Sunday, January 3, 2021

Soooooo Satisfying...

~or "Now THIS is How You Do IMMERSION"
Roberts never told us JUST how REAL it was gonna be... <sigh>

I finally had a whole and complete really good day in SC. I'm but a noob and learning a helluvalot and it is not easy. It is not hard the same way EVE was hard... EVE was in its “Harsh and Hard” Prime when I joined and remained the top HTFU Game for more than a few years after. (I miss those days... I do.)

The difference is EVE was a 7 year old ongoing game when I joined in 2010 and Star Citizen is, as we all know, still in Alpha. As such, a full day of actually completing every task to fruition is simply not a guaranteed thing yet. That plus a few really amazing to me things happened over Christmas. My lady love decided to get me 32GB RAM and a Tobii Eye Tracker 5 for SC!

Now if you have read the last few posts you know I JUST, like 2 months ago, bought a brand new Dell G7 gaming laptop that came with 16GB. But even that had to turn to page-filing on the HD because Star Citizen (plus the OS, etc.) actually used over 16GB... so it eventually has to turn to the pagefile on the HD which is why 16GB worked but ONLY with an SSD drive. 16GB actually isn't enough RAM to fully run SC “in” RAM.

But 32GB is!! And OMG is it! EVERYTHING loads to RAM and I usually have 13GB or so still free, that's with the OS et al, SC AND Firefox with usually (only now) 4 to 8 SC reference, player tools, streamers, you-tubers and gaming sites open. It is quite simply Brilliant!

Plus the Tobii eye-tracker just quite simply ROCKS. It does take getting used to and there are times/places/situations where you want it OFF... and there's a keybind pre-set for that. But for situational awareness in flight, there is absolutely nothing like it.

I fly by “Keyboard & Joystick”, using a Logitech Extreme 3D Pro, and I switch to the old standard “Keyboard & Mouse” for First Person everything else. So being mouse-free with the Old Mark 1 Eyeball is just a joy and has made me a better pilot... well, mostly.

Anyway,

So I started the day in Baijini Point Trade-Hub over ArcCorp.

Zzzzzz... ZzzzZzt!... !BEEP! !BEEP! !BEEP! !BEEP!

Today Im'a talk about my experiences Mining in Star Citizen. For them as are interested, I highly recommend this article, “Star Citizen Mining: The ultimate guide” from Dec 18th 2020 so it is pretty up to date... for now. =]

I had been thinking a lot and chatting a bit about my progress at Mining for Fun and Profit. I started with First Person Hand Mining and it hasn't been going well.

Several issues, one of which is I am having a recurrence of the Ship Retrieval issues with my Cutlass RED... the one that had gotten better and is now decidedly worse. Now I get the 70% of the ship that I was not getting the first time 'round, and it is now listed as “Destroyed”, AND I cannot put in an Insurance “Claim” for it... the system just auto-rejects it over and over. 

More than I got last time but, still not “flight ready”...

And, the rest of my small fleet, well it's just got weird. I now have “copies” of 2 ships, the Cutty RED and Talon. Both have “-2” appended to the name because the 'real' ones are both totally FUBAR and unclaimable.

I also have a few (I assume) Subscriber Loaner ships, and yes it really IS nice to have fall back ships so I can still carry my ass where ever I want to go and when, but they also do sorta add to the confusion currently holding sway in my hangar bay. Oh well, I have a ticket in with the Authorities... we'll see what they say.

The issue here is all I had left that worked were single seat fighters... I vastly prefer the Cutty RED as it is an ambulance with Autodocs. I can set it as my re-spawn point so if I die, or have to Bkspce, I will respawn right there and can get right back to work.

Plus the RED has a cargo hold where I could store the contents of my Ruck over and over so I could just stay on site and keep working the mine until I was ready to leave, not be forced to make a sales trip every time I filled the rucksack.

At least that's what I'd LIKE to do... but as I only have single seat ships that are FUNCTIONAL... well, I have no choice but to fly out as soon as my Ruck is full and if I die at any point, I spawn back to a station, then have to “Claim” the ship and start all over again... <sigh>

Anyway, as re Hand Mining itself... I have died an awful lot trying to get this down pat. You see the best, IE 'least risky' method as I understand it, is to go to a moon like Daymar, and accept the Dead Fred Investigation Contract. There will always be one where you are paid (around 4000 CR) to go find someone's dumbass family member who went caving on a moon and had not been heard from for too long.

Yup, that's Fred... and yup, he's dead

So the thing is, as I understand it, the cave that spawns is yours alone. I am not sure of this but it's what I heard. Now I do not believe that stops anyone from finding your ship up on the surface and thereby potentially causing you all kinds of grief, but that hasn't happened to me... so far.

Anyway, so you now have this cave system all to your self... so GO MINING while you halfheartedly search for poor 'ol Fred. You can focus on Hand Mining and you can fill your pack in good time, not “quick” but not hours and hours either.

Oh and one quick Lesson Learned, wear the Novikov Armor (for cold environments) or the Pembroke Armor (for hot environments). Why? Two part answer... (1) They offer the best Environmental protection for severe temperatures, and (b) Carrying capacity.

The Novikov is good from a low of -225 up to 75 C° and the Pembroke is good from a high of 225 to -75 C°. Both have 40% Damage Resists across the board. I died several times from exposure, and that was WITH the Novikov Armor on... it's HARSH out on them moons man.

Now add to that the little fact that both of those armor sets have a carrying capacity of 130,000 SP. That's 130,000 “Storage Points” or 130,000 microSCU... What? What's a microSCU? Well... that's 1/1,000,000th of 1 SCU, which is a Standard Cargo Unit. What's that? What's an SCU? Well... that's a cargo container based on the size of 1m3 of whatever, stored inside a container with a standard thickness of 0.125m. Making the total size of 1 SCU ca. 1.95m3 (1.25 × 1.25 × 1.25m).

Trivia: 19.7 SCU's fit inside a twenty-foot equivalent unit (often TEU) used in today's standardized shipping containers.

So 130,000 SP is equal to .13 SCU... No other armor or rucksack carries as much. If you go Hand Mining, one of those armor sets is THE only right choice unless you LIKE carrying much LESS than you could each trip. Note, the MacFlex Rucksack Core carries 60,000SP or .06 SCU. Both the Pembroke and Novikov carry just over twice that AND both give you the best ingame extreme weather protection available... 'nough said.

OK, so as I said I had been trying my hand at Hand Mining using the Dead Fred Contract. But... I would fill my packs and I always died either looking for Fred, or when I'd get hopelessly lost while trying to find my way out of the caves.

Once I damn near made it back to my ship... I was “THAT” close... 

Faceplanted, gasping, and died, 20 feet from my ship... with a full ruck

Over the days I tried Hand Mining I made it back with a full pack only once... which got me to thinking that full time consideration of another endeavor, might be... in order.

So I upped the ante. I got me a Prospector.

I call her “Driller”
This thing is a BLAST!!! On SO many levels!! I love my Cutlass RED I do, I do... BUT. All the “Cutlass” class ships have a "physics problem". That hull has Rotating Engine Nacelles mounted at the rear. So does the Driller (I shall henceforth call all Prospector's “Drillers” as “Prospector” has too many syllables), BUT... The Driller has “rotating vectored thrust nozzles” forward courtesy of the legacy of the Harrier Jump Jet and “Physics”.

You see (1), the Harrier Jump Jet is my all time favorite airframe. The reason's are, to me, easy to see... she is a Fighter/Ground Attack Jet capable of Vertical & Short Take Off and Landings, or VSTOL. We who fly in SC (and ED to be honest) know all about VSTOL, well, VTOL as we never really use any “runway” at all... We all “chopper” on and off the landing pads.

And (B) “Physics” says you MUST have balanced thrust, front to rear and side to side or as in the case of ALL the Cutlass class ships with rotating engine nacelles mounted at the rear ONLY... if you applied thrust to those rear engines without a balancing trust forward, all that would happen is the ship would do start doing endless end-over-end rolls until it hit something or centrifugal force tore the hull apart... I don't wanna be torn apart by centrifugal force.

Sounds like it would hurt the whole time you were being torn apart... and dizzy too.

Just LOOK at those Beautiful Rotating Vectored Thrust Nozzles!

Anyhoo, so I got the Driller and headed out to Daymar to try her out. That actually went well. Now I have some experience with the scanner tools, which are... interesting. I have found that Driller mining is very similar to hand mining, just taken up a notch which is, of course, appropriate.

However, in hand mining you only “charge” each rock once till they pop revealing all the shiney gemstones. With Driller mining you charge the first time to break up the much larger rocks into smaller rocks that you now charge MUCH less to make them pop. Learning that one damaged my ship a bit at first.

I do however LOVE the Extraction Mode!! It is 3 rotating lasers and cut out chunks of material with a center mounted tractor beam pulling them into the mining head intake. It is basically the same idea as in EVE, only presented in fantastically better detail! THIS is what I wanted all along.

Extracting Ore... (and no, it's safer for me to hover)

After trying Surface Mining, which went sorta OK. I ended up smacking into the ground when I accidentally turned off the engines once... seems gravity is not just a good idea, it's the law. I decided to see what Space Mining (in '0' G) was like and NOW we're talking! I set out from HUR-L1 “Green Glade Station” to the local asteroid field.

You do not warp to this field, it is a decent sized low yield kinda "noob" rock garden off to one side and “below” the HUR-L1 station. you can fly to it in just a few minutes.

It is far easier for me personally to mine in 0-G. I have only 1 real talent, and that is in spacial relations. IE Geometry and how “things” interact with other “things” in Einsteinian 3Space. I sorta naturally “get” orbital mechanics and how mass and inertia work in microgravity... IE I understand the 3D 6DOF world. I grok micrograv.

So for me, to hold position in respect to one rock, while keeping accurately aware of all other close by objects is, well, easy. Not that I can't get confused, of course I can, but it happens less often for me than for most of the people I have flown with. So THIS, for me, was easy street with a payout.

First target, 141m out and closing

Out here my only fear is being attacked, and the Dreaded 30K

And it went far faster to fill my ore storage than I thought it would take. Keeping in mind a Driller's four mining containers hold 8SCU each, for a total of 32SCU of ore per trip.

4SCU each, 16SCU per side, 32SCU total

So, I putter back to the station, land, head to the Refinery and start the first ever refinery process on ore that I mined and got back alive to the station with.

I went with the quickest, to learn how it works

While I waited, I could have gone back out I guess, but I was excited to see how this works so... I went and had a bite to eat (at HUR-L1 and IRL). I LIKE this game! =]

Burritos and a soda... yum

So how did it work out you ask? As usual, it didn't. Oh the refinery did their job all right...

1,870cSCU equals 18.7SCU

1,870cSCU is 1,870 CentiSCU, or 1870/100th of 1SCU or, 18.7SCU BUT... what is that you say, you can ONLY deliver it to my Aurora MR? The Aurora MR that (1) has “0” cargo space and the Aurora MR that (b) I no longer OWN??? (I melted it into a Talon, yea Upgrades!).

You see as the only ship of mine that has a cargo hold is my highly fubarred, Destroyed and Unclaimable Cutty RED which has a 12 SCU cargo hold... so it's not even big enough.

You see we don't have “hangar or cargo space” for ingame items... yet. It's Coming(TM). So in order to work with refining and such that requires cargo transfers, you have to have a ship with more then the required cargo space or you are S.O.L.

Is there a workaround? Yes... rent a cargo ship.

So let's go see how bugged renting is! Oh Yes!! Buggy as Fuck.

Uh huh... that's a new one to me

So, we do the Stanton Two-Step, the old Hurry Up and Wait.

Waiting on Bureaucracy

20 minutes it took before the Cutlass Black was available to rent. Which I immediately did for 3 days. NOW we're getting somewhere right? Well actually no... Now I have to make back the 90,988 CR I just spent in order to get my ores out so I can sell them... <sigh>

90,899 CR Running Expense

But, I got my products! Off to the market!

Now comes the personal good part... the ingame payoff for me, the player. I confirm delivery and head to my ship with a brain full of what to do next, how and where... and I open the cargo ramp and...

Magic...

A loaded cargo hold is just Soooooooo Deeply Satisfying...

So off we go to Hurston/Lorville to find the CBD (Central Business District) and see what we can get for my 10.54SCU of Aluminum, the 7.09SCU of Gold and the 1.06SCU of Laranite.

LOVE the detail and realism

NOTE: For any who are having issues landing at Loreville it is easier, and yet harder than you think. But basically there is a vertical Free Flight Corridor or Zone “directly above” Teasa Spaceport. See map below.

Loreville & Teasa Spaceport Map.

Best How to Land at Loreville Guide I've found yet.

Now, once again things did not go quite as planned...

I clipped her stern, flipped and gently, oh so gently crashed to the floor

I was able to jump out and RUN to the Terminals and... sold all my goods!

My hat's off to the Cargo Crew who unloaded her!

I had to go into the city, to the CBD, the Central Business District and find the “Transfers” office.

Hurston CBD inside the Archibald Hurston Memorial Hall

Transfers Office (to the left in the Memorial Hall)

Hurston's Transfer Office, Market and Stock Exchange

Market & Trade Terminals

Gold, 709 units for 4,537CR (6.42CR ea.)

Aluminum, 1054 units for 1,054CR (31.01CR ea.)

Laranite, 106 units for 3,286CR (31.01CR ea.)

So, did I make back the 90,899CR rent for the Cutty Black...? Well, hell no. I made 8,877CR... <sigh> Oh well, back to the belts. But I DID learn a lot and now I am better prepared to take the next steps.

So back to HUR-L1 for me. But first... a few scratches to buff out of the rental, and of course, Teasa Spaceport can't handle the work... we can't buy fuel or repairs in the BIG cities and stations, that is only available at the Lagrange Point Stations like HUR-L1.

Kudo's to the Dock Gang.... Boo on the Repair Crew

So this is what you would have seen out of your HAB, if it had windows or from the train had you seen me take off...

I swear if I could I'd make this configuration permanent

Throttle to the stops, burning hard to break atmo...

Once back at HUR-L1 (after repairing the rented Cutty Black) I went out one more time and quickly filled the ore bags. Back to the refinery and...

Second Refinery Job

This time I again just filled up as quickly as possible, not picking rocks based on Min/Max'ing... I'll get to that later. Right now I need to understand the whole process, so...

This batch (1) had WAYYY too much inert matl. Oh well, I'll get better at that as I go. For this batch I chose the Dinyx Solventation method which is High yield, Low expense and Very Slow to process. My first batch I chose the Cormack Method, Low yield, Medium expense and Very Quick to complete.

Another GREAT resource on Mining and Refining, Vanguard Org has a great site here.

The biggest issue with the Dinyx Solventation method is obviously the long run time. But, from a profit & loss standpoint, once we have hangar and/or personal/org cargo storage space available to store ores, goods and mods then we can start to work out realistic production schedules.

So there I was, 19+ hours to wait and it was late. I headed back out to the pad... There she was, my Prospector, “Driller”... my home for possibly a long time to come.

Back aboard, ready to hit the rack

And there's my bunk...

'Night all... Zzzt, zzzZZZzzzz...

Fly it like it's your HOME

=/|)=

Saturday, December 26, 2020

To Live and Die in Alpha

~or "A Day in the Life of a Citizen"

Contemplating Cargo

Now that I have a few weeks' experience in Star Citizen under my belt, having learned at least the basics of this game's mechanics… movement, flight, fight, object and NPC interaction, having joined an "Org" (equals a "Corp" in EVE), having flown and fought in my own ships and flown and fought as crew on other players' ships, I feel it is time for a Noob Post from Stanton.

I have tried FedUPS (“Box” Delivery) Contracts, I have tried PanHandling (FPS mining), I have tried Trading (Cargo Hauling), even went to prison once... I was INNOCENT!! I was FRAMED I tell you! I have been jumped by “Nine Tails”, the NPC pirates in Stanton, I was able to run away a few times but twice I fought back, and to my surprise, won (against NPCs, mind you). I have been attacked and assploded by players... but I did have a CrimeStat at the time.

Top Left corner, RED = 1st Level CrimeStat

A CrimeStat or Criminal Rating, is similar to SecStat in EVE but implemented very differently. What I had was the First Level, about a 1/5th level CrimeStat, this is equal to getting approx a universal -6 SecStat to EVERYONE in EVE, thinkaboutit...

So I was fair game for all, a fair "kill" possibly with a bounty payout, I do not actually know much really other than how really hot the explosion and fire was right before/as I flash froze in space… Seems there is nothing in SC like EVE's infamous "Kill Mail"… oh, and corpses can’t be scooped either, can’t say I really miss that little piece of the only First Person gameplay in EVE… corpse collecting.

UPDATE: Corpses can NOW (in SC v3.11) be “scooped”... well, searched for loot then dragged out and “airlocked” to hide the evidence... (this is SOOOO much better than a can of corpses!!!)

Random Body found in a station... I SWEAR I didn't do it!

Yup, I dragged him into an elevator and out to a random landing pad

This is such a drag... (Death Dad Humor LOL)

There he goes... potential misunderstandings with the Po-Po, solved

So I am by NO means "Up to Speed" and fully versed (LOL he said versed) on all aspects of the Star Citizen 'verse, but what I AM is "Up to Trudge" on the bleeding edge aspects of BEING a Noob IN SC, and that is saying more than you might imagine so...

I am going to share a Night in the Life of Tur in Star Citizen. I will journal everything I do and everything that happens to me from the moment I wake up, (login) to when I throw my clothes on the floor and fall into my rack like a dead thing (logoff).

I will tell you a tale of surprises, wonder, fear and loathing and the aUEC made (or lost). I will chronicle the highs, lows and glitches (both known and unknown), the dreaded 30K DC and the truly weird shit like retrieving your Cutlass Red to find that only about 30% of it actually shows up on the landing pad...

I doubt that will pass a safety inspection...

So this then is A Day in My Life in Alpha...

I wake in my rack in my Cutty Red on the pad at Port Olisar. Yawn, sit up... scratch balls, stand up, scratch ass, stretch then spend a few minutes in the head…

Wakey wakey, eggs and bakey!

The Hab area just aft of the cockpit, 2 racks and a wet head


(yup, it says SIT)

Uh huh... Yes, I did


Let's see... what to wear??


This is fast becoming my main suit and weapon loadout


Ready to get to work...

OK, I didn't actually take any notes... so this will be off the cuff and as I remember it. The Bad the Good and the Weird.

The Bad

Basically, I had only one 30K all day today (which is near unheard of TBH) and only lost one shipment of cargo and that was not lost to the game, I was assploded by a player at GrimHEX station. Totally my fault, I took off and didn't have a warp point set so when I burned to clear the rocks near the dock, I also cleared the Armistice Zone... then I heard the “radar lock” alarm a split second before I was getting hit and hit hard... I tried evading, but in a stock fit Cutty RED I was outclassed and dead in seconds.

During the course of the day I had visited GrimHEX several times without incident, prolly why I was slacking that time. I can guarantee I was not lax the next time! After I recovered my Cutty RED and was prepping to depart, I had a player lock me up while I was still in the hangar... I think it was the same guy, floating just outside the edge of the Armistice Zone, figuring I was a noob, which I am, but I'm not a noob to gankers and space pirates! Anoikis and BOB don't suffer no stoopid pilots!

So I eased out of the dock at a crawl, just 5ms... I had already set up a warp to Olisar, so I slowly aligned and let the Q-drive spool all the way up... then I went to full burn and punched it! Warped out right past him.  =]

Something else happened today that I had only read about... A player tried to steal my ship right out of the hangar while I was there. It seems Shipjacking is a thing in Star Citizen. He followed me into my ship in the hangar bay. I don't know if he followed me up in the elevator or was lying in wait in the hangar but he tried to get past me and into the pilot seat... I barely beat him to it. I waited until the ship was auto-stored and that kicked both of us out and back into the Ship Terminals area. WHEW!

Had I not read up on that I would not have recognized what he was up to and he most likely would have taken my ship and cargo to scrap and sell or just joyride till it died.

I saw him there when we both respawned and watched him immediately follow another player into the elevators... I yelled out a warning (in Proximity Chat) to the player, I don't know if he heard me but as the elevator doors closed I gave the Shipjackin asshat a salute...

Our weapons may be peace-bonded, but this aint'!

The Good

Made some aUEC... I really dislike that monetary designation. aUEC stands for “alpha United Earth Credits”. It does not sit well in the mouth... “Ay, Yoo Eee See”... (I also keep wanting to say “ISK”, but this AINT EVE that's for sure! LOL).

So just FYI and personally, henceforth I will be using “CR” as my abbreviation for “aUEC” and I will use the word “credits” instead of “Ay, Yoo Eee See”.

So, I finally did bank a few “earned” credits today. I didn't keep track, and I still can't find my “Wallet”, or the SC equivalent but I do know I started the day with 145,204CR and ended with 159,068CR so over the course of day I made 13,864CR. I do not know if this is good or bad, I'm just a noob, BUT... it's close to 14,000CR MORE credits than I started the day with and keep in mind that includes one full cargo loss to a player. All I can say is that in the last 4 weeks loggin' out with a profit of any kind has NOT been my usual experience so I'm pretty happy over all.

There is one other thing I need to tell you... I bankrolled this venture with an ingame Holiday “thing”... The “Luminalia Gifts”.

"Luminalia", a Banu Tradition adopted, and commercialized, by Humankind

These little green and red “presents” are/were scattered all over the stations, worlds & moons of Stanton during the holidays. These can be collected, and sold... for 1,000CR each. Caveat, they were “supposed” to be sellable... but there was a “glitch” (go figger) which was only fixed a few days ago... <sigh>, Life in Alpha...

Needless to say once I realized the glitch was fixed, I spent a fair bit of time running around like a madman all over Olisar, GrimHEX, New Babbage, Loreville and anywhere else I landed, searching for and selling as many of these as I could find...

This was rare but did happen, 9,000UEC just lying on the floor...

(Just FYI, I threw all of these away, before they fixed the bug)

More often in dark corners and places most of us just “run” past...

This was how I built my first all ingame bankroll...

I ended up selling enough to put me somewhere north of 100,000CR and THAT allowed me to start trading in earnest. I could finally afford to lose a shipment or two and not have the losses take me completely out financially. I could finally afford the capital risk to get into trading, and maybe even create a little profit too, which I finally did.

What I am Trading and Where

I have settled on mainly two player created Metatools, Galactic Logistics and SC Trading. So far these two used together have given me decent results, well if you count 14,000CR as good for a days worth (say 5, 6 hours) of trading that is.

I setup my runs like this in “SC Trader”...

Starting port + Cargo capacity + Number of runs

Then I use Gallog as a check on the details for each station, port and commodity.

Starting at Olisar, buy Med Supplies for 17.25CR/unit

First stop, sell Med Supplies for 19.25CR/unit

So, as you can see here, I run Med Supplies from Crusader/Olisar to Microtech/Shubin Mining Factory, then Astatine (gas) from Shubin to Clio/Rayari McGrath Research station, then Agricium (??) from Rayari to Delamar/Levski, then Iodine (yuch) back to Port Olisar! Rinse and repeat.

I have found you can't always “fill” your hold with say Medical Supplies, they may not have enough in stock, so I use the Gallog data to find fill-in cargo if I can.

One of the “real world detail” things I like is that your ships, and you, require fuel, IE, Hydogen, Quantum fuel and food & water. I have yet to run out of ship fuels. When I am setting a course, I always look to see if there is a Lagrange Point R&R Station near to my flightpath. I always set my course with a stop off on each leg to top off fuel and repair if needed... and I'm still learning, so yes... there are times repairs are needed...  LOL

Did something just fall off my gorram ship?”

Scotty, the Yard Manager says, “Dinna worry, that'll buff right out!”

As for human fuel... Well, I kinda din't know and sorta ignored the little fact that in SC “you” need food too... so one day a few weeks ago, when I was seriously broke, like “1”UEC to my name broke... like could not afford water broke, this happened...

Things get harder to do when yer slowly starving to death...

It's hard to describe but I feel that the devs at CIG have found a way to make you feel like you (IE, your toon, character, avatar) actually are sick... colors separate and vision gets blurry and it really does negatively impact gameplay... I was quite surprised and seriously amazed. Talk about your Real World Consequences... this was delightfully unexpected.

And, The Weird

OK, so we players are used to NPC's not behaving in realistic ways, we understand the devs try to balance the NPC code, realistic actions versus server load and things like “clipping”, where you slip through walls, floors, etc.. We get it. And SC is still very much in Alpha and all of us who actively play accept that. But it does add an interesting touch of the strange to your gameplay too...

One of my biggest issues early on was my Cutlass RED got borked somehow. I was unable to retrieve it from storage, well, at least not “all” of it for about 3 weeks.

Three weeks of this...

And yet, sometimes "art" just happened

Fascinating, yet also consistent

And sometimes, educational too

Now a few words from the NPCs...

Ouch

Hmm, less messy I guess

OK, I realize GrimHEX is an outlaw station but really... get a room!

I got trapped between the elevator doors and that little inner gate... <sigh>

Twice! Now trapped inside the elevator door itself!

One day I logged in and as the game loaded I found myself stuck to the ground, outside, I know not where. I was unable to “Get up” yet I could move my head and upper body a bit... I tried for quite some time in the dark to figure this out... then I realized it was getting lighter... the sun was rising. So I just layed there and watched the sunrise... Ahhhhhhh...  then I Backpaced back into the game.

A strange form of beauty

So, that's what a day in the life in Alpha is like. Well, I know it's more a post about gameplay in SC than an actual chronicle of events over one day, but it gives you a feel for what you might run into out in Stanton system.

I must say even with all the bugs, glitches, crashes and such, it is still THE SINGLE BEST MMO(RP)G gameplay I have ever experienced. Period, full stop, 'nough said. And yes, for me personally it even has EVE Online beat hands down. Sorry CCP, it's just the way it is.

One technical note, for them as interested, The Dreaded 30K is a Default Server Timeout error msg...

The Infamous 30K

My time in SC has taught me the 30K is a major thing ingame, so much so it has become a meme.

I have experienced days where I lost count of the 30Ks... seriously, 10, 15, 20 per session. But... now I “seem” to have beat that back a bit. I have experienced only 1 30K per session in the last 2, 3 days of playing.

What changed you ask? Well, first, if you follow me you know that I recently bought a Dell G7 7700 gaming laptop specifically because my 9 year old laptop simply could not run SC, you might say that had a net positive affect on my gameplay...  =]

Second, the G7 came with a Rivet Networks, “Killer” Wi-Fi 6 AX1650 wireless network adapter. This has an app, the “Killer Control Center 2.0” that can be set to disable a whole bunch of background apps in order to free up memory, and it does seem to work. There was a noticeable difference when I started using it.

Third, back during the Feb 2020 DDOS attack on EVE, I tried using a VPN account (Proton VPN) to get back into EVE. I decided to try it with SC and yes, this too seemed to have a noticeably positive affect on connectivity and gameplay, so much so that I now run the VPN all the time and have seen a serious drop in 30K's and a tad more stability across the board in SC. It loads the launcher faster, it loads the game faster and as I said, I crash out one helluva lot less now.

OK, so that is it for now... I hope the few of you who did not faceplant right into your Wheaties while reading this Wall-O-Text (w/ PIX!) enjoyed it and one or two of you might will take another look at SC. I am a fan boi alright, and proudly so, it's an amazing game and ambitious as all hell.

I mean, what other MMO(RP)G offers this level of immersion hmmm....?

The View from the Head, while in warp... =]

Fly it like you stole it, cause maybe you DID!

=/|)=