~or “Is Fleet Warping OP?”
My Da’ always said, “If yer gonna pitch a bitch about sumthin’, ya better have an idee how ta fix it… ifn ya dunt, then you just sit real quiet like and keep yer ignorance to yerself.”
Ok, my Dad never said that, exactly… He was a VMI man who worked his way up the RW corporate ladder to EVP of, at the time, VEPCO. But he was born a country boy to a Chesapeake Bay oysterman and a tough love country mom… so the sentiment is something he believed in completely, he just wouldn’t has said it with quite as ‘southern’ a twang as I. I do tend to prefer a bit of a ‘twainish flavor in my scribblin’ sumtimes.
So, we have reached a point in the ongoing evolution of New Eden where the Fleet Warp Mechanic is getting looked at for rebalancing. I watched the latest o7 Show – June 11 where CCP Fozzie and CCP Larrikin reveal and discuss the upcoming changes to Fleet Warping in EVE. It’s worth a watch… go on, I’ll wait.
To sum up, from the OP Post on the Comments…
[AEGIS] Fleet Warp Changes
Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldn’t warp to on their own. This includes –
- Probe Results
- Any private deadspace item (missions, etc.)
Commanders will still be able to warp their fleet to other fleet members, and all other ‘public’ objects.
The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers).
Interesting hmmm? OK, so initially as most have been, are or will be, I was dismayed in the extreme when I heard that CCP was going to mess with Fleet Warp. I mean the mechanic has been around long before I joined, it is a staple of wormhole life in small gangs and it is HUGELY important in any gang or group effort in EVE… in ALL spaces. I was really quite upset TBH… and more than a little ragey… until I calmed down and asked myself ‘why’ and then tried to ANSWER ‘why?’…
This has been roiling around in me noggin fer a few weeks the now… and this evening I read Sugar’s post on Fleet Warping, CSMX - Post #13 - Fleet Warp. I read through the post and at the time 14 comments and my answer to ‘why’ and my response to same gelled right then and there.
I have tried and I simply cannot at this time give a better answer than I did in that post… so below is my comment in full.
NOTE: I am a wormholer who care's not one damn whit for nullsec or Sov style gameplay…
(1) Fleet Warp as it exists is one guy initiating a warp to a specific point which is then immediately carried out by all the ships in fleet simultaneously.
(2) One guy can manage the movement of a whole fleet all by himself.
(2a) The issue harks directly to 'exploitive' gameplay whereby one player can utilize a fleet as if it were his sole ship.
(2b) This was made even worse by Drone Assignment Mechanics that allowed one guy to simultaneously command all the drones in a fleet.
(2c) This was heavily exacerbated by multi-boxing software that allowed one guy to generate target, fire (and all other) commands across a whole fleet simultaneously.
Taken all together I think we can all agree this is suck gameplay, I don't care who you are or where you fly.
(3) So far, banning multi-boxing software so individual ships must be controlled individually, whether by individual players or by one player having to switch between clients to input commands to each ship, non-simultaneously.
Now we take a look at changing Fleet Warp because it seems on the face of it to be part of the same 'exploitive' type of gameplay.
But... is it really? Fleet Warping has been around a long long time. It empowers players to act in unison but only in movement. And fleet movement, leaving/arriving from/to designated places in EVE is a powerful thing... just look at Jump Changes.
OK... so suggestions?
(4) The Fleet Warp command does not initiate a Fleetwide ‘Warp To’ command... it initiates ONLY a Fleetwide ‘Align To’ command to a designated warpable point, that’s all. For the actual warp to take place each ship must have the actual ‘Warp To’ command initiated by a player.
Go AFK... you get left behind, period. Wanna warp all your alts in Fleet? Better be amazingly fast at client switching…
Simple, easy to play, you have to be there, at the keyboard and be awake... and for them as are there and awake, the gang still gets the job done whether it is a corp/personal BM or whatever warpable point the FC wants to land on.
I do not doubt that this suggestion does not answer all needs and wants of all the players, but it does quite nicely eliminate the OP of the One Man Fleet... while maintaining the Strength in Numbers and Group Gameplay aspects of Fleet Mechanics in EVE.
This is the crux for me… EVE is a Social Game, Fleet Warping is a definitive Social Activity…
Changing WHAT we can Fleet Warp to is NOT the fix…
Changing WHO can take part in a Fleet Warp IS.