have flown in SYJs 30 to 60 man fleets, including Raid POS Bash Fleets so pure POS Removal Fleets simply don't interest me as they are such a frakkin bore, I mean brainless F1 monkeys in null have more interesting gameplay man.<br /><br />Plus aside from simply getting rid of an offline Spike, which granted is a good thing in and of itself, there is no 'profit' in doing it... and I believe, there should some profit in a multi-hundred to multi-billion ISK Control Tower that is unfueled and abandoned. I mean look at from a IRL perspective... you abandon a fort, and anyone can break in and make it their own. This is the way it should be in EVE too... only we can pack up the fort and take it with us, or sell it.<br /><br />As for self-destruct, yea, OK I can see that... as for self-destruct having area affect... well, I've never been a fan of self-immolation being a 'weapon' though the idea is supported IRL... It just seem like the cowards way out and makes it too easy to deny the attacker his rightful spoils.Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-85530118264745365242014-06-11T03:26:34.959-04:002014-06-11T03:26:34.959-04:00I too have cleansed systems with too few bs, but a...I too have cleansed systems with too few bs, but am not as keen on making it easier.<br /><br />The exercises have been our biggest fleets to date.<br /><br />BUT as a pos defender surrounded by too many pricy ships, i would love to 'scorch earth' by blowing up my own pos with the possibility of taking attacking ships with me.Foohttps://www.blogger.com/profile/02444693774790165427noreply@blogger.com