tag:blogger.com,1999:blog-7050183471078758937.post5731187708737604346..comments2023-03-23T07:20:54.170-04:00Comments on A CARBON Based Life: For He Today That Sheds His Blood with Me, Shall Be My Brother…Turamarth Elrandirhttp://www.blogger.com/profile/08129383421613323047noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7050183471078758937.post-28499403968800921952013-04-03T05:59:34.427-04:002013-04-03T05:59:34.427-04:00Bit late in responding to this post and I didn'...Bit late in responding to this post and I didn't even fully read the second part but my first reaction on how to treat crew regarding veteran/newbie players was to let crew members give skill ranks.<br /><br />Say you have minmatar cruisers at rank 2, you hire 1 or two crew members to raise the effective skill lvl to rank 3 or 4.<br />Ofc you need something to make sure this doesn't turn into skill points for isk but there are plenty of options to dfferentiate between real skills and crew skills. For example these skills cannot reach rank 5, only 4 or lower or they won't count as real skills regarding preqrequisites.Raziel Walkerhttps://www.blogger.com/profile/02545370350482232205noreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-35766887437500156382013-03-07T21:01:41.864-05:002013-03-07T21:01:41.864-05:00Mme Thalys, excellent and far easier than mine off...Mme Thalys, excellent and far easier than mine offering... as long as your system also limits itself to FOB noobs and then reduces their bonus/availability in an inverse scale as the player skills up. I really did NOT mean to go into such detail except (1) I was really having fun with it, (2) I was looking at it from my 'how does this work in the Real?' basic position and (3) ... my muse hate me.<br /><br />Writing, for me sometimes, is like being drugged or in a trance or... well, more like possession actually. Unlike Ripard and Mabrick... I do not notes I do very little 'research as such' I just write... sort of a 'Stream of WTF' state as 'twere...<br /><br />And I do not like the 100% crew loss every time... sorry, I know it is a game, but that would just depress the hell outta me. In that respect you are treating them as a module... as 'just' a mechanic and not a 'crew' and for many that is all they would be... but not in the Lore and not for many others. The thing to always remember is, like FW or 'strick' RP Corp/Alliances... no one 'has' to hire/use Crew... it is one more option in great and expanding sa-a-andbox... =]Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-7050183471078758937.post-81723907719937711672013-03-07T20:16:47.766-05:002013-03-07T20:16:47.766-05:00How about crews all just start from a baseline and...How about crews all just start from a baseline and gain extra experience (which gives you bonus points) in little increments. Every kill you make, every site you clear every ten jumps you take, your crew gets a bit better at their task. The longer you keep your ship intact, the better they get. <br /><br />If you lose your ship you need to hire new crew. Emergent Patrollerhttps://www.blogger.com/profile/01210394924909245177noreply@blogger.com