~or "This Changes Everything."
![]() |
Yup, that's me... dead me. |
So, in order to bring Death of a Spaceman to fruition, one must have Medical Gameplay to fulfill the requirements of Mortality and so create Heredity and Generations. Of course gamers being gamers Medical Gameplay kinda naturally leads to, I am sorry to say Medical Griefing (this was fixed)... and, believe it or not other even stranger Medical Shenanigans... like suicide.
You see I have been playing exclusively on the PTU since Star Citizen Alpha 3.15 dropped and I have even cleared the keybinding for "Backspace" so I can no longer "reset the game" or "restart from last save point" with just one keypress.
I did this because I have opted to play the game as it is "intended" to be played, like it was "real". I have been playing like I not only do not want to die, but I am actually trying very hard to not die like it was, you know... death, with costs and consequences and the whole at some point not being Tur anymore... ever again.
I don't wanna die... |
The point? To learn now how to play in order to extend this life for as long as possible when DoaS does drop to the PU for good. The life where I am Turamarth Elrandir, the former Immortal Empyrean Matarii from New Eden who took a hard left into the wrong wormhole and found himself and his crew marooned as no one has ever been marooned before... in Stanton.
So now Tur has to learn how to be less Leroy Jenkins and a bit more Felix Ungar (my younger readers, if I have any, might get the first but they'll be totally lost on the second). Basically I need to be more "risk adverse" or maybe I should say more "risk prepared" if I am going to make a long and prosperous life for Tur in Stanton... or Pryo, or wherever he travels.
So this is a real change in my gaming. I loved EVE because Risk was Real and Loss was Real. Yes YOU were immortal but none of your stuff really was... not once you undocked and especially if you lived where I did... in Anoikis, wormhole space. In Anoikis we had to buy, anchor, fuel, arm and defend our own Planetary Orbital Stations... and POS'es could be attacked, destroyed and looted.