|The moment the Idris Warp Core goes Critcal|
|Two runs of Refined Quant, 2748cSCU and 3131cSCU worth ~500,000aUEC|
|The moment the Idris Warp Core goes Critcal|
|Two runs of Refined Quant, 2748cSCU and 3131cSCU worth ~500,000aUEC|
~or "How the Frak am I Enjoying This?"
|Limping into station, burnt up and smoking but still flyin'|
1. That you, gentle reader, know something of and are interested in online gaming in general and
2. and that you know about and are interested in Star Citizen (SC), a SciFi Space Flight/FPS MMO(RP)G as envisioned by Chris Roberts (CR) and currently (for the last 9 years) in development by Cloud Imperium Games (CIG).
If the above two points are correct then you probably know that there is a truly EPIC amount of rhetoric, discussion, trolling, reasoned argument and some downright vitriolic hate surrounding SC and CIG over how SC has been developed and where it is going in it’s development. Most of the disagreement is over...
1. Money, IE: the crowdfunded business model and accountability, or lack thereof… and
2. That the game is still in active development for 9 years at this writing, with no definitive “publish” date set.
The main point I want to address in this post is the assertion that SC is a scam because it is not finished and polished, that it has not reached “Gold” standard and been published as Completed and Ready to Play for the masses. Specifically that there is no real “playable content”… and the assertion it is a scam because that there won’t ever be any.
I am NOT gonna get into any details and any long drawn out arguments, it’s simply not worth it to me when I can personally and completely honestly say these two things…
First, I have been a serious, devoted and dedicated player of EVE Online for almost exactly 10 years. EVE is indisputably one of the hardest, most beloved, and also among the most reviled MMO’s out there.
EVE holds all kinds of records, some recorded with simple numerical facts such as recently being awarded with two new Guinness World Records bringing the total to four.
After the 14 hour “The Massacre at M2-XFE” on Dec 30 & 31 2020, EVE Online was awarded with the following GWR’s. One for the Most Costly Video Game Battle and another for the Most Titans Lost in a Battle of EVE Online.
|From "Titan Massacre at M2-XFE" by Wilhelm Arcturus|
These were awarded in the wake of two world records earned in Oct of 2020 for the largest multiplayer video game PvP battle, with 8,825 players, and the most concurrent participants in a multiplayer video game PvP battle, with 6,557 active participants.
My point is that I spent 9 and ½ of my 10 years in EVE living, flying and dying in Anoikis, wormhole space, the harshest and hardest of EVE’s 4 levels of security… Hisec, Losec, Nullsec and what I call Negsec (Negative Security Space).
I consider the above, and ALL of this blog’s content from my first post back in Apr. of 2011 to my Goodbye EVE post in Dec of 2020 as my bona fides, my SciFi Sandbox MMO Resume, my Gaming Curriculum Vitae as twere.
That said, I’d like to address the one argument against SC that I consistently see over and over and over…
“Scam Citizen”. The primary argument that Star Citizen has no real content and never will because it’s a money making scam and that the proof is in the fact that it is still under development after 9 years.
I initially financially backed SC back in May of 2015. I started playing SC actively in mid Nov of 2020. I canceled my EVE account in Jan of 2021. I now exclusively play a game that, it is heatedly argued, has no content... and yet I login and play Star Citizen nearly every night and twice on weekends instead of playing EVE, which I think we can all agree does have a pretty rich history of developed and player created content.
So my second point is… I find it fascinating that after 2 months I still have yet to find this “lack of content” the detractors go on about. I’m just too busy playing the game to see it I guess.
|Now... how do I boot up SC on this thing?|
NO… oh hell no I’m not.
Yesterday I logged on to SC in the afternoon… I am a member of a large org, so I joined the Org Discord, glad to see some of the 2000+ org members playing this no-content game with me. I decided I needed to make some credits because I had spent myself down under 1M aUEC by going on a bit of a buying spree last week.
I seriously gotta stay away from New Babbage, and TBH thank the gods Loreville is gone now… I spend wayyyyy too much in those places!! In just the past two weeks I have bought 2 ships (with aUEC I made IN GAME), a Drake “Herald” and an Anvil “Hawk”...
|my Anvil Aerospace Hawk, =]ISABEAU[=|
|Whammer's Burgers, Shakes & Fires|
and drank way too much at Wally’s…
I decided to spend my day lazily mining up some Quantanium. I know, silly me, there is no playable content here but… I did somehow fly out to HUR-L3 and burn hard for the edges of the rock garden that surrounds the station. 120km out I started scanning for ores… I get a hit and off I go!
Rock after rock, scanning, scanning, approach to within 1km, run a detail scan, decide go or no-go? More often it’s a no-go, but then you hit a 27% or a 39% rock and OH YEAH! Oh, sorry, I know, I must be imagining all of this…
|40.32% Quantanium... MMM MMm Mmm|
Anyway, so I pop the big rock, then carefully, oh so carefully pop the chunks and voilà... several nice fat 100% Quantanium rocks ready to be nom-nom’ed up and so I do… well, I guess I imagine I do anyway.
I work my way through the purple rocks (rocks small enough to have their ores “extracted” have a purple outline) filling my ore bags with 100% Quantanium, 3,200cSCU (32SCU = EVE 32m3) and I IMMEDIATELY warp back to the CRU-L1 refinery before the Quant EXPLODES… Good thing there is actually no content like that huh?
|Nom nom nom nom nom...|
So I sit a moment, take a breath then select repair & refuel and head back to HUR-L3’s rock garden with it’s amazing lack of stuff to do.
|Burning out to the Rock Garden|
I mined and started 3 batches today, so now I have a total of 6 runs of Quant in the cookers. From ~1,000 to ~2,000cSCU per batch, with one at 3,131cSCU which is the highest amount of “Q” you can mine, deliver and process, with a Prospector, in a single batch.
Oh and just FYI… that 3,131 batch is worth ~275,000aUEC before refining costs, so call it something north of 250,000aUEC profit for just that one batch. How’s them apples huh? Four batches can potentially reap 1 Million aUEC if you do it right and Bob is smiling on you… Oh, sorry, you know IF it was actually realized content that is.
|Starting a batch, 3131sCSU (32CSU) of raw Quantanium ore|
Take Point One at the top of this post, that I was a dedicated EVE Online player for 10 years speaks clearly that I have some understanding of what content is in a SciFi Space based MMO… Add to that the detailed description of the gameplay in SC that I personally experienced in the last 24 hours.
There is fully realized, deeply engaging and enjoyable content in Star Citizen right now, and is it amazing in it’s depth, breadth and detail.
IMHO Mining in SC alone far surpasses what EVE offers in this particular arena of gameplay. The Mechanics of Mining in SC are deeply visually and logically satisfying not just as compared to EVE, but as compared to ANY other similar gameplay I have ever personally experienced… and that is JUST mining.
So, I don’t know about you but I think I’m just gonna ignore the naysayers, the butthurt, the Smart, but not-so-smart… and those just piling on cause being an anonasshat online is easy and fun for some poor sad people.
Me? I’m just too busy just enjoying the amazing sandbox that is Star Citizen right now to care what they say, especially in the face of the proof of content I experience every single day.
Fly it like it’s actually there… =]
~or "Home Schweet Home"
|My Drake "Herald" Data Runner, =]SNOOPY[=|
One of the things that I felt the strongest about in my years in EVE Online was the feeling of Home. I wrote on this specifically a number of times.
One of the things I loved most in EVE was when we, our small corp headed by my two sons and myself, decided to move and live full time, into Anoikis… wormhole space, or as I call, it… Negative Sec.
You see in EVE, Anoikis is the Wild West, the Outback, the Wildlands, the Deep Desert… on maps, Anoikis is that place where it simply says, “Here be Dragons”.
There are NO NPC Police, NO NPC Navy, NO gates and NO “local”… IE what happens in Anoikis, stays in Anoikis. You can podkill 10 players and immediately jump a wormhole directly into Amarr and the po-po just wave as you fly by…
Also, there are NO NPC stations in Anoikis. I do not count Thera as Anoikis, Thera is it’s own thing (which I never really liked or bought into). So for you to “live” in Anoikis you had to anchor, fuel, arm, support and maintain a POS, a Planetary Orbital Station. I know they are now called Citadels and those are different in some ways, but I’m vastly more familiar with the old, simpler yet similar POS system.
A POS is, well, was a Space Station you anchored in space near a moon, you had to keep it fueled and, well, you lived in it. In EVE of course this means effectively that your ships, modules, etc. were stored there in relative safety.
|Serenity Station, HBHI's Home in Anoikis (the forcefield is 30km wide)|
Once the POS was anchored and the forcefield powered up, and the Warp Interdiction Bubble Wall was anchored, then you could anchor a wide variety of structures inside the forcefield. Ship Maintenance Arrays, Ship Factory Arrays, Refineries, Manufacturing and Research Arrays. And that was where your corpmates & allies could work and live together in “relative” safety.
And that safety was very “relative”… POSes are, of course as are ALL player owned/created things in EVE, not actually “safe”. They had a whole system of passive and active defenses but in the end, if a group wanted your POS dead… it would die. But it wasn’t “easy” and therein lay your security.
In EVE “perfect safety” is found ONLY in NPC stations in highsec, lowsec and nullsec… but there are NO NPC stations in Anoikis. Think about that. We lived in the Wildlands, we lived in the Deep Desert, we lived “Where there be Dragons”. And we loved it. Every second of it.
NPC stations in Star Citizen are pretty much the same. Your Ships are stored “somewhere” inside the variety of ports and stations and NO ONE can get to them (or any cargo or installed modules etc.) until YOU retrieve one to a Landing Pad or Hangar Bay, at that point are they “at risk”, but not until then.
|Burning hard for the "safety" of a Lagrange Point Refinery Station|
At this time in the game, ALL of the “things you own”, your weapons, armor, ship modules, etc. are not physicalized into the world while stored. Until retrieved and/or equipped they exist only in your “personal inventory”, not as an object in the verse that can be manipulated… and therefore stolen or destroyed.
So how does all this relate to my gameplay and desire for a Home in the UEE?
So the mechanics of being in First Person, in a physicalized human form all the time, changes how you go about things like logging off. In EVE, you either docked in an NPC or Player Owned Station or you “parked” your ship inside the Forcefield of a POS and, well, just logged off.
One thing I used to do in my early days in Anoikis, was to warp out to a deep bookmark and log off there. I mean your “body” was packed away inside a pressurized goo filled sardine can… you couldn’t “go to bed” if you wanted to… ever. Meh.
But you may have heard or seen how we in SC “wake up” on login. Meaning on login the first screen you get is a view from your “head” down to your feet as you lie in a bed in the last place you landed or logged in at.
|Wakee, wakee, eggs and bakey... a Suite at The Nest in ArcCorp|
IE you wake up in a bed, schweet! How immersive, how real-lifelike right?. So I’d like very much to “go to bed” when I’m ready to log off, it just makes sense right? But in the stations and cities and Habs and such, we can’t. At least not yet.
So as I understand it, in the future we are supposed to be able to have our own place in the verse. We will be able to rent a Hab unit in New Babbage, or one in Loreville, maybe one day BUY a penthouse in Arcorp! And the one I want most, one day we will be able to buy a piece of land and BUILD our own pioneer settlement!!
But today? Well, we do wake up in a Hab as a standard thing, but once you leave the Hab and that door closes behind you, the door locks. ALL the doors are locked because the rental/purchase mechanics are still to be implemented.
So where does one log off? I mean do you sit your character down on a random bench in the food court and just crap out like a homeless person? I mean you OWN A SPACESHIP FFS!! But we can’t go back to the Hab we woke up in, or ANY Hab…
|Just ignore the sleeping Homeless Millionaire Spaceship Captain|
But we can bed-log (lie down on and log off in a bed) in any ship that has beds! I immediately tried this and you wake up in the same bed in the same ship and at the same place you logged off in. This holds true even out on a landing pad (I have not tried this in a Hangar yet)... Except that so far in my testing when you login on a landing pad you have no more than 1 to 2 minutes until your ship is auto-stored, if that long. And that transports "you" instantly to the ASOP Terminals in whatever port or station you are at, awkward if you sleep in your skivvies... =]
But... if you log off at some random place in space, when you log back in, you find yourself and your ship exactly where you logged off and NO Scotty the Snotty Traffic Controller to hassle you! The only thing that can mess with you is the inactivity timer, and that's not a bad thing.
I LOVE THIS. I have bought several ships now and ALL have beds and a few have wet heads (toilet/sink/shower combo) and food processing units… IE if it was REAL, you could LIVE in these ships as long as you had food & water.
On a related aside… I am a sailor. I crew on racing and cruising sailing yachts in the southern Chesapeake Bay during the regatta season. I grew up on the bay boating and sailing and it is one of my great lifelong passions. My lady and I are planning and working to buy and move aboard and travel on a 40’ bluewater capable (meaning it can safely cross oceans) sailboat.
So, I am very familiar with living in a small space in a vessel designed to travel far and wide, one that is designed for that very purpose.
And in Star Citizen… I get to do just that.
As I said I own several ships all of which have beds and most of which have at least minimal bathroom and galley facilities. I have tested a theory and found it excellent.
One other thing we do not have in SC (and I do not know if we will) is Bookmarking in Space. IE the ability to create a “bookmark” or an exact X/Y/Z coordinate location anywhere in space that you can warp to as one would a Sun, a world, a moon, an Orbital Marker or a city etc. So we cannot make bookmarks in space… and, as I understand it right now, there is no ability/mechanic for scanning down and finding ships in space… Hmmmm.
So at the end of a long day of mining Quant and getting it safely into the cookers, I put away my Prospector, and retrieve my Herald, I then take an elevator up to the landing pad and walk out, enter the ship and take off...
|Done for the day...|
…I set a warp to a random distant warpable, anything I can warp to will do, but it has to be more than 5 minutes out from where I am, and I then head out. I usually pick a random number (between 1 and 5) and manually drop out of warp after that many minutes of travel, then I pick a warpable as close to right angles from my last Rhumb Line (line of travel), I pick another random number and “Engage”… again dropping out after the requisite number of minutes has passed.
This drops me in a fairly random place in space. I am well off of the main spacelanes… and therefore… I am as safe as if I was not even logged in, as safe as in any NPC Station. I am in my own place, beholden and responsible only to myself for my safety and well-being and here… out here in the deep black, I am at peace.
My Home is in Space… where is yours?
~or "The Quest for Quant"
|Heading out to the Rock Garden|
I know, I know... I HATE mining. I mean in EVE I really did. Seriously, I did. It was IMHO the worst gameplay ever. That is, if you prefer "active gameplay" over passive, and in EVE mining was mind numbingly passive, at least to me. I honestly felt PI was more active than mining.
Please keep in mind that I believe this was as it should be. All PVE in EVE is just a job. A way to make ISK in order to afford to PVP. PVE was never supposed to be The Point of EVE, the Endgame, the Reason to Play. Player Interaction, PVP, whether consensual or non, was and is THE Point of EVE, and so PVE was designed as a mostly grindy “job”. I got that then, and I get it now, it IS the EVE Meta… it is, The Way of EVE.
|"Yeah, mining is ok, it's easy and relaxing." (Nullsec Industry Player)|
Not so in StarCitizen. We mine TNT, well, more accurately, we mine a highly volatile and explosive resource, actually more powerful than TNT considering what it refines into. There is a resource called Quantanium, this is refined into Quantum Fuel for the Quantum Drives that give us the ability to travel faster than light speed in normal space.
In case yer curious, all the rest of the resources that can be mined are pretty much the standard stuff... Gold, Diamonds, Aluminum, Titanium, This and Thatium... with a few 'new' resources but none are “dangerous” in and of themselves to mine. Not so Quantanium.
Quant is unstable once mined and becomes more unstable over time. Very unstable… like ~15 minutes unstable. As in “more or less” 15 minutes after the first mSCU (milliSCU) hits the inside of your ore bay… BOOM. Yup… BOOM. It explodes. Oh and it’s touchy too… get attacked, bounce off a rock, hell just LAND a little too hard and… BOOM.
Add that to the fact that in order to mine Quant, or anything in SC, you have to DO it. It is NOT mining in EVE, that goes something like this:
> Fly to an Asteroid Belt
> target rock(s)
> engage mining lasers/mining drones
> wait as ore bay fills until rock “pops”
> move to to next rock
> engage mining lasers/mining drones
> as ore bay fills, transfer to Orca/Rorqual or when full fly to station and unload
> continue mining/fly back to Asteroid Belt and continue mining
> “rinse & repeat” while you struggle to stay awake or chat on comms or watch TV or… well or anything except actually play EVE.
In StarCitizen mining is Active Gameplay with Consequences. That goes more like this:
> Fly to Asteroid Field
> scan for asteroids in range
> narrow scan to pinpoint rocks with ores
> Fly to and detail scan/decide yes-no
> engage mining laser and carefully & constantly, increase/decrease power input and use consumables as needed to safely crack the rock into lrg. chunks
> detail scan all chunks/decide yes-no
> engage mining laser and carefully & constantly, increase/decrease power input and use consumables as needed to safely crack lrg. chunks into sm. chunks
> repeat on all lrg. chunks worth cracking
> switch to extraction mode and scan/selectivly extract all worthwhile ores until all have been collected or Ore Cannisters are full
> fly IMMEDIATELY to refinery station
> land (VERY carefully), exit ship and go directly to Refinery, start up refining process ASAP
> “rinse & repeat” while you try to keep your head on a swivel watching for Bad Guys (NPC or PVP)...
Now THAT is Active Mining with Consequences.
In EVE you have “local” a list always onscreen that tells you immediately if anyone jumps into the same SYSTEM you are in, IE “perfect intel”... none such in SC, your safety is ALL on you, or your friends.Bad enough that Quant is a damn touchy explosive once freed from the rocks it is locked up in, but the very nature of just the basic mining process alone is, in and of itself, dangerous to ship and crew.
You see we scan down the rocks that have desired resources, then we “charge” the rocks with heat via mining lasers. This process has to be applied very carefully and takes focus and concentration. You charge the rock until it breaks up… just enough to safely crack it into several pieces but gently… oh so gently, so that the chunks remain close together.
|Careful.... careful... easy does it... (OK, not Quant but still)|
But if you do it wrong, if you heat it up too fast, the rock will break up more and more energetically throwing the chunks apart faster and faster, just like a grenade. Best case is you might have to chase the chunks down… worst case they can actually explode… not to the degree that Quant does, but forcefully enough to damage or even destroy your ship… oh, and kill you too.
It’s like using a torch to take apart a landmine while trying not to get killed in the doing.
Like I said this is ACTIVE, Consequential Gameplay of the First Order and it is DAMN good PVE. Oh, and it is very lucrative too as all Risk Equals Rewards PVE should be, hell as all aspect of actual LIFE should be.
Now let’s add to all of that, the ever present risk of non-consensual PVP.
I was attacked twice while mining this past weekend. Once I was quite simply blown out of the sky by a guy who (in SC’s version of “local”) later said, “I was just trying something.” (I think I kinda pissed him off when I didn’t get upset…) LOL
The other guy did a flyby, strafed me then turned and stopped about 5 klicks away from me. We sat staring at each other for about a minute then he burned in and opened fire… I evaded and burned hard towards the station, then warped out to a nearby warpable. I waited a little bit then came back to find him gone.
THIS is good damn gameplay!! GOOD PVE with the risk of PVP. THIS is the game I had been waiting for.
EVE players all know one of the ongoing problems with EVE is how easy it is to make ISK. Not for real noobs, but EVE is The Game for Large Group Gameplay and once you are in any of the Big Groups in EVE ISK is the least of your issues.
Trillionaires are not rare in EVE. To have less than several billion in your wallet as a line grunt is rare in EVE. I was a wormholer and preferred small corps (though we were once part of a large wormhole Alliance) and was considered poor most all those years, even though I normally had a few billion in my wallet.
I am new enough in StarCitizen that I don’t know what the norm is as regards how much players make or can make in the game. I talk to orgmates in Discord who are quite “gamerich”, but they still talk in the low millions, not billions.
What I do know is I am finally on track to make my first million. And it’s all due to Quant and an orgmate. I started hand mining… loved the gameplay but I simply died too much, I tried ROC and surface mining, interesting but I wanted to see what mining looked like in space so I got a Prospector.
|The MISC Prospector and your humble reporter|
Initially I was not having much success credit-wise, but it was OK, I was new and learning and I was banking “some” credits (aUEC), just not a lot. I was making in the 10 to 30K CR range per sales trip at one to two sales trips a day. As I was at the time renting a Cutty Black as my cargo ship that rents for approx. 95K CR for 3 days… well, I actually lost CR over the three days I had the rental. Partly that was on me being a noob and oooohing and ahhhing over everything (IE “wasting time” enjoying the game, LOL), partly it was lost to client crashes and 30Ks and PVP… sigh. Life in Alpha.
But I had a late night chat with an orgmate and he put me onto his “secret spot” for really fat Quant rocks AND talked me into trying it.
You see I was so bad at hand mining and such that I was seriously scared of Quantanium. I mean it goes BOOM all on it’s own FFS… and I was dying way too much from just being a noob to feel any confidence that I could mine the single most dangerous resource in Stanton… until I thought, wait… I didn’t get settled down in EVE until I moved into Anoikis (wormhole space)… I didn’t find My Game there until I was living in the most dangerous space in EVE, so what the hell huh?
So I tried it… and it turns out I am good at mining Quant. I get it. I understand the time pressures and can work with them. I have only had two bad trips. The first, I over-charged the rock just a little and when it cracked it damaged my ship, but we survived to fly back, repair and return.
|Rock popped a little early... blew the ore containers right off|
|Yup, took some damage to the cockpit too, but she's a tough little lady|
That was the second incident. I had just filled my ore hold when Yellow started flashing… cool, I had ~6 mins till Orange and another ~2 minutes until Red, right? Nope. I landed at CRU-L1 about 5 minutes after Yellow started but as I was shutting down to hop out, it went straight to Fast Flashing RED…
I sat frozen for a second, then reached up and punched the Eject Cargo button… it literally exploded as I was moving the mouse off the button… I ejected the Quant while I was on the landing Pad, thankfully without any damage to ship or station. All in all you are supposed to have approximately 15 minutes from the Yellow to BOOM,… the operative word here is “approximately”… on that trip I had ~6 maybe 7 minutes from first extraction to BOOM… go figure.
Other than those two incidents I have been able to mine, return and kick off refining processes for about 6 batches so far. I am using the Low cost, High yield, Long duration Dynex Solventation method, I ALWAYS use the DynSolv method, why spend more for less return? Screw how long it takes, waiting costs me nothing and it’s worth the investment to me.
|Very first refining runs of Quantanium|
So, where am I now? Well I’ll know when I log back in to the most amazing and immersive game I have ever played… 30Ks, client crashes and “10 years In Alpha” not withstanding. =]
OK, so you may have forgot but up top I said two things had happened... I had found "my" gameplay, or at least very satisfying and lucrative gameplay that will keep me busy and happy (and flush with Space Bucks!) for a while yet and... a home.
A very favorite dimension of SC, if you have not noticed, is the First Person aspects. As I have said before, this is not for role play so much as being ME in the game. And I found it uncomfortable that I did not have a way to, well, put Tur to bed each night when I usually went to bed. I mean, we "wake up" in bed but we can't "rent" the Hab we are in, if we leave, the door locks, all the doors are locked.. So, where does one log off?
In EVE we didn't have First Person so you just logged off in your ships. And that was easy, I mean in EVE the Fabled Immortal Capsuleer is really just a Glorified Cyborg Sardine anyway, eeeeew.
But I really wanted a place to put Tur to bed so when I "woke up" the next "day" it made fukkin sense. I have that now.
For the last 3 nights I have set course, gone to warp then I manually drop out of warp at appox 1 M/KM from my starting point. I then set a new course, in this case I was lucky and my second "leg" was very close to being at a right angle from my original course.... again go to warp and drop out approx 1 M/KM from start... So I end up in a randomish Safe Spot.
For three days I have logged out in space and for three days on loggin in... I am back in the same spot. This means that 30Ks and Bob allowing, I can actually live in my ship. I have a home. =]
|And no... this is not where I am NOW... (I know better than that...)|
As far as I know we do not have the ability to scan player's ships down, Yet(TM)... So I believe, at least until then, I am safe as houses out here deep in the black.
I ask you, gentle reader, to ponder this… I have played EVE Online for 10 years, highly active for 6 of those. I was so deeply involved that 6 months ingame I started blogging about it… yet here I am playing StarCitizen EVEN with (as stated right upfront) daily, even multiple daily server crashes (30Ks) and client crashes which are a bit less frequent but by no means rare, the glitches and weirdness in a game that's being created as we play... AND of course the age old Surprise Buttsex! (non consensual PVP)
All of which can and does cause lost ships, lost cargoes, lost fights, lost tempers, lost minds and the attendant loss of credits… and of course the whole “10 Years Still In Alpha” that generates so much rage and hate…
|The peace and freedom of the eternal sky...|
And yet, here I am. One cannot help but wonder why. Yea… maybe you should ask yourself that.
Kiss each ship goodbye on take off, and FLY!
The difference is EVE was a 7 year old ongoing game when I joined in 2010 and Star Citizen is, as we all know, still in Alpha. As such, a full day of actually completing every task to fruition is simply not a guaranteed thing yet. That plus a few really amazing to me things happened over Christmas. My lady love decided to get me 32GB RAM and a Tobii Eye Tracker 5 for SC!
Now if you have read the last few posts you know I JUST, like 2 months ago, bought a brand new Dell G7 gaming laptop that came with 16GB. But even that had to turn to page-filing on the HD because Star Citizen (plus the OS, etc.) actually used over 16GB... so it eventually has to turn to the pagefile on the HD which is why 16GB worked but ONLY with an SSD drive. 16GB actually isn't enough RAM to fully run SC “in” RAM.
But 32GB is!! And OMG is it! EVERYTHING loads to RAM and I usually have 13GB or so still free, that's with the OS et al, SC AND Firefox with usually (only now) 4 to 8 SC reference, player tools, streamers, you-tubers and gaming sites open. It is quite simply Brilliant!
the Tobii eye-tracker just quite simply ROCKS. It does take getting
used to and there are times/places/situations where you want it
OFF... and there's a keybind pre-set for that. But for situational
awareness in flight, there is absolutely nothing like it.
I fly by “Keyboard & Joystick”, using a Logitech Extreme 3D Pro, and I switch to the old standard “Keyboard & Mouse” for First Person everything else. So being mouse-free with the Old Mark 1 Eyeball is just a joy and has made me a better pilot... well, mostly.
So I started the day in Baijini Point Trade-Hub over ArcCorp.
Zzzzzz... ZzzzZzt!... !BEEP! !BEEP! !BEEP! !BEEP!
Today Im'a talk about my experiences Mining in Star Citizen. For them as are interested, I highly recommend this article, “Star Citizen Mining: The ultimate guide” from Dec 18th 2020 so it is pretty up to date... for now. =]
I had been thinking a lot and chatting a bit about my progress at Mining for Fun and Profit. I started with First Person Hand Mining and it hasn't been going well.
Several issues, one of which is I am having a recurrence of the Ship Retrieval issues with my Cutlass RED... the one that had gotten better and is now decidedly worse. Now I get the 70% of the ship that I was not getting the first time 'round, and it is now listed as “Destroyed”, AND I cannot put in an Insurance “Claim” for it... the system just auto-rejects it over and over.
|More than I got last time but, still not “flight ready”...|
I also have a few (I assume) Subscriber Loaner ships, and yes it really IS nice to have fall back ships so I can still carry my ass where ever I want to go and when, but they also do sorta add to the confusion currently holding sway in my hangar bay. Oh well, I have a ticket in with the Authorities... we'll see what they say.
The issue here is all I had left that worked were single seat fighters... I vastly prefer the Cutty RED as it is an ambulance with Autodocs. I can set it as my re-spawn point so if I die, or have to Bkspce, I will respawn right there and can get right back to work.
Plus the RED has a cargo hold where I could store the contents of my Ruck over and over so I could just stay on site and keep working the mine until I was ready to leave, not be forced to make a sales trip every time I filled the rucksack.
At least that's what I'd LIKE to do... but as I only have single seat ships that are FUNCTIONAL... well, I have no choice but to fly out as soon as my Ruck is full and if I die at any point, I spawn back to a station, then have to “Claim” the ship and start all over again... <sigh>
Anyway, as re Hand Mining itself... I have died an awful lot trying to get this down pat. You see the best, IE 'least risky' method as I understand it, is to go to a moon like Daymar, and accept the Dead Fred Investigation Contract. There will always be one where you are paid (around 4000 CR) to go find someone's dumbass family member who went caving on a moon and had not been heard from for too long.
|Yup, that's Fred... and yup, he's dead|
So the thing is, as I understand it, the cave that spawns is yours alone. I am not sure of this but it's what I heard. Now I do not believe that stops anyone from finding your ship up on the surface and thereby potentially causing you all kinds of grief, but that hasn't happened to me... so far.
Anyway, so you now have this cave system all to your self... so GO MINING while you halfheartedly search for poor 'ol Fred. You can focus on Hand Mining and you can fill your pack in good time, not “quick” but not hours and hours either.
and one quick Lesson Learned, wear the Novikov
Armor (for cold environments) or the Pembroke
Armor (for hot environments). Why? Two part answer... (1) They offer the best Environmental
protection for severe temperatures, and (b) Carrying capacity.
The Novikov is good from a low of -225 up to 75 C° and the Pembroke is good from a high of 225 to -75 C°. Both have 40% Damage Resists across the board. I died several times from exposure, and that was WITH the Novikov Armor on... it's HARSH out on them moons man.
Now add to that the little fact that both of those armor sets have a carrying capacity of 130,000 SP. That's 130,000 “Storage Points” or 130,000 microSCU... What? What's a microSCU? Well... that's 1/1,000,000th of 1 SCU, which is a Standard Cargo Unit. What's that? What's an SCU? Well... that's a cargo container based on the size of 1m3 of whatever, stored inside a container with a standard thickness of 0.125m. Making the total size of 1 SCU ca. 1.95m3 (1.25 × 1.25 × 1.25m).
Trivia: 19.7 SCU's fit inside a twenty-foot equivalent unit (often TEU) used in today's standardized shipping containers.
So 130,000 SP is equal to .13 SCU... No other armor or rucksack carries as much. If you go Hand Mining, one of those armor sets is THE only right choice unless you LIKE carrying much LESS than you could each trip. Note, the MacFlex Rucksack Core carries 60,000SP or .06 SCU. Both the Pembroke and Novikov carry just over twice that AND both give you the best ingame extreme weather protection available... 'nough said.
OK, so as I said I had been trying my hand at Hand Mining using the Dead Fred Contract. But... I would fill my packs and I always died either looking for Fred, or when I'd get hopelessly lost while trying to find my way out of the caves.
Once I damn near made it back to my ship... I was “THAT” close...
|Faceplanted, gasping, and died, 20 feet from my ship... with a full ruck|
Over the days I tried Hand Mining I made it back with a full pack only once... which got me to thinking that full time consideration of another endeavor, might be... in order.
So I upped the ante. I got me a Prospector.
|I call her “Driller”|
You see (1), the Harrier Jump Jet is my all time favorite airframe. The reason's are, to me, easy to see... she is a Fighter/Ground Attack Jet capable of Vertical & Short Take Off and Landings, or VSTOL. We who fly in SC (and ED to be honest) know all about VSTOL, well, VTOL as we never really use any “runway” at all... We all “chopper” on and off the landing pads.
And (B) “Physics” says you MUST have balanced thrust, front to rear and side to side or as in the case of ALL the Cutlass class ships with rotating engine nacelles mounted at the rear ONLY... if you applied thrust to those rear engines without a balancing trust forward, all that would happen is the ship would do start doing endless end-over-end rolls until it hit something or centrifugal force tore the hull apart... I don't wanna be torn apart by centrifugal force.
Sounds like it would hurt the whole time you were being torn apart... and dizzy too.
|Just LOOK at those Beautiful Rotating Vectored Thrust Nozzles!|
Anyhoo, so I got the Driller and headed out to Daymar to try her out. That actually went well. Now I have some experience with the scanner tools, which are... interesting. I have found that Driller mining is very similar to hand mining, just taken up a notch which is, of course, appropriate.
However, in hand mining you only “charge” each rock once till they pop revealing all the shiney gemstones. With Driller mining you charge the first time to break up the much larger rocks into smaller rocks that you now charge MUCH less to make them pop. Learning that one damaged my ship a bit at first.
I do however LOVE the Extraction Mode!! It is 3 rotating lasers and cut out chunks of material with a center mounted tractor beam pulling them into the mining head intake. It is basically the same idea as in EVE, only presented in fantastically better detail! THIS is what I wanted all along.
|Extracting Ore... (and no, it's safer for me to hover)|
After trying Surface Mining, which went sorta OK. I ended up smacking into the ground when I accidentally turned off the engines once... seems gravity is not just a good idea, it's the law. I decided to see what Space Mining (in '0' G) was like and NOW we're talking! I set out from HUR-L1 “Green Glade Station” to the local asteroid field.
You do not warp to this field, it is a decent sized low yield kinda "noob" rock garden off to one side and “below” the HUR-L1 station. you can fly to it in just a few minutes.
It is far easier for me personally to mine in 0-G. I have only 1 real talent, and that is in spacial relations. IE Geometry and how “things” interact with other “things” in Einsteinian 3Space. I sorta naturally “get” orbital mechanics and how mass and inertia work in microgravity... IE I understand the 3D 6DOF world. I grok micrograv.
So for me, to hold position in respect to one rock, while keeping accurately aware of all other close by objects is, well, easy. Not that I can't get confused, of course I can, but it happens less often for me than for most of the people I have flown with. So THIS, for me, was easy street with a payout.
|First target, 141m out and closing|
here my only fear is being attacked, and the Dreaded 30K|
And it went far faster to fill my ore storage than I thought it would take. Keeping in mind a Driller's four mining containers hold 8SCU each, for a total of 32SCU of ore per trip.
4SCU each, 16SCU per side, 32SCU total
So, I putter back to the station, land, head to the Refinery and start the first ever refinery process on ore that I mined and got back alive to the station with.
|I went with the quickest, to learn how it works|
While I waited, I could have gone back out I guess, but I was excited to see how this works so... I went and had a bite to eat (at HUR-L1 and IRL). I LIKE this game! =]
|Burritos and a soda... yum|
So how did it work out you ask? As usual, it didn't. Oh the refinery did their job all right...
|1,870cSCU equals 18.7SCU|
1,870cSCU is 1,870 CentiSCU, or 1870/100th of 1SCU or, 18.7SCU BUT... what is that you say, you can ONLY deliver it to my Aurora MR? The Aurora MR that (1) has “0” cargo space and the Aurora MR that (b) I no longer OWN??? (I melted it into a Talon, yea Upgrades!).
You see as the only ship of mine that has a cargo hold is my highly fubarred, Destroyed and Unclaimable Cutty RED which has a 12 SCU cargo hold... so it's not even big enough.
You see we don't have “hangar or cargo space” for ingame items... yet. It's Coming(TM). So in order to work with refining and such that requires cargo transfers, you have to have a ship with more then the required cargo space or you are S.O.L.
Is there a workaround? Yes... rent a cargo ship.
So let's go see how bugged renting is! Oh Yes!! Buggy as Fuck.
|Uh huh... that's a new one to me|
So, we do the Stanton Two-Step, the old Hurry Up and Wait.
Waiting on Bureaucracy
20 minutes it took before the Cutlass Black was available to rent. Which I immediately did for 3 days. NOW we're getting somewhere right? Well actually no... Now I have to make back the 90,988 CR I just spent in order to get my ores out so I can sell them... <sigh>
90,899 CR Running Expense
|But, I got my products! Off to the market!|
Now comes the personal good part... the ingame payoff for me, the player. I confirm delivery and head to my ship with a brain full of what to do next, how and where... and I open the cargo ramp and...
|A loaded cargo hold is just Soooooooo Deeply Satisfying...|
So off we go to Hurston/Lorville to find the CBD (Central Business District) and see what we can get for my 10.54SCU of Aluminum, the 7.09SCU of Gold and the 1.06SCU of Laranite.
|LOVE the detail and realism|
NOTE: For any who are having issues landing at Loreville it is easier, and yet harder than you think. But basically there is a vertical Free Flight Corridor or Zone “directly above” Teasa Spaceport. See map below.
Best How to Land at Loreville Guide I've found yet.
Now, once again things did not go quite as planned...
|I clipped her stern, flipped and gently, oh so gently crashed to the floor|
I was able to jump out and RUN to the Terminals and... sold all my goods!
My hat's off to the Cargo Crew who unloaded her!
I had to go into the city, to the CBD, the Central Business District and find the “Transfers” office.
CBD inside the Archibald Hurston Memorial Hall
Office (to the left in the Memorial Hall)
|Hurston's Transfer Office, Market and Stock Exchange|
|Market & Trade Terminals|
|Gold, 709 units for 4,537CR (6.42CR ea.)|
|Aluminum, 1054 units for 1,054CR (31.01CR ea.)|
|Laranite, 106 units for 3,286CR (31.01CR ea.)|
So, did I make back the 90,899CR rent for the Cutty Black...? Well, hell no. I made 8,877CR... <sigh> Oh well, back to the belts. But I DID learn a lot and now I am better prepared to take the next steps.
So back to HUR-L1 for me. But first... a few scratches to buff out of the rental, and of course, Teasa Spaceport can't handle the work... we can't buy fuel or repairs in the BIG cities and stations, that is only available at the Lagrange Point Stations like HUR-L1.
|Kudo's to the Dock Gang.... Boo on the Repair Crew|
So this is what you would have seen out of your HAB, if it had windows or from the train had you seen me take off...
I swear if I could I'd make this configuration permanent
|Throttle to the stops, burning hard to break atmo...|
Once back at HUR-L1 (after repairing the rented Cutty Black) I went out one more time and quickly filled the ore bags. Back to the refinery and...
|Second Refinery Job|
This time I again just filled up as quickly as possible, not picking rocks based on Min/Max'ing... I'll get to that later. Right now I need to understand the whole process, so...
This batch (1) had WAYYY too much inert matl. Oh well, I'll get better at that as I go. For this batch I chose the Dinyx Solventation method which is High yield, Low expense and Very Slow to process. My first batch I chose the Cormack Method, Low yield, Medium expense and Very Quick to complete.
Another GREAT resource on Mining and Refining, Vanguard Org has a great site here.
The biggest issue with the Dinyx Solventation method is obviously the long run time. But, from a profit & loss standpoint, once we have hangar and/or personal/org cargo storage space available to store ores, goods and mods then we can start to work out realistic production schedules.
So there I was, 19+ hours to wait and it was late. I headed back out to the pad... There she was, my Prospector, “Driller”... my home for possibly a long time to come.
|Back aboard, ready to hit the rack|