And
It Needs to Stay That Way…
First, this is in direct response to Ripard Teg’s post, “Mystery box”. His post is about the juxtaposition between
what is considered ‘Useful’ complexity as compared to ‘Useless’
complexity. In it Ripard asks for some
player input on this topic.
Second, please give it a read, it’s worth it, as usual… go on…
I’ll wait.
He hits a few key points as I see it:
(1) There is little to no documentation on much of the mechanics
in EvE.
(2) Much of what documentation is available to the players is
often:
(a)
made by the players and
(b) changes when patches (IE rebalancing) and
expansions (new features/changes) drop.
(3) Players endlessly debate the underlying mechanics of the game.
Now for all those who dint actually read it, a few quotes…
“I've blogged endlessly on the
difference between needless complexity in EVE and complexity that adds to EVE's
rich game-play. Which do you think this is? When you have to
endlessly debate… (insert any EvE game mechanic) …is that adding to the richness of the game? Or is it complexity for the sake of
complexity that should be simplified or removed?”
“…in my opinion, most of the rich
complexity of EVE comes from how the combat system is applied, not the
mechanics of the combat system itself.”
OK… my response.
First off, this is a purely subjective topic. As I have said afore
and will say again… one man’s needless complexity is another man’s fascinating
intricacy. For instance players who ‘enjoy’ mining & Industry for the most
part love the complexity of the ores to minerals to P1 to P2 to P3 to P4 and T1
to T2 to T3 and mods to ships to etc., etc. PvP players love the complexity of
the multiple ships/mods/fits/weapons/damage types/tank/buffer or active/ etc.,
etc.
Second off, life is complex. It’s not EASY, and sometimes, hell
often, the not easy stuff is WHY life is worthwhile. It is what we struggle
against, what we are challenged by, it is what makes us grow and improve. It
life was easy it would be BORING. We learn nothing from success except that
‘that’ worked, we LEARN from failure… from setbacks, from adversity, from
challenges.
Third, IMHO… Complexity = Richness / Simplicity = Lackluster. This
is a general & subjective position and can be effectively argued in detail,
but I am making a very generalized statement. In gaming Nerf = bad / Buff =
good. Dumbing down any of EvE’s complexity without extremely good cause is an
overall nerf.
One of the biggest reasons I love EvE is because of its seemingly
(yet not) random and sometimes, yes, aggravating complexity… Because it is worthwhile
to figure it out, to rail against it and to win over it… and learn, and grow
and improve… and then, just like real life, things change and we have to start
all over again… discovering, exploring, trying new things and failing… but the
whole time “learning”.
The reason there is little to no documentation about EvE is
because CCP has not provided it. I mean it is, after all, A COMPUTER PROGRAM.
It’s ALL code and CCP has to have not only the code but documentation about the
code or they would be unable to work on the code. Unlike real life which has
evolved and grown over millennia, over millions, billions of years, which just
happened, and therefore cannot have ‘documentation’.
New Eden was ‘created’, written, by man. It’s all there in the
language of computers, in the code and I personally believe that one way to
keep things ‘real’ is why CCP has never released very much detailed information
on the inner workings of the mechanics of EvE.
But if they did, imagine the situation, with a little hard work
& study maybe some EFT/PYFAing and Boom… all the answers are known. Imagine
if IRL ‘_______’ (insert deity of your
choice) actually came down from the mount (arrived on a bolt of lightning,
appeared in a puff of smoke, stepped off the tram…) and started handing out signed
copies of a “Manual for Life”… all the details, how everything works, what to
do, how to succeed, how to be happy… no questions, no worries, “everyone” who
cares to read instantly becomes a Special Snowflake… oh yea… some fun then huh?
Ripard says in his opinion, and I quote again…
“In my opinion, someone very
smart needs to take EVE's combat system, break it down and flow chart it,
simplify it, and rebuild in a similar fashion to what was done with Crimewatch.”
“It wouldn't reduce the richness
of the game at all if I could explain EVE combat in simple terms.”
No and Yes. No… Simplify = nerf. Sorry, but that is exactly how I
feel. Reality cannot be simplified. Oh yes, we can create tools that ease the
burden of labors, both manual and mental, but in the doing we add the
complexity of those very systems to our lives.
EvE, IMHO, is the best
virtuality that currently exists. Part of the reason for that is the complexity,
the sometimes maddening complexity. Simplifying EvE for the sake of ease, for
the sake of simplification is a nerf of the immersion, the exploration and the
MMO famous learning cliff.
There is so much more to EvE than ships and fits…
and learning, real life ‘learning’ is to me, a far larger part of EvE than just
snapping together ‘stuff’ shown to us via the recycled electrons on the screen.
Can you explain IRL military ‘mechanics’ easily? You can
generalize, or you can go into multiple levels of detail… MOS’es, Military
Occupation Specialties are difficult. Skills are difficult, learning how to
drive and command an MI Abrams Tank, or pilot and effectively fly a B1 Bomber…
at night… at Nap of the Earth (treetop level) takes years of practice and
intense training on highly complex man made systems and also on natural subjects
such as aeronautics, physics etc. etc. EvE should be like this, and it is, to a
degree. The skills we ‘learn’ take real time, they can cost lots of ISK, all as
they should to reflect the complexity of real life.
Arguing the mechanics of EvE, CCP not giving us detailed How To
Guides, no longer getting economy tweets from Dr. Eyjog, having to test and
gather data on the details of how this works and how that works… the whole EvE
is Harsh and Hard is part and parcel of the virtuality of EvE…
What I fear most for our always beloved and sometimes hated game is
it getting nerfed down for the slowest kid in the class. The complexity can be
frustrating, yes… good I say, it keeps the real mouth breathers and drooling
children out. I have an ally who is under 20… I was quite surprised when I
found out as he simply does not act or sound like he is that young. I have
flown with one corpmate that was 16… but again, a far more mature person than
his numerical age would suggest.
Ripard, please… dear gods please, consider carefully what you ask
for before you go down that road. For every system where you feel frustrated and maybe ask yourself, “Could this be
made easier?” please ask yourself instead, “Should this be made easier?” "Would
simplifying it take away more immersion for the benefit of less clicking, less thinking,
less learning?"
People all over the world, everyday, kneel, bow or make some form
of obedience to their god of choice asking for help with the dread complexity
of their lives… how would our world be if ‘_______’
(insert deity of your choice) actually answered? What if “He” actually gave
us a paradise on Earth? How long before we are all back on our knees begging for
something to Fight For, or Against?
Really ask yourself… are we cut out for the easy life? in reality
or virtuality? Do you really want the 'mystery' of EvE demystified? Because once you start down the path to nerfdom, the path that
allows the Slowest Kid In Class to be a Special Snowflake… you doom all that
makes EvE the truly unique niche game that it is.
Fly Safe and see you in the Sky =/|)=