~or “The Only Constant You Can
Count on… is Change.”
At Fanfest 2013 CCP Seagull announced the Next Science Fiction
Theme for EVE... where she asked us to “dream
with her”… about “Space Colonization”
and “the Rise of the Capsuleers, taking
over what the Empires used to control”… “imagine what could lie beyond the known, if only you could construct
the right kind of stargate ”… which ended with the Big Reveal that we were
going to once day build our OWN Stargates leading to New Spaces.
At Fanfest 2014, CCP Seagull
expanded on this and gave us the Roadmap
to Player Built Stargates.
And we have been living that dream and on that road and
following the map she laid out that night ever since… And we have seen CCP do exactly
what she promised.
First up on the Roadmap we had Rubicon,
Nov, ’13, which brought us player owned Hisec customs offices, ghost sites (from which we understand we are to collect the BPs, materials, etc., needed to
build the PBSGs) and new hacking mechanics among others… the first steps
towards Colonization.
Then eight months later came Kronos,
Jun ‘14. Small note; and the beginning of the new 6 week schedule… and one of
the things we lost to that faster paced patch schedule was those amazing Expansion
Trailers… but CCP instead gave us… this.
Kronos was slated to begin the
Industry changes, but they were rolled back to Crius. A benefit of the 6 week
schedule was the ability to do this… to roll back something that was not ready
without forcing us to wait six moar months. But we did get the new Mordu’s
Legion ships, low slots on Freighters, removal of the Lewt Spew™ mechanic and
the Serenitization of the Moa among others… so this ended up being an interim
patch, nothing directly required by the Roadmap.
Then Crius,
Jul ’14, with the long awaited Industry revamp. Complete overhaul; of the
Industry interface, Corp standing removal, Industry “Teams” among others.
Required by the Roadmap.
Hyperion,
Aug ’14, which was focused primarily on wormholes as well as their game
mechanics plus things like the L4 Frig missions. An interim patch.
Oceanus,
Sep ’14, Burner missions, lots moar wormhole stuff. An interim patch.
Phoebe,
Nov ‘14, “Phase One” of the jump changes for Capitals and Supercapitals,
introduction of Jump Fatigue, bookmarks in space, multiple sell orders
and unlimited Skill Queue among others. Major requirement of the Roadmap.
Rhea, Dec
’14, Complete overhaul of the Death
mechanics… no SP loss and removal of Clone grades, 101 new ‘shattered’
wormholes, Thera, T3 Dessies and the Bowhead. I feel this is one was definitely
on the Roadmap though not a ‘big’ waypoint.
Proteus,
Jan ’15, Combat Recon scan immunity, Hi-end explo sites added, and lots of
graphical work, an interim patch.
Tiamat,
Feb ’15, Emergence of the Drifters and increased NPC interaction across
Empire space, Svipul T3, corp friendly fire toggle… I am not sure if this
is on the map or not. I can see the Drifters and the Sleeper lore and NPC behavior
possibly becoming important in or leading to the New Space, especially if it is
Jove Space as so many seem to think.
Either way, a hugely improved AI
and increased NPC initiated interaction is, IMHO, nothing but good for EVE as a
whole… I’m putting this one in the “CCP Seagull Sekret Roadmap” category.
Scylla,
Mar ’15, mostly focused on EVE Launcher Improvements, download on demand, etc.,
NPE improved by the new “Opportunities” Ishtar/droan nerf… a solid interim
patch if not actually on either The Map (or the Sekret Map), which it may be,
too early to tell.
Mosaic,
Apr ’15, Entosis Link introduced, SKINS, T3 rebalance among other
changes. Definitely on The Map as the Entosis Link is required for the New Sov
mechanics.
Carynx, Jun ’15,
(sorry, the en.wiki only goes to Mosaic so I have to use the moar graphical and
hence a bit less bulletpointed updates.eveonline.com site…) Carnyx brought us
“Phase Two” of the Sov changes started in Phoebe back in Nov of 2014.
The core of the New Sov system… the
Entosis Link module is the core of the new Sov plus the Asset Vulnerability
Window and the Occupancy Defense Modifier, Cruiser Burner missions, moar
SKINS, PBR graphics, Jackdaw T3, Drifter inhabited wormholes and the highly
debated new OV Icons… Major requirement of the Roadmap.
Aegis, Jul '15, brings us "Phase Three" of the New Sov. the Entosis Link expands to all Sov structures; vulnerability windows take effect and constealltion-wide capture events and Freeport mode become active, a lot of balancing and the T3 Hecate. Again, major requirements of The Map.
Galatea, Aug ’15 (our most recent
patch) Sov balancing and fixes, Drifters Invading the Throne Worlds, new SKINS,
clothes & graphics… good stuff but an interim patch or on the edge of The Map.
And Vanguard is on its
way, set to drop the 29th of Sept. only 16 days from this writing.
In Vanguard we are slated to get,
Multi-buy, Jump Gate Cloak Invuln timer, WH Jump Polarization timer (Yea!),
improved Probe scanning map, new Guristas Burner missions and more graphics
enhancements… Plus in this Dev Blog, Next
Set of Sov and Capital Movement Iterations by Team Five O we read…
“Team Five 0 is hard at work on our next set of iterations to
sovereignty (as well as some changes to Jump Fatigue)…”
“These are the second set of major iterations
to the Sov capture system since Aegis, with the first set having been released
in our earlier Galatea release.”
“The first of these changes is scheduled for
the Vanguard release on September 29th, and the rest will be coming in the
Parallax release on November 3rd.”
Looks like Troll ‘ceptors will be
a Thing Of The Past with ‘ceptors losing the ability to fit an Entosis Link, some
really boring “numbers” and “words” about something called Passive
Regeneration of Structure Capture Progress… OMFG… (I will NEVER understand
nullsec or them as care about it…) anyway, this was cool… Ability to
Self-Destruct Sov Structures…. FTW! And other changes they are not far
enough along on to discuss ATM.
But it seems the Parallax release
will also contain a significant iteration to the Jump Fatigue mechanic to “…reduce the damage that a character can
inflict by overjumping, reducing the maximum possible fatigue from 30 days to 5
days.” This is so “…a player who is
mostly active on the weekend will have fully recovered from one weekend by the
next.”
These changes (1) are definitely on
The Map and (b) seem to me to be quite close to if not The Business As Usual of
iterations, balancing and tweaks that CCP does normally in keeping EVE healthy
and interesting.
So that is where we are now. If
one were to graph (cause we all like graphs) completion indices on the Roadmap now,
close to 2 years and 14 patches after the original announcement… I wonder if
CCP Seagull’s looks something like this…
The above is my take on where we
are currently in order to get to Stargate Construction and Control according
to my reading of the patch notes and Dev Blogs etc. CCP is obviously done with
Industry. We know they are on the way to the final tweaks and iterations on the
Sov & Warfare changes.
As for that sliver of green I put
on Corp & Alliances… I have seen a few iterations and tweaks here and
there… expanded Corp size, bookmark sharing and improvements and overview sharing,
Friendly Fire, improved Corp adverts… but nothing writ large so I feel while
some work has been done, Corps & Alliances major changes are still to come.
And of course, we are all eagerly anticipating the upcoming Station, Outposts
and Starbases changes that have been the talk of the ether for some time now.
So… here’s the genesis of this
post. The players who applauded CCP Seagull back in 2013 when she announced the
Player Built Stargates and in 2014 when she showed us how we were going to get
there… are all playing a quite different game than the one we all logged into
back in ’13 and even in ’14.
You need to remember there was
eight months between Rubicon on the old twice yearly Major Expansion cycle and
Kronos and the beginning of the new six week Patchspansion cycle… and it has
been a year and 3 months since Kronos dropped, 12 patches total in that time.
On the old expansion cycle we would have seen just 2 expansions and even going
back to Rubicon we would by now only have seen 3.
So where am I leading with all
this background?… I was thinking of all the all the hoopla and hype over the idea,
at that time, that Goons or at least nullseccers in the form of the Great Coalitions,
were going to be the players in the best position to be the ones who were gonna
build those Stargates and then force the rest of us to pay tolls or simply lock
us all out and take ALL of the new space for themselves…
Kinda moot now dontcha think? I
have spent a good part of this evening wondering just what the New Eden
political and player starscape will look like in ’16 or ’17 when CCP get’s all
those arrows green so we can ALL find out just what it will take to build “the right kind of stargate” and explore,
discover and fight for whatever lies beyond the known…
CCP Seagull… You go gurl!



















