Saturday, January 23, 2021

Mining TNT With a Blowtorch

~or "The Quest for Quant"

Heading out to the Rock Garden

I am getting settled down in Stanton system. Since my last post two important things have happened... I have found my first real niche in StarCitizen, and strangely enough it's mining, and... I have a home.

I know, I know... I HATE mining. I mean in EVE I really did. Seriously, I did. It was IMHO the worst gameplay ever. That is, if you prefer "active gameplay" over passive, and in EVE mining was mind numbingly passive, at least to me. I honestly felt PI was more active than mining.

Please keep in mind that I believe this was as it should be. All PVE in EVE is just a job. A way to make ISK in order to afford to PVP. PVE was never supposed to be The Point of EVE, the Endgame, the Reason to Play. Player Interaction, PVP, whether consensual or non, was and is THE Point of EVE, and so PVE was designed as a mostly grindy “job”. I got that then, and I get it now, it IS the EVE Meta… it is, The Way of EVE.

"Yeah, mining is ok, it's easy and relaxing."   (Nullsec Industry Player)

Not so in StarCitizen. We mine TNT, well, more accurately, we mine a highly volatile and explosive resource, actually more powerful than TNT considering what it refines into. There is a resource called Quantanium, this is refined into Quantum Fuel for the Quantum Drives that give us the ability to travel faster than light speed in normal space.

In case yer curious, all the rest of the resources that can be mined are pretty much the standard stuff... Gold, Diamonds, Aluminum, Titanium, This and Thatium... with a few 'new' resources but none are “dangerous” in and of themselves to mine. Not so Quantanium.

Quant is unstable once mined and becomes more unstable over time. Very unstable… like ~15 minutes unstable. As in “more or less” 15 minutes after the first mSCU (milliSCU) hits the inside of your ore bay… BOOM. Yup… BOOM. It explodes. Oh and it’s touchy too… get attacked, bounce off a rock, hell just LAND a little too hard and… BOOM.

Add that to the fact that in order to mine Quant, or anything in SC, you have to DO it. It is NOT mining in EVE, that goes something like this:
> Fly to an Asteroid Belt
> target rock(s)
> engage mining lasers/mining drones
> wait as ore bay fills until rock “pops”
> move to to next rock
> engage mining lasers/mining drones
> as ore bay fills, transfer to Orca/Rorqual or when full fly to station and unload
> continue mining/fly back to Asteroid Belt and continue mining
> “rinse & repeat” while you  struggle to stay awake or chat on comms or watch TV or… well or anything except actually play EVE.

In StarCitizen mining is Active Gameplay with Consequences. That goes more like this:
> Fly to Asteroid Field
> scan for asteroids in range
> narrow scan to pinpoint rocks with ores
> Fly to and detail scan/decide yes-no
>
engage mining laser and carefully & constantly, increase/decrease power input and use consumables as needed to safely crack the rock into lrg. chunks
> detail scan all chunks/
decide yes-no
>
engage mining laser and carefully & constantly, increase/decrease power input and use consumables as needed to safely crack lrg. chunks into sm. chunks
> repeat on all lrg. chunks worth cracking
> switch to extraction mode and scan/selectivly extract all worthwhile ores until all have been collected or Ore Cannisters are full
> fly IMMEDIATELY to refinery station
> land (VERY carefully), exit ship and go directly to Refinery, start up refining process ASAP
> “rinse & repeat” while you try to keep your head on a swivel watching for Bad Guys (NPC or PVP)...

Now THAT is Active Mining with Consequences.

In EVE you have “local” a list always onscreen that tells you immediately if anyone jumps into the same SYSTEM you are in, IE “perfect intel”...  none such in SC, your safety is ALL on you, or your friends.

Bad enough that Quant is a damn touchy explosive once freed from the rocks it is locked up in, but the very nature of just the basic mining process alone is, in and of itself, dangerous to ship and crew.

You see we scan down the rocks that have desired resources, then we “charge” the rocks with heat via mining lasers. This process has to be applied very carefully and takes focus and concentration. You charge the rock until it breaks up… just enough to safely crack it into several pieces but gently… oh so gently, so that the chunks remain close together.

Careful.... careful... easy does it...  (OK, not Quant but still)

But if you do it wrong, if you heat it up too fast, the rock will break up more and more energetically throwing the chunks apart faster and faster, just like a grenade. Best case is you might have to chase the chunks down… worst case they can actually explode… not to the degree that Quant does, but forcefully enough to damage or even destroy your ship… oh, and kill you too.

It’s like using a torch to take apart a landmine while trying not to get killed in the doing.

Like I said this is ACTIVE, Consequential Gameplay of the First Order and it is DAMN good PVE. Oh, and it is very lucrative too as all Risk Equals Rewards PVE should be, hell as all aspect of actual LIFE should be.

Now let’s add to all of that, the ever present risk of non-consensual PVP.

I was attacked twice while mining this past weekend. Once I was quite simply blown out of the sky by a guy who (in SC’s version of “local”) later said, “I was just trying something.” (I think I kinda pissed him off when I didn’t get upset…) LOL

The other guy did a flyby, strafed me then turned and stopped about 5 klicks away from me. We sat staring at each other for about a minute then he burned in and opened fire… I evaded and burned hard towards the station, then warped out to a nearby warpable. I waited a little bit then came back to find him gone.

THIS is good damn gameplay!! GOOD PVE with the risk of PVP. THIS is the game I had been waiting for.

EVE players all know one of the ongoing problems with EVE is how easy it is to make ISK. Not for real noobs, but EVE is The Game for Large Group Gameplay and once you are in any of the Big Groups in EVE ISK is the least of your issues.

Trillionaires are not rare in EVE. To have less than several billion in your wallet as a line grunt is rare in EVE. I was a wormholer and preferred small corps (though we were once part of a large wormhole Alliance) and was considered poor most all those years, even though I normally had a few billion in my wallet.

I am new enough in StarCitizen that I don’t know what the norm is as regards how much players make or can make in the game. I talk to orgmates in Discord who are quite “gamerich”, but they still talk in the low millions, not billions.

What I do know is I am finally on track to make my first million. And it’s all due to Quant and an orgmate. I started hand mining… loved the gameplay but I simply died too much, I tried ROC and surface mining, interesting but I wanted to see what mining looked like in space so I got a Prospector.

The MISC Prospector and your humble reporter

Initially I was not having much success credit-wise, but it was OK, I was new and learning and I was banking “some” credits (aUEC), just not a lot. I was making in the 10 to 30K CR range per sales trip at one to two sales trips a day. As I was at the time renting a Cutty Black as my cargo ship that rents for approx. 95K CR for 3 days… well, I actually lost CR over the three days I had the rental. Partly that was on me being a noob and oooohing and ahhhing over everything (IE “wasting time” enjoying the game, LOL), partly it was lost to client crashes and 30Ks and PVP… sigh. Life in Alpha.

But I had a late night chat with an orgmate and he put me onto his “secret spot” for really fat Quant rocks AND talked me into trying it.

You see I was so bad at hand mining and such that I was seriously scared of Quantanium. I mean it goes BOOM all on it’s own FFS… and I was dying way too much from just being a noob to feel any confidence that I could mine the single most dangerous resource in Stanton… until I thought, wait… I didn’t get settled down in EVE until I moved into Anoikis (wormhole space)… I didn’t find My Game there until I was living in the most dangerous space in EVE, so what the hell huh?

So I tried it… and it turns out I am good at mining Quant. I get it. I understand the time pressures and can work with them. I have only had two bad trips. The first, I over-charged the rock just a little and when it cracked it damaged my ship, but we survived to fly back, repair and return.

Rock popped a little early... blew the ore containers right off

Yup, took some damage to the cockpit too, but she's a tough little lady

The second was, enlightening to say the least. You see, part of the mining process for Quant is a neat little additional display in the cockpit… the Volatiles Warning Panel. It shows a Flashing Yellow Light the moment the Quant begins to decay, ~8 mins. in… after approx. ~6 minutes it should go to Flashing Orange… after approx. ~4 minutes it should go to Fast Flashing Red… after approx. ~2 minutes it should go to VERY Fast Flashing Red in which case… BOOM is in approx. ~30 seconds. There is an “Eject Cargo” button on the Volatiles Warning Panel… at Flashing Red, you should use it…  I did.

That was the second incident. I had just filled my ore hold when Yellow started flashing… cool, I had ~6 mins till Orange and another ~2 minutes until Red, right? Nope. I landed at CRU-L1 about 5 minutes after Yellow started but as I was shutting down to hop out, it went straight to Fast Flashing RED…

I sat frozen for a second, then reached up and punched the Eject Cargo button… it literally exploded as I was moving the mouse off the button… I ejected the Quant while I was on the landing Pad, thankfully without any damage to ship or station. All in all you are supposed to have approximately 15 minutes from the Yellow to BOOM,… the operative word here is “approximately”… on that trip I had ~6 maybe 7 minutes from first extraction to BOOM… go figure.

Other than those two incidents I have been able to mine, return and kick off refining processes for about 6 batches so far. I am using the Low cost, High yield, Long duration Dynex Solventation method, I ALWAYS use the DynSolv method, why spend more for less return? Screw how long it takes, waiting costs me nothing and it’s worth the investment to me.

Very first refining runs of Quantanium

So, where am I now? Well I’ll know when I log back in to the most amazing and immersive game I have ever played… 30Ks, client crashes and “10 years In Alpha” not withstanding.  =]


OK, so you may have forgot but up top I said two things had happened... I had found "my" gameplay, or at least very satisfying and lucrative gameplay that will keep me busy and happy (and flush with Space Bucks!) for a while yet and... a home.

A very favorite dimension of SC, if you have not noticed, is the First Person aspects. As I have said before, this is not for role play so much as being ME in the game. And I found it uncomfortable that I did not have a way to, well, put Tur to bed each night when I usually went to bed. I mean, we "wake up" in bed but we can't "rent" the Hab we are in, if we leave, the door locks, all the doors are locked.. So, where does one log off?

In EVE we didn't have First Person so you just logged off in your ships. And that was easy, I mean in EVE the Fabled Immortal Capsuleer is really just a Glorified Cyborg Sardine anyway, eeeeew.

But I really wanted a place to put Tur to bed so when I "woke up" the next "day" it made fukkin sense. I have that now.

For the last 3 nights I have set course, gone to warp then I manually drop out of warp at appox 1 M/KM from my starting point. I then set a new course, in this case I was lucky and my second "leg" was very close to being at a right angle from my original course.... again go to warp and drop out approx 1 M/KM from start... So I end up in a randomish Safe Spot.

For three days I have logged out in space and for three days on loggin in... I am back in the same spot. This means that 30Ks and Bob allowing, I can actually live in my ship. I have a home.  =]

And no... this is not where I am NOW... (I know better than that...)

As far as I know we do not have the ability to scan player's ships down, Yet(TM)... So I believe, at least until then, I am safe as houses out here deep in the black.

I ask you, gentle reader, to ponder this… I have played EVE Online for 10 years, highly active for 6 of those. I was so deeply involved that 6 months ingame I started blogging about it… yet here I am playing StarCitizen EVEN with (as stated right upfront) daily, even multiple daily server crashes (30Ks) and client crashes which are a bit less frequent but by no means rare, the glitches and weirdness in a game that's being created as we play... AND of course the age old Surprise Buttsex! (non consensual PVP)

All of which can and does cause lost ships, lost cargoes, lost fights, lost tempers, lost minds and the attendant loss of credits… and of course the whole “10 Years Still In Alpha” that generates so much rage and hate…

The peace and freedom of the eternal sky...

And yet, here I am. One cannot help but wonder why.  Yea… maybe you should ask yourself that.


 Kiss each ship goodbye on take off, and FLY!
=/|)=





Sunday, January 3, 2021

Soooooo Satisfying...

~or "Now THIS is How You Do IMMERSION"
Roberts never told us JUST how REAL it was gonna be... <sigh>

I finally had a whole and complete really good day in SC. I'm but a noob and learning a helluvalot and it is not easy. It is not hard the same way EVE was hard... EVE was in its “Harsh and Hard” Prime when I joined and remained the top HTFU Game for more than a few years after. (I miss those days... I do.)

The difference is EVE was a 7 year old ongoing game when I joined in 2010 and Star Citizen is, as we all know, still in Alpha. As such, a full day of actually completing every task to fruition is simply not a guaranteed thing yet. That plus a few really amazing to me things happened over Christmas. My lady love decided to get me 32GB RAM and a Tobii Eye Tracker 5 for SC!

Now if you have read the last few posts you know I JUST, like 2 months ago, bought a brand new Dell G7 gaming laptop that came with 16GB. But even that had to turn to page-filing on the HD because Star Citizen (plus the OS, etc.) actually used over 16GB... so it eventually has to turn to the pagefile on the HD which is why 16GB worked but ONLY with an SSD drive. 16GB actually isn't enough RAM to fully run SC “in” RAM.

But 32GB is!! And OMG is it! EVERYTHING loads to RAM and I usually have 13GB or so still free, that's with the OS et al, SC AND Firefox with usually (only now) 4 to 8 SC reference, player tools, streamers, you-tubers and gaming sites open. It is quite simply Brilliant!

Plus the Tobii eye-tracker just quite simply ROCKS. It does take getting used to and there are times/places/situations where you want it OFF... and there's a keybind pre-set for that. But for situational awareness in flight, there is absolutely nothing like it.

I fly by “Keyboard & Joystick”, using a Logitech Extreme 3D Pro, and I switch to the old standard “Keyboard & Mouse” for First Person everything else. So being mouse-free with the Old Mark 1 Eyeball is just a joy and has made me a better pilot... well, mostly.

Anyway,

So I started the day in Baijini Point Trade-Hub over ArcCorp.

Zzzzzz... ZzzzZzt!... !BEEP! !BEEP! !BEEP! !BEEP!

Today Im'a talk about my experiences Mining in Star Citizen. For them as are interested, I highly recommend this article, “Star Citizen Mining: The ultimate guide” from Dec 18th 2020 so it is pretty up to date... for now. =]

I had been thinking a lot and chatting a bit about my progress at Mining for Fun and Profit. I started with First Person Hand Mining and it hasn't been going well.

Several issues, one of which is I am having a recurrence of the Ship Retrieval issues with my Cutlass RED... the one that had gotten better and is now decidedly worse. Now I get the 70% of the ship that I was not getting the first time 'round, and it is now listed as “Destroyed”, AND I cannot put in an Insurance “Claim” for it... the system just auto-rejects it over and over. 

More than I got last time but, still not “flight ready”...

And, the rest of my small fleet, well it's just got weird. I now have “copies” of 2 ships, the Cutty RED and Talon. Both have “-2” appended to the name because the 'real' ones are both totally FUBAR and unclaimable.

I also have a few (I assume) Subscriber Loaner ships, and yes it really IS nice to have fall back ships so I can still carry my ass where ever I want to go and when, but they also do sorta add to the confusion currently holding sway in my hangar bay. Oh well, I have a ticket in with the Authorities... we'll see what they say.

The issue here is all I had left that worked were single seat fighters... I vastly prefer the Cutty RED as it is an ambulance with Autodocs. I can set it as my re-spawn point so if I die, or have to Bkspce, I will respawn right there and can get right back to work.

Plus the RED has a cargo hold where I could store the contents of my Ruck over and over so I could just stay on site and keep working the mine until I was ready to leave, not be forced to make a sales trip every time I filled the rucksack.

At least that's what I'd LIKE to do... but as I only have single seat ships that are FUNCTIONAL... well, I have no choice but to fly out as soon as my Ruck is full and if I die at any point, I spawn back to a station, then have to “Claim” the ship and start all over again... <sigh>

Anyway, as re Hand Mining itself... I have died an awful lot trying to get this down pat. You see the best, IE 'least risky' method as I understand it, is to go to a moon like Daymar, and accept the Dead Fred Investigation Contract. There will always be one where you are paid (around 4000 CR) to go find someone's dumbass family member who went caving on a moon and had not been heard from for too long.

Yup, that's Fred... and yup, he's dead

So the thing is, as I understand it, the cave that spawns is yours alone. I am not sure of this but it's what I heard. Now I do not believe that stops anyone from finding your ship up on the surface and thereby potentially causing you all kinds of grief, but that hasn't happened to me... so far.

Anyway, so you now have this cave system all to your self... so GO MINING while you halfheartedly search for poor 'ol Fred. You can focus on Hand Mining and you can fill your pack in good time, not “quick” but not hours and hours either.

Oh and one quick Lesson Learned, wear the Novikov Armor (for cold environments) or the Pembroke Armor (for hot environments). Why? Two part answer... (1) They offer the best Environmental protection for severe temperatures, and (b) Carrying capacity.

The Novikov is good from a low of -225 up to 75 C° and the Pembroke is good from a high of 225 to -75 C°. Both have 40% Damage Resists across the board. I died several times from exposure, and that was WITH the Novikov Armor on... it's HARSH out on them moons man.

Now add to that the little fact that both of those armor sets have a carrying capacity of 130,000 SP. That's 130,000 “Storage Points” or 130,000 microSCU... What? What's a microSCU? Well... that's 1/1,000,000th of 1 SCU, which is a Standard Cargo Unit. What's that? What's an SCU? Well... that's a cargo container based on the size of 1m3 of whatever, stored inside a container with a standard thickness of 0.125m. Making the total size of 1 SCU ca. 1.95m3 (1.25 × 1.25 × 1.25m).

Trivia: 19.7 SCU's fit inside a twenty-foot equivalent unit (often TEU) used in today's standardized shipping containers.

So 130,000 SP is equal to .13 SCU... No other armor or rucksack carries as much. If you go Hand Mining, one of those armor sets is THE only right choice unless you LIKE carrying much LESS than you could each trip. Note, the MacFlex Rucksack Core carries 60,000SP or .06 SCU. Both the Pembroke and Novikov carry just over twice that AND both give you the best ingame extreme weather protection available... 'nough said.

OK, so as I said I had been trying my hand at Hand Mining using the Dead Fred Contract. But... I would fill my packs and I always died either looking for Fred, or when I'd get hopelessly lost while trying to find my way out of the caves.

Once I damn near made it back to my ship... I was “THAT” close... 

Faceplanted, gasping, and died, 20 feet from my ship... with a full ruck

Over the days I tried Hand Mining I made it back with a full pack only once... which got me to thinking that full time consideration of another endeavor, might be... in order.

So I upped the ante. I got me a Prospector.

I call her “Driller”
This thing is a BLAST!!! On SO many levels!! I love my Cutlass RED I do, I do... BUT. All the “Cutlass” class ships have a "physics problem". That hull has Rotating Engine Nacelles mounted at the rear. So does the Driller (I shall henceforth call all Prospector's “Drillers” as “Prospector” has too many syllables), BUT... The Driller has “rotating vectored thrust nozzles” forward courtesy of the legacy of the Harrier Jump Jet and “Physics”.

You see (1), the Harrier Jump Jet is my all time favorite airframe. The reason's are, to me, easy to see... she is a Fighter/Ground Attack Jet capable of Vertical & Short Take Off and Landings, or VSTOL. We who fly in SC (and ED to be honest) know all about VSTOL, well, VTOL as we never really use any “runway” at all... We all “chopper” on and off the landing pads.

And (B) “Physics” says you MUST have balanced thrust, front to rear and side to side or as in the case of ALL the Cutlass class ships with rotating engine nacelles mounted at the rear ONLY... if you applied thrust to those rear engines without a balancing trust forward, all that would happen is the ship would do start doing endless end-over-end rolls until it hit something or centrifugal force tore the hull apart... I don't wanna be torn apart by centrifugal force.

Sounds like it would hurt the whole time you were being torn apart... and dizzy too.

Just LOOK at those Beautiful Rotating Vectored Thrust Nozzles!

Anyhoo, so I got the Driller and headed out to Daymar to try her out. That actually went well. Now I have some experience with the scanner tools, which are... interesting. I have found that Driller mining is very similar to hand mining, just taken up a notch which is, of course, appropriate.

However, in hand mining you only “charge” each rock once till they pop revealing all the shiney gemstones. With Driller mining you charge the first time to break up the much larger rocks into smaller rocks that you now charge MUCH less to make them pop. Learning that one damaged my ship a bit at first.

I do however LOVE the Extraction Mode!! It is 3 rotating lasers and cut out chunks of material with a center mounted tractor beam pulling them into the mining head intake. It is basically the same idea as in EVE, only presented in fantastically better detail! THIS is what I wanted all along.

Extracting Ore... (and no, it's safer for me to hover)

After trying Surface Mining, which went sorta OK. I ended up smacking into the ground when I accidentally turned off the engines once... seems gravity is not just a good idea, it's the law. I decided to see what Space Mining (in '0' G) was like and NOW we're talking! I set out from HUR-L1 “Green Glade Station” to the local asteroid field.

You do not warp to this field, it is a decent sized low yield kinda "noob" rock garden off to one side and “below” the HUR-L1 station. you can fly to it in just a few minutes.

It is far easier for me personally to mine in 0-G. I have only 1 real talent, and that is in spacial relations. IE Geometry and how “things” interact with other “things” in Einsteinian 3Space. I sorta naturally “get” orbital mechanics and how mass and inertia work in microgravity... IE I understand the 3D 6DOF world. I grok micrograv.

So for me, to hold position in respect to one rock, while keeping accurately aware of all other close by objects is, well, easy. Not that I can't get confused, of course I can, but it happens less often for me than for most of the people I have flown with. So THIS, for me, was easy street with a payout.

First target, 141m out and closing

Out here my only fear is being attacked, and the Dreaded 30K

And it went far faster to fill my ore storage than I thought it would take. Keeping in mind a Driller's four mining containers hold 8SCU each, for a total of 32SCU of ore per trip.

4SCU each, 16SCU per side, 32SCU total

So, I putter back to the station, land, head to the Refinery and start the first ever refinery process on ore that I mined and got back alive to the station with.

I went with the quickest, to learn how it works

While I waited, I could have gone back out I guess, but I was excited to see how this works so... I went and had a bite to eat (at HUR-L1 and IRL). I LIKE this game! =]

Burritos and a soda... yum

So how did it work out you ask? As usual, it didn't. Oh the refinery did their job all right...

1,870cSCU equals 18.7SCU

1,870cSCU is 1,870 CentiSCU, or 1870/100th of 1SCU or, 18.7SCU BUT... what is that you say, you can ONLY deliver it to my Aurora MR? The Aurora MR that (1) has “0” cargo space and the Aurora MR that (b) I no longer OWN??? (I melted it into a Talon, yea Upgrades!).

You see as the only ship of mine that has a cargo hold is my highly fubarred, Destroyed and Unclaimable Cutty RED which has a 12 SCU cargo hold... so it's not even big enough.

You see we don't have “hangar or cargo space” for ingame items... yet. It's Coming(TM). So in order to work with refining and such that requires cargo transfers, you have to have a ship with more then the required cargo space or you are S.O.L.

Is there a workaround? Yes... rent a cargo ship.

So let's go see how bugged renting is! Oh Yes!! Buggy as Fuck.

Uh huh... that's a new one to me

So, we do the Stanton Two-Step, the old Hurry Up and Wait.

Waiting on Bureaucracy

20 minutes it took before the Cutlass Black was available to rent. Which I immediately did for 3 days. NOW we're getting somewhere right? Well actually no... Now I have to make back the 90,988 CR I just spent in order to get my ores out so I can sell them... <sigh>

90,899 CR Running Expense

But, I got my products! Off to the market!

Now comes the personal good part... the ingame payoff for me, the player. I confirm delivery and head to my ship with a brain full of what to do next, how and where... and I open the cargo ramp and...

Magic...

A loaded cargo hold is just Soooooooo Deeply Satisfying...

So off we go to Hurston/Lorville to find the CBD (Central Business District) and see what we can get for my 10.54SCU of Aluminum, the 7.09SCU of Gold and the 1.06SCU of Laranite.

LOVE the detail and realism

NOTE: For any who are having issues landing at Loreville it is easier, and yet harder than you think. But basically there is a vertical Free Flight Corridor or Zone “directly above” Teasa Spaceport. See map below.

Loreville & Teasa Spaceport Map.

Best How to Land at Loreville Guide I've found yet.

Now, once again things did not go quite as planned...

I clipped her stern, flipped and gently, oh so gently crashed to the floor

I was able to jump out and RUN to the Terminals and... sold all my goods!

My hat's off to the Cargo Crew who unloaded her!

I had to go into the city, to the CBD, the Central Business District and find the “Transfers” office.

Hurston CBD inside the Archibald Hurston Memorial Hall

Transfers Office (to the left in the Memorial Hall)

Hurston's Transfer Office, Market and Stock Exchange

Market & Trade Terminals

Gold, 709 units for 4,537CR (6.42CR ea.)

Aluminum, 1054 units for 1,054CR (31.01CR ea.)

Laranite, 106 units for 3,286CR (31.01CR ea.)

So, did I make back the 90,899CR rent for the Cutty Black...? Well, hell no. I made 8,877CR... <sigh> Oh well, back to the belts. But I DID learn a lot and now I am better prepared to take the next steps.

So back to HUR-L1 for me. But first... a few scratches to buff out of the rental, and of course, Teasa Spaceport can't handle the work... we can't buy fuel or repairs in the BIG cities and stations, that is only available at the Lagrange Point Stations like HUR-L1.

Kudo's to the Dock Gang.... Boo on the Repair Crew

So this is what you would have seen out of your HAB, if it had windows or from the train had you seen me take off...

I swear if I could I'd make this configuration permanent

Throttle to the stops, burning hard to break atmo...

Once back at HUR-L1 (after repairing the rented Cutty Black) I went out one more time and quickly filled the ore bags. Back to the refinery and...

Second Refinery Job

This time I again just filled up as quickly as possible, not picking rocks based on Min/Max'ing... I'll get to that later. Right now I need to understand the whole process, so...

This batch (1) had WAYYY too much inert matl. Oh well, I'll get better at that as I go. For this batch I chose the Dinyx Solventation method which is High yield, Low expense and Very Slow to process. My first batch I chose the Cormack Method, Low yield, Medium expense and Very Quick to complete.

Another GREAT resource on Mining and Refining, Vanguard Org has a great site here.

The biggest issue with the Dinyx Solventation method is obviously the long run time. But, from a profit & loss standpoint, once we have hangar and/or personal/org cargo storage space available to store ores, goods and mods then we can start to work out realistic production schedules.

So there I was, 19+ hours to wait and it was late. I headed back out to the pad... There she was, my Prospector, “Driller”... my home for possibly a long time to come.

Back aboard, ready to hit the rack

And there's my bunk...

'Night all... Zzzt, zzzZZZzzzz...

Fly it like it's your HOME

=/|)=