This should be (may be, we’ll see…) the last in what has become my
“EvE Content Trilogy”. I have spent a lot of time since ‘The Summer of Rage’ thinking
about the whys, after effects, possibilities and missed opportunities of the “Incarna”
Expansion.
I joined EvE at the very end of “Tyrannis”. I joined Nov. 23rd
2010. “Incursion” was released on the 30th of that month. I created
Tur and my first alt, Angel (well, TBH my dottir Boo created Angel…) in the old
Character creator and spent the next seven months plus a week or so into
“Incarna” with him (and her) appearing thus…
Then on June 21st 2011 like so many, I downloaded “Incarna” and immediately found I could not run the new Character Creator… period. Like so many I thought, “Damn laggy, effin slow, video card smoking crapware…” then I finally was able to use a much faster system and Tur (Angel and my 3rd alt Hiril) took on their current appearances…
I have to say that after everything, the video issues, and the
rage and whining from so many… I was very impressed and pleased with the
results. This to me is more and better immersion in a virtually reality matrix.
‘Toons’ these aren’t. By this I mean they are not ‘toons’ in the normal meaning,
an appellation that comes from contracting the word Cartoon… these are not the
standard MMO WoW-like cartoon looking characters which I really don’t like.
Take a look at the pre-Incarna Tur and Angel… a step up from the
standard terribad WoW-like cartoon characters, but definitely not lifelike or
anywhere close to photo-realistic characters either… now look at the three of
me post “Incarna”… much more realistic and lifelike representations of
‘people’.
Anyone who has followed me may know that until EvE I was not an
MMO player. I had actually pretty much stopped gaming altogether really. One of
my biggest issues with all the MMO’s I tried was the cartoonish nature of the
characters. I am not a cartoon and I was not happy with that representation. In
FPSs like Doom and Quake, etc. you don’t have to constantly look at yourself
all the time… you see your hands and your weapons for the vast majority of your
gameplay AND when you did ‘see’ your character well… it was by no means photorealistic,
but it was not a silly fairy toon either… It was a least a man, and in those
early says the heavy pixilation actually helped... it sorta blurred the
representation which was OK… it was all so NEW way back then. =]
With the advent of Splinter Cell and Halo I was, for the first time, ok with constantly seeing ‘myself’ on screen… the level of pseudo-realism inherent in the Master Chief and Agent Sam Fisher was fully acceptable and was easier to achieve due to not having to create a highly detailed human ‘face’ for the characters... the Master Chief of course wears a full coverage helmet he never takes off and Agent Fisher spends the vast majority of his time in the dark and often has night vision goggles covering his face. The ‘faceless’ Master Chief and the shadowy Agent Fisher could be anyone… even you. The importance of face perception to human beings has been a major stumbling block to virtual avatar creation.
Infants are born with the beginnings of facial recognition, babies
as young as 2 days old can mimic the expressions of the adults they are in constant
contact with. We can also recognize faces in extremely low resolution images…
the greater the familiarity with a subject the greater the tolerance for image degradation.
(Refs: here and here.) A
really interesting cross over I found during my research was this paper, “Face Recognition in the Virtual World:
Recognizing Avatar Faces” which discusses virtual face recognition, criminal activity and
it’s tie in to both real and virtual worlds.
So, the cartoonish nature of the characters available to represent
‘me’ was one of my main issues with all the fantasy MMO’s which seems to me to
be the majority genre of MMO’s. I did check out a few SciFi games but nothing
really grabbed me until EvE. In EvE, when I joined, your avatar was not nearly
as important. You didn’t have to spend all your time watching some toon ass run
all over the place… we instead got to watch very well designed and thought out,
and in some cases really beautiful, spaceships fly all over the place! Now this
was more like it!! My ‘toon’ was a very small inset down in the chat screen and
a slightly larger inset at the top left so I knew who I was playing... but not
the focus of my view and my time ingame. THIS I could live with.
Then came “Incarna” and suddenly my toon ass was someone I would
not mind looking at daily. Especially my alts which, I will admit, were
designed as Tur’s female companions in EvE and I definitely wouldn’t mind
following them all over the place.. (and yes you can take that any way you want…
ya dirty minded so-in-so…) =]
So here we are, with characters that were so far from the ‘toon’
norm that aside from their virtual nature, it almost feels wrong to call them ‘toons’.
They are much more true ‘avatars’… and I mean this in the original meaning of
the word.
I wonder how many know the roots of that word. It is from Sanskrit one of the
historical Indo-Aryan languages. Sanskrit has been a living language since
around the 4th century BCE. Avatar in its
original meaning was a deity that has descended to earth, the material
manifestation of a Supreme Being in the normal world. We, as immortals with the
greatly enhanced abilities our training and implants give us, are close to god
like beings in New Eden… demigods in point of fact. Of course the current
modern use of Avatar in gaming is a graphical
representation of a user or a user’s alter ego or character. (In the above link
for gaming, EVE Online is specifically mentioned… YEA US!)
Now, for those of you who have stuck with me from the top of this
post (I am sure a goodly number got bored and/or did the “OH damn, he’s talking
about those damn Barbie and Ken dolls again!” and clicked away into the Inter-ether…
and good riddance) you are of course wondering where I am going with this and when
in hell will I get there? I just wanted to give some perspective on what we had
with “Incarna”. Does anyone know of any video game, MMO, FPS or other that has
as detailed an Avatar as EvE does? I don’t and it’s a damn cryin shame to waste
it. To waste the work Team Avatar put in on it… to waste the efforts and time
those 20 people who lost their jobs over the rage the new Avatar and Micro-Transactions
created… rage that I now feel, was not truly warranted.
As I see it the main thing CCP did wrong as regards the Avatars was
to roll them out with no way to USE them… without any content ready to
go with them.
As regards Micro-Transactions, that was handled badly in two ways…
(1) not giving the playerbase an up front and iron clad
understanding that Aurum and the Noble Exchange would NEVER, under ANY
circumstances be used for PTW (Pay To Win)… that there would NEVER be any ‘Gold
Ammo’ or anything that can affect or impact gameplay in EvE and…
(B) not working out a reasonable pricing schema for Aurum and
the Noble Exchange items, the whole Monocle-gate thing was really shortsighted.
These three oversights, mistakes or outright fail, no matter what
you call it, were the genesis of everything that followed. All the negative
issues, words, and crap that came after were (A) the highly emotional responses
by a very vocal segment of the playerbase and (2) some poor management choices made
by CCP (to which they later did a decent job of owning up to) to try and ‘handle’
that overreaction to these three main mistakes. In the course of the events
that followed we, the players of EvE, lost a really great opportunity for a
whole new playstyle, a whole new ‘arena’ of gameplay, one that had almost
unlimited possibilities for growth. I detailed a just a few bare few idea’s
in my last post… the opportunities that WiS could have brought us are truly
amazing.
We have one of, if not the most detailed Avatar in the MMO world…
and nowhere to use them… and it is partly our fault. Why do I say that you may ask?
Lemme tell ya a story… Back when HBHI was a new corp and had joined our first
Alliance, we experienced a few War Decs. We didn’t do real well and some people
got quite upset over it all… me among them. At one point I found myself
spending more time making and working on a spreadsheet (go figure huh?) to
track our fights, kills and losses and pointing out how much ISK we were losing
etc., etc. than I was flying around doing anything ingame… whatta waste of time…
I came to a realization then… an epiphany if you will… we had lost
sight of having FUN in the game. We had gotten too serious about it all. This
is the same as what happened with Incarna… the real problem here was one of
perception. No one was willing to wait and see what CCP was going to bring us
next. No one had any FAITH in CCP. Now Jester will tell you, from “Comment
of the Week: Bitter-vet?” and I quote: “…all
one needs to declare one-self a bitter-vet is to be willing and ready to
believe that whatever choice CCP makes about something, it's going to be in
their own interests instead of that of EVE players.”
Are you, bittervets, bitter because the decisions CCP made are not
the ones you want them to? Interestingly enough I read about this thing called
a CSM which is a group of players who are (granted supposed to) represent the
playerbase and bring our concerns to CCP’s attention… what other game publisher
does that? What other game publisher would seriously consider it?? None I know
of… I would like to know why it is a bad thing for the company that imagined
and spent the time and RW ISK to create and market and support and continue to think
up and create and work to improve their product “EVE Online”, a for profit
online venture remember… why is it a bad thing for them to look out for
themselves?
I can guarantee you Jester’s RL self does. I do. I can guarantee
the company Jester’s RL self works for does too. So why does this make someone
who pays (no matter if it is with time and effort ingame to make ISK for PLEX
or a CC automated withdrawal, either way somehow we all pay) to PLAY EvE, pays
so CCP can pay their bills and pay their employees continue to create and
maintain and support this game, and maybe bank some profit too… why in the
world does that make you ‘bitter’? Why is this bad?
Simple… it isn’t. It is ‘perceived’ as bad because of the ‘expectations’
of a vocal segment of the playerbase not being met by the decisions CCP makes.
But I do truly believe they are doing the best they can and that they do not
make decisions just to piss people off or ‘mess with them’. If they did EvE
would not exist. The fact that they fired 20 people and all but totally shut
down all work on WiS and “World of Darkness” and refocused on FiS and have
since worked on a huge amount of rebalancing, new ships, mods and fixes for
things that had long been ignored says they ‘are’ listening… and they are
making decisions based on player input (read whining, moaning and crying).
We, the players of EvE blew it with ‘The Summer of Rage’. We
forced a good company to change directions away from what I sincerely believe would
have been some truly amazing new content and a fascinating new playstyle because
we listened to a vocal minority and put aside our faith in the company that created
and supports this wondrous game we all love so much… We need to take a good
hard look at ourselves then next time we line up to blast away at some monument
because CCP sux at life… it may not be CCP who is sucking. How hard and how
long are YOU going to work for someone who pisses and moans about everything
you do?
I just hope they will give us another chance…
Nice one. And you are absolutely right, the "summer of rage" was the biggest mistake we have done so far.
ReplyDeleteI'm playing eve since summer 2006 and haven't considered my self a bitter vet nor will I ever go that way. Yes CCP needs to make profit and we only play/pay because of that. We enjoy what they do and we pay them for that.
When the summer of rage started I always asked myself (and my corpmates) what those guys raging around in jita thought. It was never mentioned anywhere that it would go pay to win and all that rage about upcoming gold ammo was made up by some attention seeking bastards whom didn't bother to check any facts.
It's like our RL press, the smallest misstake is pushed and enlarged like the world would go down tomorrow and in fact it is about nothing. The world continues to spin and no one cares whether this cia boss sleped with that woman or if minister XY had stolen some money.
Hopefully CCP will get some focus back to WiS and improfe that asepect of the game, too. It is simply too good to be left dead.
I felt much the same... I was 'worried' that greed had raised it's ugly corporate head at last and might, just might overshadow the desire to make a good 'game'... but I really felt we should have taken a wait-and-see approach, which the vocal minority didn't... they had FAILTH in CCP, not faith. =]
DeleteStatus quo is god. At least that's the message most often heard when change is announced.
ReplyDeleteWiS was worthless except as a showcase for what the future might bring. Unfortunately most players never gave CCP a chance to show us their vision of the future of eve.
Instead players took it as a sign that CCP was taking away developer focus from their spaceships. CCP should have anticipated player response a bit better and done things differently but thats the usual 20/20 hindsight.
-Raziel Walker
As an IT Consultant I can tell you nobody likes change and yet change is the only real constant in the 'verse... real or virtual.
DeleteIf they had only had the Concourse ready, and some DED and Sleeper Stations ready to explore and fight in and profit from... then I believe Incarna would have been seen as a major Expansion on par with Apocrypha... one can still hope.
Hmm... guy all that you said here was already said one year ago.
ReplyDeleteAnd it may be funny, but the more I was reading your post, the more you fitted my definition of a bittervet :P
I know this has all been hashed over and over before... because it was ans still is an important thing that happened in the game.
DeleteI may fit your definition, but I am not bitter towards CCP at all. The point I was trying to make was our, the playerbases, responsibility for our actions and the repercussion of those actions, back then and in the future. If you don't learn from past mistakes, you are bound to repeat them.
I AM, however, very bitter towards all the players who publicly lambaste CCP over every little detail that is not perfect in THEIR opinion. No one… NO ONE can make as large and detailed and complex a “thing” as EVE Online and please everyone’s desires and wants… aint gonna happen, never. EvE will always be a huge compromise.
And we should be ROTFLMAO nekkid in fields of clover that it IS a compromise… that CCP actually does listen at all to the playerbase and try and give us what we ask for. I believe real sandbox games are rare mainly because most publishers find it far easier and simpler (and therefore more profitable) to code the game ‘they’ want to sell, IE theme parks where the players input is not wanted, needed or heeded.
No, I am not a Bittervet by Jester’s definition… I am more a Bitterplayer I think, I am ready to believe that whatever choices many EvE players make about anything in the game, it's going to be in their own selfish interest and screw everybody else. Which is ‘the point’ of this post… a very vocal minority of the players are self-centered whiny-pants children who don’t deserve a second chance.
Still can't help but wonder what might have come from WIS if it was the intended interface between Capsuleer and Duster... Greebo, anyone...?
ReplyDeleteMab, iirc suggested being able to walk around a sleeper station... now THAT could have been awesomely scary :)
Helena, did you catch my previous post? I went into some detail ion that very topic... with video! =]
DeleteWell, d'oh! It was you what dun writed it. Recall thinking that was a damn good idea at the time...
ReplyDeleteWhat I said about shoe leather applies :P
=]
ReplyDeleteYou know, I mostly agree with you *except* that it wasn't WiS that many of us were mad at, it was the lack of fixing shit and expanding content in the game we were paying for (EvE) while spending most of that money on games we were not paying to play (DUST 514 and World of Darkness). That, plus the Monoclegate just made WiS without any actual content an easy target, but not a main factor in any way. CCP had failed us for over a year and it culminated in the Summer of Rage. They're choice to stop working on WiS is due to their lack of planning and a small vocal minority of EvE players. What we wanted was for EvE to be actively worked on and expanded (another Apocrypha would have been nice after all this time), less of our EvE resources dedicated to DUST 514 and World of Darkness, no pay-to-win (P2W), and reasonable prices in the NeX store ($80 USD for a virtual item? w.t.f.). Look at what we've gotten now that EvE *is* the focus?! That's what we had been wanting for the last :18 months: (as some say it) before Summer of Rage occurred. CCP brought it upon themselves by making the EvE players (whether warranted or not; I believe warranted) feel neglected in favour of the Next Big Thing Not EvE.
ReplyDeletetldr; CCP needs to focus on what brings them their money (EvE) and leftover time may be spent on future products (DUST 514, WoD, etc.). When your player base is concerned that you're about to undermine the economy and combat of EvE with pay-to-win, be concise and quick in your response. WiS would be wonderful, but do not release a technical demonstration as an expansion and then wonder why we're unimpressed.
I agree... what made everyone 'mad' was simply very nad judgement on rolling out (1) Nex w/ assinine pricing, (2) the sheer POSSIBILITY of PTW, and (3) a feature as detailed and far reaching as the Avatar with NO CONTENT to USE them in... due to that everyone saw 'us' as being used a testbed for WoD... pissed me off too, I was in the conga line at Jita and at the Caldari Titan (the Titan was a BLAST!! Jita meh...) =]
ReplyDeleteThnx for commenting... I am always flattered (even if I get trolled...) =]