~or “Is Fleet Warping OP?”
My Da’ always said, “If yer gonna pitch a bitch about
sumthin’, ya better have an idee how ta fix it… ifn ya dunt, then you just sit real
quiet like and keep yer ignorance to yerself.”
Ok, my Dad never said that, exactly… He was a VMI man who
worked his way up the RW corporate ladder to EVP of, at the time, VEPCO. But he
was born a country boy to a Chesapeake Bay oysterman and a tough love country
mom… so the sentiment is something he believed in completely, he just wouldn’t
has said it with quite as ‘southern’ a twang as I. I do tend to prefer a bit of
a ‘twainish flavor in my scribblin’ sumtimes.
So, we have reached a point in the ongoing evolution of New
Eden where the Fleet Warp Mechanic is getting looked at for rebalancing. I
watched the latest o7 Show
– June 11 where CCP Fozzie and CCP Larrikin reveal and discuss the upcoming
changes to Fleet Warping in EVE. It’s worth a watch… go on, I’ll wait.
To sum up, from the OP Post on the Comments…
[AEGIS] Fleet Warp
Changes
Fleet Commanders, Wing
Commanders & Squad Commanders will no longer be able to warp to anything a
fleet member couldn’t warp to on their own. This includes –
- Probe Results
- Bookmarks
- Any private
deadspace item (missions, etc.)
Commanders will still
be able to warp their fleet to other fleet members, and all other ‘public’
objects.
The goal of these
changes is to encourage more individual fleet member participation and reduce
the speed at which fleets can get on top of targets (e.g bombers).
Interesting hmmm? OK, so initially as most have been, are or
will be, I was dismayed in the extreme when I heard that CCP was going to mess
with Fleet Warp. I mean the mechanic has been around long before I joined, it
is a staple of wormhole life in small gangs and it is HUGELY important in any
gang or group effort in EVE… in ALL spaces. I was really quite upset TBH… and
more than a little ragey… until I calmed down and asked myself ‘why’ and then
tried to ANSWER ‘why?’…
This has been roiling around in me noggin fer a few weeks
the now… and this evening I read Sugar’s post on Fleet Warping, CSMX
- Post #13 - Fleet Warp. I read through the post and at the time 14
comments and my answer to ‘why’ and my response to same gelled right then and
there.
I have tried and I simply cannot at this time give a better
answer than I did in that post… so below is my comment in full.
=============
NOTE: I am a wormholer who care's not one damn whit for
nullsec or Sov style gameplay…
The Mechanic:
(1) Fleet Warp as it exists is one guy initiating a warp to
a specific point which is then immediately carried out by all the ships in
fleet simultaneously.
The Issue:
(2) One guy can manage the movement of a whole fleet all by
himself.
(2a) The issue harks directly to 'exploitive' gameplay
whereby one player can utilize a fleet as if it were his sole ship.
(2b) This was made even worse by Drone Assignment Mechanics
that allowed one guy to simultaneously command all the drones in a fleet.
(2c) This was heavily exacerbated by multi-boxing software
that allowed one guy to generate target, fire (and all other) commands across a
whole fleet simultaneously.
Taken all together I think we can all agree this is suck
gameplay, I don't care who you are or where you fly.
The Rebalance:
(3) So far, banning multi-boxing software so individual
ships must be controlled individually, whether by individual players or by one
player having to switch between clients to input commands to each ship,
non-simultaneously.
Now we take a look at changing Fleet Warp because it seems
on the face of it to be part of the same 'exploitive' type of gameplay.
But... is it really? Fleet Warping has been around a long
long time. It empowers players to act in unison but only in movement. And fleet
movement, leaving/arriving from/to designated places in EVE is a powerful
thing... just look at Jump Changes.
OK... so suggestions?
(4) The Fleet Warp command does not initiate a Fleetwide
‘Warp To’ command... it initiates ONLY a Fleetwide ‘Align To’ command to a
designated warpable point, that’s all. For the actual warp to take place each
ship must have the actual ‘Warp To’ command initiated by a player.
Go AFK... you get left behind, period. Wanna warp all your
alts in Fleet? Better be amazingly fast at client switching…
Simple, easy to play, you have to be there, at the keyboard
and be awake... and for them as are there and awake, the gang still gets the
job done whether it is a corp/personal BM or whatever warpable point the FC wants
to land on.
I do not doubt that this suggestion does not answer all
needs and wants of all the players, but it does quite nicely eliminate the OP
of the One Man Fleet... while maintaining the Strength in Numbers and Group
Gameplay aspects of Fleet Mechanics in EVE.
=============
This is the crux for me… EVE is a Social Game, Fleet Warping
is a definitive Social Activity…
Changing WHAT we can Fleet Warp to is NOT the fix…
Changing WHO can take part in a Fleet Warp IS.