Wednesday, October 17, 2012

It’s Muggy Out Thar…



or~ The War on Fog

“The ‘Fog of War’ is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign.”…

This is becoming a thing with me… I start a comment in response to someone’s post and a few hours later I find I have written a post… sheesh. So, this is where I responds in a very tl;dr way to Mabrick’s latest, “Getting Round to Make Eve more Real”…

OK, I “basically” agree with the ‘FoW’ (Fog of War) basis, as Intel is THE KEY in all battles, numerical & firepower superiority are always second to Intel and FoW is very, very  real…  Mab says, “Those FCs with the skills to parse this spreadsheet quickly and efficiently do best. But this isn't really warfighting. It's list management.”

Whomsoever sits in Kirk’s Favorite Chair, be ye Captain or Admiral, warfighting (FCing) boils down to Asset & Intel Management, period. This is known as ‘C3’, Command, Control & Communications. The whole basis of C3 is Intel. Without Intel you are just guessing your fleet to a quick death…  A good a definition of the value of Intel in C3 is as follows from an archive from Old Earth at the beginning of the 21st century:

“Information management and distribution provide the backbone infrastructure to allow near-perfect, real-time knowledge of the enemy and the ability to automatically disseminate that information to dispersed forces and command centers. Technical challenges relate to heterogeneous distributed computing environments, distributed database management, multilevel information security, advanced human-computer interfaces (HCIs), and automated information distribution.”

In this Mab is absolutely correct, in New Eden, approx 22,000 years after the above was written down we have achieved the desired for ‘near-perfect’ Intel… We in New Eden have highly advanced (far above 2012 Earth standards) Information Collection and Sharing Systems, IE: Computer Networks, IE: the NEOCOM (I mean it’s WAYYYY in the FUTURE right?). The technological basis for New Eden’s “Local” is:

(1) NEOCOM (FTL - Faster Than Light) communications combined with;
(3) all Stargates are networked via NEOCOM and real time update each other on ship movements;
(2) no ship can enter or leave an Empire system without using a Stargate OR a ‘Jump Bridge’ or ‘Cyno Jump’ the last two of which are readily detected and updated to the NEOCOM Systems AND;
(4) ALL of this information is accessible to all ships via the NEOCOM network.

The basis for the HUD (OV – Over View) is:
A ‘Tried and True’ human-computer interface (HCI) methodology for C3… the spreadsheet, or orderable/searchable data table. This was invented long ago on Old Earth, which has been refined and database input and updating are all now AI controlled, but it is still the ‘man in the chair’ who ‘uses’ this data to exercise C3, and the ‘spreadsheet’ data format is the best HCI methodology found so far.

In other words, a “good” General, Admiral, etc. (FC) actually IS “…a better accountant.” His ability to parse, understand and USE the data provided are still human qualities that no AI has been able to truly successfully recreate and none of this reduces or alleviates the uncertainty regarding one's own capability, adversary capability, and adversary intent (ref FoW definition at the top).

Case in point:
HBHI lives in a C3 wormhole, last night we were running  a “Forgotten Frontier Quarantine Outpost”. We are up against the third class of the toughest AI in EVE. In C3’s the Sleepers Web, Neut and Scram. All of us were online and in fleet. Our CEO had setup multiple on grid Tactical BMs. Before going in we went over tactics, primaries, secondaries and operational goals. Our CEO was over all FC and our Fleet Cmdr was Exec. The majority of us are highly experienced wormholers, we are well shipped and fitted, we had solid and clear comms AND we had PERFECT Intel… and even with all that, we still lost a Tengu.

We were fighting and maneuvering and he got scrammed and went down before we could get enough ships in close enough to save him. No one “failed”, no one was to “blame” it was the Fog of War. In the best possible engagement scenario in EVE, PvE, against the 3rd best AI, the FoW still exists… in PvP it is very much alive and well and assisting in ship and pod kills every day… you die and learn. The upside was we pulled Eleventy One Million ISK from just that one site alone.

You discuss how, “…perfect intelligence about who you are fighting is terribly unrealistic.” Again, “basically” true… but what about Cloakies? Alts? Neutral spais & scouts? Corp Infiltrators? Logoff/Logon Tactics? AFK Cynos? There are still many unknowns in New Eden… we just have vastly more advanced technology is all… better ‘tools’.

You cannot equate the Pearl Harbor attack with warfare in New Eden, any more than ANY such ‘surprise attack’ would have been possible just 50 years later. The advances in technology between the late 20th and the start of the 21st century were sufficient to bring the advent of SOSUS, the rudimentary beginnings of what they called “Smart Weapons” and the earliest beginnings of Combat AI systems such as the Predator MAE UAV, and Tomahawk Cruise Missiles. You cannot begin to compare the Technology available on Old Earth in AD 1940 with the Technology of New Eden in the year YC 113 (AD 23,349) [no matter how new the system you play EVE on is…].    =]

In re:  “CCP has already said Dust Bunnies will be able to take down local for brief periods.” HURRAH!! THIS is Virtual REALITY at its very finest. I have several friends who will NOT play in W-space ever due mainly to ‘no local’… the loss of NEOCOM Intel makes applying C3 VASTLY more difficult as we who live on the other side of the sky know only too well every day. Keep in mind also I am sure CCP will have counters for this… Hire and send in a DUST Team to take out the other team and re-establish Local Comms… Fun to be had for ALL!!!  =]

I do have one concern though… you say, “…and the Overview was gone?” Where do you read that the Over View was going to be removed? I read ALL the Dev blogs while the recent patch was loading and that was not what I read. The UI is mentioned in “Stay On Target!” but there is no statement that the Over View will be removed. Do you know something we don’t? My understanding is the OV will probably have icon changes to match on screen icons, but basically remain as is. And while the screenshots don’t show the Over View, they also don’t show any Chat, Selected Object or any other windows either… It was a screen cap with extraneous data removed to show just the onscreen icons.

As re: “Blob Tactics”… please see the US M4 Sherman main battle tank of WWII. And I quote:
“Shermans were often outmatched by the 45 ton Panther tank and wholly inadequate against the 56 ton Tiger I and later 72 ton Tiger II heavy tanks, suffering high casualties against their heavier armor and more powerful 88 mm L/56 and L/71 cannons. Mobility, mechanical reliability and sheer numbers, supported by growing superiority in supporting fighter-bombers and artillery, helped offset these disadvantages strategically. The relative ease of production allowed huge numbers of the Sherman to be produced. This allowed many divisions, even many infantry divisions, their own organic Sherman assets. Some infantry divisions had more tanks than German panzer divisions did. This was a huge advantage for the Americans.”

What this amounted to was a defacto US Armed Forces BLOB tactic against smaller although technically far superior tank forces. It worked in AD 1944 just as it works as well today in YC 113. I bet the Germans whined and moaned quite a bit too as the survivors jumped from their wrecked Tigers and Panthers and fled from ‘blobs’ of Sherman tanks and ‘hordes’ of American troops. ANY successful tactic is not a thoughtless tactic, just ask the winners.

If the Germans had access to something equivalent to New Eden’s  ‘local’ and been able to know, instantly, the type and number of the forces deploying against them, yes they would have used different tactics… but that would have been (and is in EVE) a two edged sword as the opposing force probably would have had access to the very same intel.

I also strongly feel that ‘theory crafting’, IE what ships and fits work best in fleet formations also gives rise to an element of ‘FoW’ in EVE, hence as you said, “…that is less a statement about the capabilities of the outnumbered pilots, than it is a statement about the poor fitting prowess of the other side.”

Remember, and I cannot stress this strongly enough, the Fog of War is not about technology… it is about the human factor. It is, the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign.

A man armed with an assault rifle he does not know how to use will lose to the man skilled with a knife.

I am very interested in how things will go once the DUSTers start to get really involved… as the Chinese saying goes, “May you live in interesting times.” CCP is keeping things in New Eden interesting indeed…   =]


Fly Safe and see you in the Sky  =/|)=

Friday, October 12, 2012

Ganker's Paradise




[adapted from Gangster’s Paradise by Coolio]

[spoken]
Wanna tell me what this is all about?

[Verse 1]
As I warp through the wormhole into negative sec
I take a look at my CAP and realize there's nut’in left
Cause I've been Scrammin’ and Blastin’ so long that
Even my CEO thinks my mind is gone
But I aint never flipped a can that didn't deserve it
Me be hazed like a noob, you know that’s unheard of
You better watch who you smackin’, and where you flyin’
Or you and your corpies might be left in smoke
I really hate to rage, but I gotta Bro
As they burn I lock they POD in the Missile smoke, fool
I'm the kinda Pilot all the noobies wanna be like
In my pounce in the night
Sayin prayers under starlight


We spend immortal lives
Flyin in a Ganker's Paradise
We spend immortal lives
Flyin in a Ganker's Paradise
We live immortal lives
Dying in a Ganker's Paradise
We live immortal lives
Dying in a Ganker's Paradise


Look at my situation, the choices I was facin’
I can't live a normal life, I was cloned in the Vat Bay
So I gotta get down with the FC
Too much Battleclinic browsin’ got me wanting kills
I'm a educated fool with ISKies on my mind
Got a HAM fitted Tengu an' a neut online
I'm an AFK Cloaker, a gate campin’ ganker
With my corpies in fleet, you don't want my aggro, fool
Death aint nuthin’ but a game we play

Lvin a life that never ends, what can I say?
I'm twenty-three now, will I live to see a hundred-fo'?
The way things is goin yea I’m sho.


Tell me do you see -- that it is we
That the ones we POD – are you and me


We spend immortal lives
Flyin in a Ganker's Paradise
We spend immortal lives
Flyin in a Ganker's Paradise
We live immortal lives
Dying in a Ganker's Paradise
We live immortal lives
Dying in a Ganker's Paradise


Power an th’ ISKies, ISKies an th’ Power
Minute after minute, hour after hour
Everybody’s warpin’, half are AFKin’
Goons are burnin’ Jita, but CCP aint lookin’
They say I gotta skill up but I aint got the books, see
I can’t fly a range fit, they will kite and pwn me
I guess I can’t – I guess they will
I guess they POD; that’s why I know this clone is outta luck, fool

We spend immortal lives
Flyin in a Ganker's Paradise
We spend immortal lives
Flyin in a Ganker's Paradise
We live immortal lives
Dying in a Ganker's Paradise
We live immortal lives
Dying in a Ganker's Paradise


Tell me do you see -- that it is we
That the ones we POD – are you and me
Now do you see -- that it is we
So now you see – We are the Kings of EVE.


========================================

RL is still taking precedence over EVE, so I'm not 'back' yet...

This is just something I started playing with months ago and reached a sorta finished point a while ago... (can't sleep)... but I do so wish I could sing (rap?) well enough to be able to set it to the music... I read it (ok... sing to myself) and I'd give a lot to hear this one done right.


Fly safe... =/|)=

Monday, October 1, 2012

RL>EVE

RL has take down my neocom access for an indeterminate amount of time...

Fly safe... =/|)=

Saturday, September 29, 2012

I’ll Take Yer Bait, and Raise Ya Two Cruisers…

or~  Planetary Incometerruptus…

(Do you see a face? I see a face and I can't get away from that image now...)
I wake in the POS to find Mab is up and has scanned down the daily sigs… and we have a schweet 1 hop static to Empire only 6 from Dodi. I am prepping for another day of staring at planets, factories and spreadsheets and Mab went to make a run when…

Mab > Um, we have a warp bubble up at the static. It damn near got me.
Tur > huh? on our side?
Mab > Ayup
Mab > On our side.
Tur > hmmm... is it an HBHI bubble?
Mab > I don't think so. I can't lay those eggs and you're the only one in here other than me.
Tur > click on it, it's like a ship, pull info
Tur > OMW
Mab > I'm half way to Dodi man. I didn't hang around in a Viator. LOL
Tur > there’s a Hound here
Tur > just cloaked...
Mab > Did you get a name?
Mab > There were 5 in local when I came through including a Cheetah
Tur > there's can inside the bubble.... decloaker... owned by Psychic Moose
Mab > Don't remember that name in local but I'm old.
Tur > Ima bomb the stupid thing... LOL

I was in my Hound and had warped to the hole at 100km… there was a sm warp bubble approx 40km off to one side with a decloakcan inside it. Not exactly a good understanding on warp bubble mechanics… (1) if you approach from an off angle, they don’t grab you and, so far, when I have been caught in bubbles, I always end up right on the edge not deep inside. So far I have never had a decloak can break my cloak… so far. Dint matter this time as I was not in line with the bubble to I was not affected by it.

After I landed, I approached close enough to pull info on the can while I was doing that a Hound uncloaked and cloaked back up very quickly. I ‘think’ he was flirting with the hole and grazed it uncloaking himself… I lost the chance to get info on him do to the can’s info screen getting in my way… crap.

So… I angle upward to put the warp bubble & can in line with a planet, close to 40km and prepare to make my bomb run… I type in chat but hold on ‘send’; put mouse on the planet, click align’ mouse back over the can and…

…35km > F1-decloak > F2-1st SeBo > F3-2nd SeBo > F4-Torps > click can to target and autofire Torps > Targeting completes as I mouse over the aligned planet; Torps Away! > … 31km… 30km > F5-BOMBS AWAY! [hit ‘enter’ in chat, “FUCKBEANS BANANNASLIPPERS FIRE! FIRE! FIRE!!!!!”] as I R-click the pre-aligned planet and warp to 50… I watch my 2nd volley of torps fly past my bomb as I enter warp and cloak up… I land on the planet and immediately warp back to my original safe and then back to the hole at 100km. The can is gone and I did 800 damage to the bubble… I’m not gonna kill a sm warp bubble with bombs… oh it could be done, it’s just their so small you simply don’t get enough DPS on em from a single bomb even with 3 to 6 torps added… but they are effin with us… so I am effin back.

I make a 160km pounce ‘cause Mab’s blood is up and he wants to reship and come back in and take a shot at em! I am all worried about intel… how many are there? I only know for sure of one Hound but who else is cloaked up in here? Couple a tackle cloakies, mebbe a few T3? mebbe a cloaked BC, BS or two? It is obviously a ‘flypaper and bait’ trap… but who are we up against?

While Mab and I discuss this and I make the pounce a Manticore uncloaks close to the 1st bubble, drops a 2nd one and ejects another decloak can then warps off towards P6… I considered engaging but I was too close to ‘warpto’ and too far to ‘flyto’ range in time. But I did get intel and that it turns out was our Mr. P. Moose… so he’s in a Manticore and we have 2 confirmed stealth bombers in the hole. Ok, but is that all?


Mr. Moose is a member of Unacceptable Behaviour. He is listed as their “Diplomat”… (lousy diplomacy skills if you ask me but meh)… 43 members, primarily Roam PvPers (and primarily an Aussie corp which I like as I like Aussies in general) and it’s a fairly active corp… Crazy Moose is a 2011 toon w/ 17M SP… w/ a BC (Battleclinic) record of 306 to 91. Ok, it’s a semi serious corp w/ enough members and active enough that we could really be up against it… or it’s just a few of them onna WH Roam… but which?

There is only Mab and I… I am no l33t pewpewer and Mab is… well, Mab may have built and sold thousands for all I know but he ‘said’ he never actually FLEW a battleship until he joined us… and he’s been ingame  FOUR YEARS. Mab fits up a cloaky armor Proteus, comes back to the losec side of the hole and said there were five guys in local when he passed through, now just three, he feels we are dealing with just the two guys… the two of us are simply NOT gonna wafflestomp any serious PvPers… but…

But they are IN MY HOMEHOLE… and they are anchoring bubbles and taunting and daring us by their actions… it is an affront and what’s more… I am SICK of PI and I wanna FIGHT! Ok… I’ll take yer bait and raise ya ifn I can!

I decide to stay in my Hound for now. I make another pounce at 200km wayyy off angle from the first… OK. Now what tactics do we use? How do the two of us, a dyed-in-the-wool-bear and a half-n-half wormholer in a Proteus and a Hound, engage and win against, at the very least, 2 experienced PvPers in a Manticore and a Hound?  Hmmm… ahhhh… ummmmm…. fukifIknow.  =\

But, we can just sorta take the bait and… well… fight back. But 1st… I make another bomb run on the bubbles and can more for fun than in any real attempt at a fight… I love the Hound and the tactics involved in stealth bombing. So I pop their can and warp back to the 160km pounce. I tell Mab to go ahead and jump in and hold cloak and see what they do… I tell him to watch for his jump cloak to break and then align to the 200km pounce JIC.

Mab jumps in and… warps to the 200km pounce. LOL. Moltke’s Theory of War (4th paragraph)… "No plan of operations extends with certainty beyond the first encounter with the enemy's main strength." (or, in Murphy English…"No Oplan survives first contact.")… of course… we hadn’t ‘really’, ‘technically’ been in contact with the eminy… yet. So… meh. Mab cloaks up and I decide to get a bit moar active… we are all cloaked up, probably all on the same grid… and we are all waiting for someone to make that one fatal mistake,

…so I take one big step forward.  =]

I warp to the POS and open the SMB and… sit and waste time staring into my closet wondering “What to wear, what to wear?”… Seriously. I felt like a girl on a date with the young man downstairs sitting uncomfortably with my dad as I tried to decide what to wear. Oh fer the gods sake!!! Eventually I decided on a nice Ruppie with a mix of guns and missile trimming. In actuality it and a Stabber I ‘had’ were both CCP ‘gift’ freebies I had brought in and specifically PvP fit for just such an occasion.

So what do I do? Well I warp out directly TO THE HOLE at 0 of course.  …  That’s right, not to one of our pounces, which would have put me on grid and in warp range of the hole and the bubbles and in control of my engagement… but NOOOO, I go and warp right into THE DAMN BUBBLES. Oh well… I did want to bait them out so Mab and I can kill em right? So I stood up on the bridge and yelled… (in my Best James T.) “Damn the Bubbles, full speed ahead!


… so I burn towards the hole and target and pop the decloakcan (which causes Mab to say, “You just popped my warpto Tur.” to which I replied, “We are in fleet Mab.” to which… “Uh, oh yea… we are.” says he… LOL). I then target and start in on one of the warp bubbles “…when what to my wondering scans do appear? But two Stealth Bombers uncloaking from my rear!” Actually they uncloaked at their optimal in different directions from me and so the dance begins…

Now as all who engage in PvP in EVE know it is, for some reason, a really great adrenaline rush… and one the things I have great difficulty overcoming is the adrenaline overload I get during pewage which causes me to do very very stoopid things. Stoopid stuff like I forgot to launch even one of my Faction Hobgob drones… I actually did get a ‘target lock’ initially on both ships, but then forgot to switch guns and missiles from the cans until after the Manticore gets me damped out and I lose lock and THEN I realize I hadn’t even been firing on them when I did have em locked… of course, once I’m damped, webbed and scrammed I’m dead…

And I hate to say it but you will have to wait for Mab’s bloggery to find out what he was doin as I was really quite too busy DIAF to keep an eye on him… I know Mab warped in but I think he was unable to target or get into range but he was able to warp out or cloak up or something after I lost the Ruppie… And while I ‘did’ lose the Ruppie I AM, it seems, getting very good and realizing exactly when I have lost a fight and that seems to calm me enough to correctly prep to get my pod out safely… I have no idea if I should be proud of this particular skill or not…  =\

Combat Log Details:
-05:39:35 (notify) TAZ D Monkey [.U.B.](Hound) has started trying to warp scramble you! And so the dance started.
I had both my 425mm AutoCannon IIs and Caldari Navy Scourge Heavy Assault Missile’s firing on that damned Mobile Small Warp Disruptor I [.U.B.] instead of either of the hostiles.
-05:40:08 ] (notify) You have started trying to warp scramble TAZ D Monkey [.U.B.](Hound). I got a lock and…
-05:40:09 ] (combat) Group of 425mm AutoCannon II miss TAZ D Monkey [.U.B.](Hound);
I thought I had switched BOTH guns and missiles, but…
-05:40:10 ] (combat)Group of Caldari Navy Scourge Heavy Assault Missile strikes Mobile Small Warp Disruptor I [.U.B.];
From that point on my Group of 425mm AutoCannon II never even scratched TAZ D Monkey once until I asploded… My missiles, however, never once missed that damned stoopid warp bubble… sheesh.


Anyhoo… Now I know the Hound is piloted by TAZ D Monkey, corpmate of Crazy Moose and no other ships uncloaked or warped in on us during the engagement. Doesn’t mean they’re not out there waiting for bigger more ‘spensive fish, but with a Proteus on the field I felt they would have brought the ‘pain’ had they had more to bring… so as I warped my pod out of the cloud of wreckage and debris that had been my el-cheapo throw-away (and now somewhat completely destroyed) Ruppie… I felt somewhat confident we were  dealing with a two man WH bomber raid… cool. We just might get in a good fight, or at least we won’t get wafflestomped by a hotdrop fleet of Tengus.

So, Mab warps back to one of the pounces cloaked up and I warp back to the POS, reship to the Stabber and warp back to the hole, again at 0 again landing in the bubbles but this time it’s on purpose cause I know they will attack and I want another bite at the apple…I just hope that this time the faster Stabber will stand a better chance of getting in close enough to overcome the damping. I close on the Ruppie wreck waiting for a reaction… nothing for like a minute so I put the damn damn on the bubbles again…

Combat Log Details:
-05:46:33 ] (notify) Orbiting Wreck of: HDF =Rapture= (5000m);
-05:47:47 ] (combat) Group of 425mm AutoCannon II strikes Mobile ya-da ya-da;
-05:47:49 ] (combat) Caldari Navy Scourge Light Missile hits Mobile ya-da ya-da;
-05:47:49 ] (combat) Federation Navy Hobgoblin hits Mobile ya-da ya-da ya; (Yes, I remembered to launch my One Lone Drone!)
Then..
-05:49:47 ] (notify) TAZ D Monkey [.U.B.](Hound) has started trying to warp scramble you!
-05:49:54 ] (combat) TAZ D Monkey (Caldari Navy Nova Torpedo) hits you for 250 damage
-05:49:57 ] (combat) Psychic Moose (Caldari Navy Scourge Torpedo) hits you for 209 damage
But THIS time!
-05:50:03 ] (combat) Federation Navy Hobgoblin misses TAZ D Monkey [.U.B.](Hound)
As I am trying to target them …
-05:50:14 ] (notify) The Manticore. is too far away, you need to be within 22244 meters of it but are actually 27309 meters away;
Finally at least the drone gets a hit!!
-05:50:15 ] (combat) Federation Navy Hobgoblin hits TAZ D Monkey [.U.B.](Hound) for 34 damage
Now during all of this I have still been…
-05:51:06 ] (combat) Caldari Navy Scourge Light Missile hits Mobile ya-da ya-da;
-05:51:09 ] (combat) Group of 425mm AutoCannon II strikes Mobile ya-da ya-da;
While my drone has been…
-05:51:11 ] (combat) Federation Navy Hobgoblin hits TAZ D Monkey [.U.B.](Hound) for 39 damage;
Yea… the WHOLE engagement I was still shooting the damned bubble… but, in my defense I WAS ready to switch targets but I was again damped and webbed and scrammed and never got a lock… and DIAF again… still and all, I AM getting to be quite the EXPERT at getting my pod out safely…

I warp to the 200km pounce thence back to the POS… this time though, they probably won’t come out an play… but let’s see how they feel about a Drake. I warp back, BUT THIS TIME to 10km off of the 200km pounce… and align to a wreck (yes, of mine) near the Manticore which is still uncloaked in jump range of the hole…

Combat Log Details:
-05:55:39 ] (notify) Aligning to Wreck of: HDF =Back II=
Now I have made some real mistakes tonight but this one tops em all… You see I am a bit pissed that I forgot my to use my drones when I had enough to make a difference… so I IMMEDIATELY launch ALL 5 Cal Navy Hobgob IIs… and THEN warp to the wreck….


I can only wonder what they thought as they watched a Drake launch 5 Faction Hobgoblins… and warp away leaving them 200 km behind…  =\

-05:57:45 ] (notify) Psychic Moose [.U.B.](Manticore) has started trying to warp scramble you!
-05:57:54 ] (notify) TAZ D Monkey [.U.B.](Hound) has started trying to warp scramble you!
This time however things go a little bit better… FINALLY!!!!
-05:58:20 ] (combat) Group of Scourge Heavy Missile strikes Psychic Moose [.U.B.](Manticore) for 104 damage
And MABRICK is in the FIGHT!!!
05:58:49 ] (notify) Mabrick [HBHI]<AST>(Proteus) has started trying to warp scramble "TAZ D Monkey [.U.B.](Hound)"
The Manticore finally pulls range and gets me damped out again…
-05:58:53 ] (notify) The Manticore. is too far away, you need to be within 33366 meters of it but are actually 33611 meters away.
And then, I can only assume the Hound jumped the hole because…
-05:58:56 ] (notify) Targeting attempt failed as the designated object is no longer present.
I am no longer scrammed so I warp down to the 200km pounce and RECALL ALL DRONES…
-06:00:08 ] (notify) Attempting to reconnect with nearby drones.
Then I warp back up to the fight…
-06:01:03 ] (notify) Approaching Manticore. … who promptly disappears…
-06:01:04 ] (notify) Please wait...

It was really late and both Mab and I had to hit the sack… and as much as EVE^fun than RL, as we all know it is still RL>EVE. So I spend from 06:02:25 to 06:04:04 killing the bubbles… and we dockup and hit the sack.

The Wrap Up…
HBHI (me) lost 2 T1 (free) Cruisers to 2 Stealth Bombers… but, we got in there and did the best we could (worrisome I assure you) but still and all… you don’t get better at something like PvP by staying docked up now do you?

And “The Mabrick”… Four Year EVE dyed-in-the-wool Carebear veteran, and I am proud to say, my friend… got his PvP cherry busted… and said he liked it!!   =]


Fly Safe(ish) and see you in the Sky  =/|)=

Thursday, September 27, 2012

“Oh My Aching Dendrites…”



or~  There is No PI For Dummies…


Can PI, Planetary Interaction, be explained in simple terms, or, is it really just too complex to ‘boil down’? The title of this post comes from a comment which was left after my last PI post… I have no idea if the commenter meant it, as in “Crap that sounds complex.” or if he was trolling me because I obviously was making more of a mess than anything close to profit… either way I felt it was quite apropos.

(And no, the title pic has nothing whatsoever to do with PI... it's just a cool pic of me and my boss on a Collision Course during a IBCO bash 'cause we were so bored... )  =]

I have spent basically the last month learning PI. And I would really like to make a simple Guide on to how to do it… but there’s a Catch 22. You can’t explain PI until you understand it but the real problem is you also can’t explain it to anyone who doesn’t already understand it... that and you can’t get out of combat by standing at my desk in the buff requesting a psychological exam, because requesting a psychological exam is proof that you are not crazy and as you are not crazy you are, by definition, fit for combat duty… now shut up, get out of my office, put some clothes on and go jump in a Rifter.

The simplest rules I can come up with are:

“Proper Prior Planning Possibly Prevents Piss Poor Performance” and
“It’s ALL about the Totals”.

The problem is you can’t actually effectively PLAN something you don’t UNDERSTAND well enough to PLAN it… and without that the second one sounds like it’s either about a breakfast cereal or its half of a voodoo curse… (which it sorta is…)

There is a lot of math in PI. Not a lot of high math just a helluva lot of ‘this’ makes so much of ‘that’ in 15 minutes and I need this much of ‘those’ in order to make ‘that stuff’ but that takes 30 minutes and then I need several of ‘them’ combined, another 30 minutes (or is that one an hour?), in order to put ‘x’ number each of ‘those three things’ together, which takes another hour, to get JUST 3 OF THE THING I WANT TO SELL!!!!! OH and for the better “things to sell” you need to get stuff from several planets and move em around n shit… you can easily get completely lost in the math’s IF you try and work from the ore extraction UP to the final product.

But… with all that said, IF you decide to get into PI (I suggest you stock up on valium and your fav liquor first) so, the ‘X’ number of this for 15 mins and the “Y’ number of those for 30 mins and 3 times the ‘Z’ number of them all really does boil down to is… making sure you have the TOTAL output of your basic ores equal or greater than the ‘need’ for the products from the Basic Industry Factories… and that those products are equal to or greater than the need for the Advanced Industry Factory(ies)  ya-da ya-da ya-da…

As Mab said, plan backwards. Figure out what you want to make, your Final Product, and work BACKWARDS from there.

Biotech Research Reports and Smartfab Units are my market items. I make them strictly to sell them for profit. Let us begin with the ‘easy” one… Here is my breakdown of Smartfab Units Production. I run 2 Advanced Industry Facilities to produce 6 Smartfab Units per hour, approx 144 units per day.


For just one of the products I need, Chiral Structures… I need to extract a total of 576,000 units of raw Non-CS Crystal ore EVERY 24 HOURS… this is the key to every step taken after in production.

How do you get that? Almost ALL simple conversions, raw ore to 1st level products take 3,000 units of raw ore in a 15 to 30 minute cycle. So…

I am running 4 BIFS making Chiral Structures from Non-CS Crystals, OK…
3,000 x 4 = 12,000 units needed every 30 minutes,
x 2 = 24,000 units per hour,
x 24 = 576,000 needed every 24 hours.

What the above shows it that I am currently extracting 262,919 units on this planet and importing 400,000 units of Non-CS Crystals from another planet for a total of 662,919 (I store the excess in the POCO) I then convert the required 576,000 units of ore into 3,840 units of Chiral Structures which are combined with 3,840 units of Silicon used to produce 480 units Miniature Electronics which are combined with 480 units of Construction Blocks to make 144 units of Smartfab Units over a 24 hour cycle… sheesh.

I import the Construction Blocks, Silicon and part of my Non-CS Crystals from other planets.

For the Construction Blocks, you do the same as above, figure out how many total you need to produce and do the math backwards until you know how much ore you need… then find a planet that provides that ore in the greatest abundance and extract, refine and process as much as your Grid allows. In my case I have 3 AIFs making Construction Blocks on a planet that is very high in Heavy and Base Metals, the ores needed for Construction Blocks, I am able to extract, refine and make enough Construction Blocks to provide not only the needs for my Smartfab Units, but also for the Biotech research Reports I make on another planet…

The Non-CS Crystals are a raw ore.
The Silicon is a P1 made from Felsic Magma ore.
The Construction Blocks are a P2 made by combining Toxic Metals and Reactive Metals.
Toxic Metals are a P1 made from Heavy Metal ore.
Reactive Metals are a P1 made from Base Metal ore.

In each case the most important part of your plan is extracting the correct amount of the required ores to create the base products required to feed the production chain all the way up.

It is one helluva balancing act and there really is no one ‘perfect’ setup… for any given ‘Product’ there are several setups that can be seen as optimal based on your idea of optimal… All of which leave you sittin at your computer, with scratch pads and excel spreadsheets full of data while playing EVE Solitaire… trying to find the most ‘optimal setup’…

And now I, and you, know why Mabrick… mumbles.   =]


Fly Safe and see you in the Sky  =/|)=