Sunday, March 13, 2016

So This Happened…


I was one of the 3116… the total of us who contributed to Andrew Groen’s Kickstarter campaign to write a History of the Great Wars of EVE Online. This history covers the early years of the settling of New Eden’s null sec regions from Alpha and Beta to initial release in 2003 to 2009.

I received this mid last week and was going to post this that night… but I started reading it and, well… so you’re getting the news as ‘twere now.  =P

Anyhoo SOOOOO damn much win in Andrew’s effort!!!! Did you know that Steve the Titan, the very first Titan in New Eden was built by Ascendant Frontier in 2006 annnnd… the day it was first completed… the day, the very hour, the very minute the very first Titan in EVE was completed… CCP was not ready. And I quote… (hopefully Andrew won’t sue me) pg 102… (Italics mine)

“Ascendant Frontier had actually been so efficient that it had finished building the Titan before CCP Games had finished all of the code to implement Titans into the game. These ships were such colossal undertakings that CCP assumed they had time to complete the code before anybody could actually build one. The bit of code that allowed Titans to be launched from a capitol shipyard hadn’t been written yet.

Within two minutes (after the ship had supposedly completed) CCP developers were on the scene and privately met with CYVOK (CEO of Ascendant Frontier). They audited the build operations, verified that everything needed for the construction was present, and manually materialized an Avatar titan next to the shipyard.”

For me, as a veteran of 5+ years ingame it is not the great sweep of event’s, not the naming of names that grabs my interest… those of you who know me know I have no love lost for nullsec its denizens or gameplay… I am a wormholer, a resident for nearly all of my EVE life of the greatest space in EVE… Wormholes, AKA Anoikis. So I care little for much that takes place on the other side of the sky from my beloved home.

No, nullsec itself means little to me… BUT, the GAME means everything. And stuff like the above little tid-bit… well, that shit just thrills me and Andrew’s book was WELL worth the money invested… plus, I sent in $25… and the MSRP? $24.99…  LOL

Fly reckless and see you in the Sky =/|)=

Thursday, December 24, 2015

Tis Saturnalia Yet Once Again...

or ~ Why is there a Tree in the POS? <- warned ya it might be on every Christmas Post back in ‘ought 12…  =]


It is that time of year once again. A time of reflection, a time to look back on the year past, and forward to the year to come… a time to, well, to reacquaint once self with those strange people in your house who seem to be always hanging around, eating your food and asking for money… and botherin’ you about things that you and I know are simply not as interesting, or important as anything you do when they leave you alone.

But that’s what these dead of the winter days of gatherings & gift giving, family & friends and dining & drinking… (til you puke up multicolored fruit cake… which BTW, IS real) are for, right?

As for Flyin the Deadly Skies of EVE… (or Elite Dangerous or even Star Citizen) Well, there have been a lot of changes since I last posted a Saturnalia update. HBHI has been mothballed for a few years now, an alt of mine holds sway there, all on her lonesome…

We had all joined HELPeR a corp we have been close friends with for as long as I have been in EVE. Then my son, AI, went on sabat… sold off a goodly portion of his stuff (gave me some major ISKies) and mothballed AI.

We had a rollicking good time for a number of months… old friends, new members, moved to a C4, ran C5 sites, made some mad ISK and roamed lowsec for PVP… then the usual summer malaise seemed to take hold, however at this time it still remains basically unbroken. I log in alone, run gas and Frostlines and log off… alone.

Tsra is keeping the POSes fueled and will until the corp either starts loggin’ back in or decide to unanchor and move out to Empire for a spell.

For me I went to my first EVE Meet, then another… started my first real alt. We had Seekers in Hisec and the advent of the Drifters. I started playing Elite Dangerous and even bumbled around Star Citizen a bit… that added to this and that IRL and I have not been logging in nor blogging as much as I used to.

For EVE we have had a HUGE number of changes… lots of new ships, really massive changes to nullsec Sov and Force Projection, some scandals and lots of drama both in the game and in the meta. We have gone from Major Expansions with point patches to no Expansions but a steady 6 week roll out schedule, and now we are back to Major Expansions with point patches again… Proteus, Tiamat, Scylla, Mosaic, Carnyx, Aegis, Galatea, Vanguard, Parallax to… well, whatever you call the Dec 8th patchspansion.

2015 has been a strange year for EVE as I am sure most will agree…Here’s hoping 2016 brings as much excitement, change and possibility as 2015 did… as the Chinese saying goes,

“May you live in Interesting Times.”

So grab a Grolsh from the Beer Tree out on the ramp, pull up a seat and let's talk spaceships... =]


Fly Safe and see you in the Sky and Merry Christmas everyone! =/|)=

Tuesday, December 8, 2015

The Parallax View...

~or “My Notes on the Patch Notes…”


Browsed through the Frosty December (whatever) Patch Notes and dug out just those things of interest to me…

FEATURES & CHANGES:

Audio:
EVE has sound...? (sorry, I had to...)

Module Balancing:
* Module Tiericide on Remote Repair Modules. More details can be found here.

This is of interest to me obviously… but I am not a number guy so I usually wait for the changes to land then test ‘em out and see what I will see. However I am interested in how all this, “…remote armor, shield and hull reps all now have falloff (this falloff reduces effectiveness as you get further from your target)” will affect us in site running… and PVP.

Exploration:
* The presence of Drifter wormholes around New Eden has been increased.
Lots of changes to exploration, but I don’t do a lot of that so…

Graphics:
* Visual Damage System - Your ship will now display a shield when taking damage, if your attacker gets through your shields you will see localized armor damage.

Have seen the shields vids and prayed for something like it for YEARS!! Am very pleased to read that we will also see armor damage after shields drop… Yeah CCP!

* The battle between light and dark is over, the brightness slider has been implemented into the settings menu!

As long as this means I can adjust the brightness of those godsawful gas clouds in sites… then just Oh Hellz YES!!

* The following visual effects have been renovated:
    Ship & Drone engine boosters
    Warp Entry
    Wormhole Jump
    ECCM
    ECM Burst
    Sensor Booster
    Stasis Web
    Survey Scanner
    Tracking Booster
    Smart Bombs (EMP, Graviton, Photon, Plasma)

* Your ship will now accumulate dirt and grime over time. (Note: You can clean your ship’s hull through the fitting window.)

All the above just simply good stuff, ‘nough said. And I know, I know… Kill Marks… Look, I’m usually a Logibro or Hero Tackle so when WE get Kill Marks for assists then I’ll care.

Modules:
* Three new ice Mining Lasers usable only on Expedition frigates are now available.
* The Micro Jump Field generator is now available. More details can be found here.
* Missile Disruption modules are now available. More details can be found here.

Good, mmmmmm... good…

Missions & NPCs:
Science & Industry:

EVE has Missions & NPCs and Science and...? (you know...)

Ships:
* The brand new Expedition Frigate known as the Endurance has been released. More details regarding the Endurance can be found here.
* Four brand new Command Destroyers, which can utilize the new Micro Jump Field generators have been released. More details regarding the Command Destroyers can be found here.
* Four brand new Tech II Logistics Frigates have been released. More details on these ships can be found here.

All of these just make we wet.

Skills:

Books for teh new ships of course…

SKINs:

Some care, me not so much.

Technical:
* Grid boxes have been increased in size from 250km to 7800km.

This is huge… I mean HUGE… and not just 7800km huge either. HOLEE SHEET! Logged on, setup an all-fast-nothing-else interceptor and burned hard north... new off grid safe at the POS?? 13,395km... Yup... we do shit BIGGER in holes!

User Interface:
* Visual update to probes and d-scan cone.
* Added an icon to the Watch List for when you are targeting and have targeted a member.
* Interbus Ship Identification System has been renamed. (interesting… LOL)
* Broadcast section of the fleet window is expanded by default.

All good worthwhile changes.


FIXES:

Audio:
* Expanded the advanced audio Atmosphere slider to include Incursion system entry sounds.

Oh thank the gods…

Gameplay:
* Attacking Mobile Scan Inhibitors and Mobile Micro Jump Units no longer causes a significant security status penalty and kill right.

Corps and Alliances:

Meh

Graphics:
* Expanded the 'Camera bobbing' option to enable the deactivation of bobbing in hangars.   

Mac-specific Graphics:

Someone cares? I jest, I jest… (no I don’t…)

Missions & NPCs:
* Minor balance tweaks have been made to Drifter Battleships.

PvE:
Factional Warfare:
Technical:
User Interface:

I am sure there are people who care... I am happy for them. Seriously. I am.   =\


Fly reckless and see you in the Sky =/|)=

Wednesday, December 2, 2015

117 Billion ISK... and Send Mittens my Regards.

~or “EVE Needs Bad Guys…”


I have been surfing and linking and reading the posts and reddit threads and pastebin dumps and notehub posts about the Imperium Viceroyalty Program… and I was concerned about what I was reading… initially.

I will admit to being of a somewhat ‘grr goons‘ turn of mind, though definitely a lower case version more like grr goons lite™, nothing like the full bore Gobblinish “GRR GOONS” mindset nor of the far moar tinfoil & trollish “GRR RMTing GOONS” of the Dimmy Snetterton set.

My personal take on Mittens, Goons and their antics is more based on the simple fact that I just don’t like liars and cheats and scammers on general principle and the new Viceroyalty Pogrom is nothing more than the same play that was made on my home corp wayyy back when we were just noobs. That was nothing moar than a straightforward EVE style Hisec WarDec Protection Racket. This Viceroyalty thing is just the same racket all dressed up and being played out on a much larger stage for moar ISK in Null & Lowsec.

While I am at best luke warm about Goons the majority of the time, and at worst case a little worried about their impact on our great game every so often based on specific cases I have always said that no matter what else you say about them, they do create content and as Bad Guys go, we could have far worse… and EVE needs good Bad Guys.

“EVE needs ‘good’ Bad Guys?” “Are you fuked in the head?” I hear your frown and mumble… Yes, and No.

Think about it… in all other MMO’s (that I know of) the Bad Guys are normally fairly powerful, hard but not impossible to kill, NPC “Bosses” and their less powerful though usually numerous horde of mindless minions. And yes we do have Sansha Koveki, and Bloody Omar and all the somewhat LOLable thousands upon thousands of pirate and faction NPC’s we take contracts on to kill for their bounties, but none of them, not even the Sleepers or hell, not even the Drifters are “The Big Bad Guys” of EVE. NPCs are not and cannot be the Final Dungeon Boss in our game… no, in EVE it is all about the players, about Emergent Player Behavior, and so man must fulfill this role…

In New Eden, nihil inimicius quam sibi ipse is a cold hard truth. In EVE Man must be his own worst enemy, we have no one else. We have to provide our own Dungeon Bosses with their Horde of Minions to revile and strive against. And Mittens and his gang are just that, and they don’t even just accept the role… they play it with dedication, serious effort and, one must say, with gusto.

Why? Well… somebody has to.


As I understand it, Goons did not originally start off as Bad Guys in EVE. From what I have read and heard they started out as most of us do, players just playing the game. Not intending to be asshats or Bad Men much less THE Bad Guys of EVE. Yes they started out centered around a core of players from the Something Awful forums and that became a ’thing’ for them.

Being “Community Born”, as Mittens calls it has obviously contributed to their disassociation from the “EVE Born”, IE the rest of us. This has helped to foster a mindset of “us” against “them” with ‘them’ being everyone not a Goon. And that made it far far easier for the Mittani to take the steps into spying and subversion and for the line troops to follow he who became Darth Mittens and with him to embrace the Dark Side, and all that goes with it.

Their descent into evil was something that also grew out of the war against BoB and in general their desire and the fight to take and hold Sov in nullsec. And yes, once they decided to put on the Black Hat of the Bad Guys, they surely didn’t do it in half measures now did they? No, in for a penny, in for a pound as they say. And so, here we are… living and dying in a New Eden that has real life booygmen… and this is not, necessarily, a bad thing.

I had a discussion with a friend and co-worker who has been a long time WoW player and who joined us in EVE about 6 months ago because WoW had become, well, boring for him. He gave it a good try, had me and another co-worker who also joined us in EVE, pulling for him. I gave him the PLEX I got for him subbing, so ISK was not a major issue for him… But EVE is a niche game, a very niche game, and he is simply not a highly social or a PVP centric player. Now he is flying in Elite Dangerous and while he is enjoying it, he says he still struggles to find a reason to play… One of, if not the most important aspects for gamers about gaming is why do we play?

For most games it comes as Instant Gratification in the form of an adrenaline rush from the Dev created content. But EVE is not an Instant Gratification game, it is the Long Game… but interestingly because Risk and Loss are Real in EVE, the adrenaline rush in PVP and sometimes even in PVE combat can be far far better. We all know the main problem with Dev created content is that it takes veteran players just days or even hours to burn through content that can take years to create, and then, no matter how good it is, it’s over. Look at WoW’s last big expansion… My friend completed it in one week… just one godsdamned week!

In EVE we need the Devs to care for and maintain the sandbox, to keep the sand clean, to craft the NPC Lore, to keep making the toys we need and want to build and play with, and destroy. We also do need them to create the work we do… the mining, market, BPOs, missions, sites, belts and interactions with the NPCs that inhabit this great verse with us… We do all of this in order to make the ISK we need so we can afford to lose what we fly when we fight. ALL of the Dev created content in EVE is the background and sets and props we use in living out our stories, creating our history, creating the player’s Lore.

No group of Devs could ever begin to write or code the Lore and content we MAKE every single day. And say what you will… the Mittani, Goonswarm Federation and their Allies are creating Lore and Content in EVE… Lore and Content for all those who want to get involved and take part on either side, Lore and Content for those who will work to profit from it and Lore and Content for those who will change their plans and game play to avoid it…

After my friend completed the new WoW content in one week he asked himself, “Now what do I do?” “Run it again? but why? for what reason, to what purpose?” And that is the crux issue here. Why do we log on? what are we fighting for? what do we get out of it?

Grr Goons, Good Fights and a reason to undock… that’s what.
And our War Cry? 117 BILLION ISK!!!… LOL


Fly reckless and see you in the Sky =/|)=

Monday, November 23, 2015

BB69: It’s Not About Space Magic, it’s About Space Money...

~or “Immersion or PVP? Different Goals…”


Welcome to the continuing monthly EVE Blog Banters and our 69th edition! For more details about what the blog banters are please visit the Blog Banter page.

Blog Banter 69 - Because of Space-Magic.
CCP sometimes get stuck between a veldspar 'roid and a hard place when they try to blend realism with sensible game mechanics in our sci-fi simulator. Sometimes they create a scientific answer such as 4th dimensional drag to explain our 'submarines in space'. Other times, not so much. 

When a null-sec Citadel is destroyed players 'stuffz' is to be magicked to another station. Why should a citadel be different to a titan? Should CCP ensure that 'space magic' always has a plausible explanation or do we need just to say "Well, it’s only a game!" and engage the willing suspension of disbelief? How should it work when a citadel goes boom, how do we balance risk with reward, and how should any "space-magic" be explained?


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First off, I hate that term, “Space Magic”, I really do. Wanna know why? Cause I am an aficionado of Science Fiction… not Fantasy. Oh don’t get me wrong, my dad gave me his original copies of the Hobbit and LotR set when I was young, I think around 9 or so and I fell deeply in love with all of it. And for them as dunt know it, J.R.R. wrote the Hobbit as a boys book, not as adult fare and as many do know he wrote all of it as a way to give life, a background, the Lore if you will, to the languages he created. My love for J.R.R.’s stories, their characters and events and places is unbounded, but…

I don’t want to BE an elf. Nor do I want to BE Frodo, or Gandalf or Bildo much less do I want to wander (OK go a Questing) in Middle Earth following some improbable female elf ass in a bikini all around… much less some manly elf guys ass, or any other ass for that matter. I tried and trialed many of the fantasy MMOs through the years and none held the slightest interest for me. This was why I came to EVE as basically an MMO noob in my 50th year. The SciFi MMO’s I tried were all planet based and I had become disenchanted and didn’t try very hard to find any that were space based either. MMO’s in general didn’t interest me, until EVE.

I have no other interest in fantasy except LOTR, outside of those stories alone I am a Science Fiction reader. To me, there is no Magic except in Middle Earth, everywhere else there is only Science. So much so that I firmly believe in Clark’s 3rd Law: “Any sufficiently advanced technology is indistinguishable from magic.” I mean take an iPhone back 200 years, take a few pix and vids of the locals and see if you don’t get burned at the stake as a Witch and a Stealer of Souls.… go ahead, try it.

The difference between us and them is we understand and accept that there are things in the world we do not understand yet… things that, to us, look like ‘magic’… but KNOW they aren’t... We know that they are a simply as yet undefined phenomenon, that’s all. Just like sunlight and lightning use to be yet to be defined phenomena, phenomena we control and make use of every second of every day today.

“Should CCP ensure that 'space magic' always has a plausible explanation?”

Yes, at least in the Lore I want that detailed TLDR technical explanation of the seeming Magic Trick… not just “Hocus Pocus”+‘Wavy Hands’=Voilà!… I hate hate hate that we land on stations and are ‘magically’ transported inside them, and yet we have to manually undock by flying out of a docking port. If we have transporters capable of transporting a fully loaded Providence INTO a station, then they damn well can transport it OUT. No, just goddamn No.

There is no coding reason, other than the work involved in coding it, why we can’t land at a station, where the docks are aligned to the various Star Gates (or the Nav Beacons set in space so we can maneuver around those pesky planets and moons that we SHOULD NOT BE ABLE to WARP THROUGH…)… anyhoo, so we land facing a dock, burnin until we are INSIDE the dock and then I’ll accept “poof” and you’re in your Hangar Bay (and yes I would personally prefer to FLY into the station and FLY through the station to my Bay… but that’s for another post). Now the converse must also be true, If we set course before we undock, then we fly out of (the station ejects us from) the dock facing that Gate/Nav Beacon… if we don’t set a course, then the station chooses the least crowded dock to punt us out of… simple right?

Yeah… but never gonna happen in EVE. Wanna know why? Cause PVP.

Landing and being transported IN can provide some modicum of safety for those transporting goods around, and goods making it to the station where they will be sold is good for the economy… but, PVP… so undocking takes place at the same spot for every one and very rarely point towards the gate you need to go to, so you are at a far greater PVP risk when starting your journey. PVP balance. Not too much safety which the PVPers would scream bloody murder about and not too much Risk, which the PVEers would scream…. Ya-da ya-da…

This is the thing about “magic” in EVE. PVP. As Drak pointed out, the crux is Risk vs Reward. Much of the ‘magic’ in EVE was decided on not for good gameplay or Immersion in a virtual environment… if you want that, do as I do and fly in Elite Dangerous where immersion and physics take precedence over PVP considerations. But then ED is not a PVP game, it is a PVE game with some open world PVP. As such the Frontier Devs have devoted far more time to the physics of their verse than the CCP Devs have… they have different goals you see?

Drak asks (paraphrased), “How and Why should a citadel be different, or the same as, a Titan?”

What Drak is asking, in effect is, what do you think about “Asset Safety”. At EVE Vegas CCP Nullarbor did the Structures presentation where he discussed everything Structures but... we are talking specifically about Asset Safety. This is the when a null-sec Citadel is destroyed players 'stuffz' is to be magicked to another station thing that kicked off this particular BB. Nullsec players, it seems, are not willing to risk it all… not ‘really.’

Oh I know with a Sov Flip you can get locked out of a station you used to have access to and thereby, “lose” all your stuff that was in that station. That happened to me once. But the truth is, you don’t. All the stuff stays in your personal or corp hangar bays which the new owners have no access to… even though they took control of the station by force of arms or by subversive or traitorous action. But it’s OK… ‘cause you can still make contracts, valid legal contracts transferring ownership of any assets in a flipped Station to whoever you want. Which means you can sell your ‘lost’ goods’ to someone with access to that station, or whatever other arrangement you care to make.

No again, this makes no sense and is all about risk-adversity and stuff-retention and not about Immersion and Risk=Reward… it’s about “But I dunt wanna lose my stuffs!” Anyhoo… so now, with these destructible Outposts and Stations, IE Citadels, CCP needs a way to keep the players stuff safe or they risk losing players to ‘safer’ games. Who’da though you’d ever hear that about Nullseccers? Seems we’re all a bit Risk Adverse under the rhetoric.

So, Asset Safety goes into effect automatically on station destruction OR can be implemented manually whenever. Everything is ejected into space, all Personal and Corp hangars are safely recovered. You then choose where to recover your stuff. Stations in same system, is free and takes 5 days. Nearest NCP Station, cost 10-15% of the value and takes 20 days to be available to you.


Here is the break-down of what drops and what is saved.


But… for me specifically the answer to the BB question, “How and Why should a citadel be different, or the same as, a Titan?” First off, it aint different in Anoikis. This question is space biased… It applies only to Empire. In Anoikis, in wormhole space our POSes, our Citadels, if subjected to a Rapid Unplanned Disassembly, will drop a percentage of everything… just like ships. No Magic Safety Net for us oh no.

As far as I am concerned, if it is this way for us, it should be this way for everyone… we wormholers are being punished for living in holes and this will I fear reduce the number of players willing to live and die in Anoikis. Unfair CCP, unfair. Of course that is exactly why CCP is making this safety net for nullsec… to keep them from fearing to live and play in their space. But fuck Anoikis I guess. Here is the break-down of what drops… everything.


Asset Safety, this magic-save-yer-stuff-net, is not realistic in the game context and it is not in the spirit of EVE. It is however as I said, in the spirit of we-don’t-want-to-alienate-nullseccers… and that’ all it is. It is one more WoWish nerf of EVE’s ‘Loss is Real’ and ‘Risk=Reward’ basis. And the distance from here to where players can’t lose dey stuffs ever is not as long a leap as it used to be, now is it? And it is one I fear CCP will one day make in the interest of financial stability and profits.

And the worst part is, who's to say they are wrong?


Fly wreckless and see you in the Sky... =/|)=

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I'm just gonna set this, Loot Fairy Triumphant (Blog Banter #69), by Rhavas, right here for your consideration dear reader...
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Thursday, November 19, 2015

Moar Than Meets The Eye...

~or “Tur Explores a New Verse, on Foot… (and brings his camera!)”
"Comfy..."
I logged into Star Citizen last night after a bit of trouble with the client. I could not find a reason but the Launcher would not install the client. Finally used “Run as Admin” and that solved the issue. This was, essentially, my first real exploration of SC as the few times I had logged on before I just boofed around the hangar, checking out my ship, the Aurora MR, that’s me up there, ol Tur, sittin in my Aurora in the hangar bay… (I highly recommend you watch the… commercial).

My Aurora MR "Ignobilium"
OK, so initially I was boofing around in the Hangar and checking out my singleship, trying out the camera, looking for good shots to capture the moment as twere. The First Person aspects… are definitely in the Win column. Walking around the world, entering your ship like you would IRL, climbing in through the airlock, taking a seat in the cockpit or climbing into your bunk. Yes, I said
climbing into your bunk.
"Feenominal Cosmic Spasship!!  itty bitty living space..."
The Aurora has a by the gods bunk in the back and you can get in it to ‘sleep’ (IE logoff)… schweet. One thing I want, I want name my ship. In EVE we can do this as a mechanic in the game, in ED we can’t and I don’t see a Ship Name option offered in SC… that one goes in the Boo column.

The Captain's Quarters, Star Citizen style...
Anyhoo, so I ended up wandering around the Hangar Bay and found the door out… Yes Virginia, in Star Citizen before the game has even been released, the Door works. Ironic huh? So I found that there is a short corridor, really just a largish airlock, between the Hangar and… well, a city. Or at least several blocks of a city. I walked through Customs, with the std non-interactive mannequin NPCs and out into the Area 18 courtyard in ArcCorp City on Stanton III, keeping in mind that ArcCorp City is, well, the whole damn planet (this is the alpha of the Social Module in SC). It was… impressive to say the least…

View from the lobby between the Hangar Bay and Area 18...
Now here is where the fun begins. First thing I did was do the tourist thing… you know, wander around with my head on a swivel and my pie hole open catching alien flies of course until I saw a stairway leading up to another level. I thought to get a better overall view from there and started up it… and when I veered a bit to the right to look over the railing… I fell through a glitch. Yup… fell right through the effin railing to a ledge I could neither jump or climb up from nor safely jump or climb down from. Frak. I spent a quite a while there… enjoying the view, wondering if I was gonna die, and knowing that, in SC, you are NOT immortal… (moar on that little bit of depressing news later…) So, yup… in my first 10 minutes logged into SC I had gotten myself stuck onna ledge that… well, watch your feet, cause that first step is a fukkin doozy…

Damn computer glitches...
Anyhoo… I explored both sides of the ledge and jumped and jumped trying to climb up until my mouse finger, well, dint bleed actually but you know what I mean… until I gave up. Then I tried, very carefully, to see if I could jump down to another, lower ledge… you know, just in case there was another way around or… nope. YYYYYAAAAAaaaaaaaaaaa! Splat.

Well. That was interesting, and you wake up (respawn) in a hospital... LOL
Having inadvertently figured out life and death in the big city, now we get to the fun part… exploring!

Ye Olde Gunne Shoppe...
The anticipation I felt when I saw a gun shop across the courtyard was… well, I’m an American and as so many of my EU friends have said, “You Americans and your love affair with guns!” (said with a sneer in a strong British accent) The which always strikes me as very strange when said in chat in a WAR GAME like EVE or in an FPS… You know, a First Person SHOOTER game, in which you SHOOT people… a lot of people, with guns and machine guns and lasers and rocket launchers and tanks FFS… but they have an ‘issue’ with me ‘liking ‘real guns… sheesh.

But yes, I do have a strong interest in firearms… I have been a hunter all my life, since I was 8, I have been a target shooter, a registered PI, a gunsmith and a firearms instructor… so yeah, I have an interest in firearms, virtual or real and a gunshop in a spaceship game… well hell, of course I’m excited! Until I went inside…

We are not impressed...
What is with game Devs vision of stores in the future? Why do ALL of them have HUGE wide open aisles with a vast amount of empty floorspace?? No retailer worth his weight in Vaduul ears would ever allow so much wasted space! I know whereof I speak, I used to be a gunshop manager FFS!! There were like 17 guns on the rack in this shop… I had in one shop easlily HALF the floor space of ‘Cubby Blast’ (effin ‘tarded name there BTW) and 10 times that many guns!! Not to mention aisle racks loaded with holsters, cleaning kits, knives, hunting kit and gee-gaws and tons of military surplus gear and ammo shelves!

Seriously?
So, disappointed I was and am… Could not actually buy a gun, could not use the range, couldn’t even find a door for it and the asshat behind the counter was a mannequin and the counters… don’t get me started about the counters!!  EMPTY!! Has anyone ever seen store counters as devoid of merchandise, outside of Russia at the height of the cold war?? I haven’t… so much work needs to be done here!! But at least the posters were cool.

Schweet! Long damn time for a meme to last though...   =P
OK, so next up… G~Loc! A swanky-low-brow-spacer bar. Granted ‘twas the middle of the afternoon, so dead was not the word, but, if they ever get to where you can really interact with your avatars, the atmosphere and décor are at least interesting enough… that and I’d love to see this place IRL. Downsides? Wayyyyyyyyy too few bottles for a real bar… Ever been in a real bar? Ever seen just 27 bottles on display or ready to pour? Nope, me neither and what’s with the wall mounted bottle holder/pourer things? What, bartenders of the future can’t do the flippin bottles thing?

Ya just gotta love this sign!
Not bad, nice ambiance...
Where's the bottle rack? Beer glasses? Wine glasses? Shot glasses?
What in Sam Hell are those bottle holder things??
So next up was… a clothing store. I could not give less of a fuck for how my avatar is dressed up. All the people who threw such a fit back in Incarna were all on about how “World of Darkness” was nothing but “Sparkly Barbies”… and while I desperately want FP gameplay in EVE, the ‘dress-up’ part of avatar based gameplay holds absolutely no interest for me, whatsoever… So I walked right past Casabas. Besides, who names these places? Isn’t a Casaba a “…winter seasonal melon of a variety with a wrinkled yellow rind and sweet flesh?” How is that a good name for a clothing store? I mean really?

A wrinkled yellow sweet flesh clothing store... meh.
Onward… Around the courtyard is a stairway leading to a flying walkway over… well, I don’t know how far up we are from the ground or groundfloor of these buildings, but I found I have a fear of railings now in SC… go figure, but the view is stunning. At the end of the skyway was the entrance to Astro Armada. At first, after the shitty names of a few of the business here, I thought the name was a word play on Ramada Inn, like the, you know, the Ramada of the Stars, IE a hotel. But nope… it was a high end spaceship firm. I did take some pix inside but…

First one the name actually means what it says...
You see I was not alone. I haven’t talked about the other players who were there because… well, they have borne out, in full, all of Rixx Javix’s fears about FP avatar gameplay. There were like 1 or 2 at first then I noticed a few more over time. At one point there were like 5 or 6 active in the courtyard and surrounding spaces. ALL of them spent the whole time I was there jumping and jumping and jumping and running full tilt all over the place. And all they wanted to do was find a way, any way, to fuck shit up if at all possible. You see there are these carts, like fancy futuristic golf carts, that spawn now and again in places around Area 18.


Anyway, so you have these golf carts see… and these, players, see… and all they can think of to do is ram them into everything… and everyone… and try and get them to go over the railings… and into the buildings… and so then you get this… see?

Burning wrecked carts and silly jumping hooligans  <facepalm>
Anyway… so while they are all doing exactly as Rixx guessed and acting like pure ‘tarded fools… I went so far as to toggle my avatar to walk mode instead of jog for my leisurely sightseeing stroll around the city and I have been trying to avoid getting any of those idiots in my pix. Needless to say, they were jumping ALL over the showroom model of a schweet single seat fighter on display inside Astro Armada and I didn’t take any pix in there… simply too silly for me. I know these guys are all supposed to somewhere in like their 20s and 30s… but TBH it was like being surrounded by 10 year olds on a serious sugar buzz… I’m 55 and I wanted to enjoy the immersion of such a highly detailed virtual environment… not feel like I was at home with my kids at a birthday party.

OK, back outside of Armada there was an obvious alleyway off to the left of the Armada and stairs leading down to what felt like the edge of town, you know, the poor side of town… the beginning of the back alleys and side streets where scantily dressed 5 credit hookers in eff-me-pumps and men of bad repute live and hang out. At the bottom of the stairs was “Dumpers Depot.”… OMFG… the names are soooo atrocious. Ima write a letter to Roberts I am.

Feels like heading to the poor side of town
So Dumpers Depot is a junkyard and salvage operation on the back side of the courtyard. And low and behold, there is an alleyway leading to the dark, trashy lowrent section of Area 18. I, of course, haddda go take a look see.

The corner of Dumpster and Skid Row
And it was… a full set of back alleys littered with trash and trashbags busted open everywhere and puddles of oily looking water, busted open crates, locked fences, keep out signs, poor lighting, danger, gloom and despair…

The mean streets of Area 18
Garbage disposal in the far far future... man still can't keep his home clean.
But… as dirty and ugly as the back side was, it was also very human and for a virtuality, real enough. There is another courtyard accessible back there… with signs proclaiming “Galleria Retail, Coming Soon!”… and that block of closed off, under construction buildings faces this view…


Not bad…


Nope… not bad at all at all… Yeah… I’ll be coming back, oh yes I will.  =]


Fly reckless and see you at the Bar =/|)=