Saturday, January 5, 2013

Virtuality Sux…


or~ Even Minecraft Does VR Better…


This is another post that began as a comment and, well, got the better of me… I love my Muse, I hate my Muse… but I think my Muse just hates me.  This is a very pic heavy post… seems I have an artistic muse too and both of em are conspiring ‘gainst me… Plus this post was far longer in the making than is usual for me and may be indicative of an overall slowdown in my future posting frequency… The new job is a good one and I am vesting heavily in it and enjoying myself immensely in that regard. So while I may not post as frequently good reader, I am not gone…  =]

Anyhoo, I responded to Seismic Stan’s post, “Do Capsuleers Dream of Electric Ships?” over on Freebooted… give it a read and the comments too… they brought me here…

Reality, Virtual Reality, Virtuality… What Stan is ultimately talking about is ‘Immersion’. A sense of ‘pseudo- reality’… the longed for ‘Suspension of Disbelief’ one gets only with the best movies and books and games. The Suspension of Disbelief allows us to ‘suspend judgment concerning the implausibility of the narrative...’, this in turn allows us to have what we gamers call, “Immersion”… (I was gonna copy-n-paste a nugget of truth from that Wiki page… but DAMN they use some long words… lesson for the student, go read it yourself, take some Motrin, then come back…    I’ll wait…       go on… )


OK, sufficiently smarter now? Good, and YOU, in the back… quit giggling and wipe the drool off your chin… OK, so, we have Stan going over some of the instances of ‘Reality Breaks’ as he perceives them in EvE… places and incidents that, for him, break his Suspension of Disbelief, then I post a few comments on some of these ‘Breaks in Virtuality’ as I see them ingame that are, to me, far worse as they break ‘my’ personal Suspension of Disbelief.

I love EvE… if you’ve ever read my Profile you know that I am a 52 y.o. married father of 2 (step-father to 3 and pseudo-step-father to 1 more)… I am a career IT Tech of 16 years, and a SciFi fan since I was 6. I watched Neil Armstrong (and the lucky few as followed him) walk on the moon LIVE… and then watched as the politicians of the ‘70s took away my birthright… so Virtuality is the only chance I have left to go to space… and EvE is the best Virtual Space SIM currently available… plus as a game, it is for me, completely engrossing and is the cerebral equivalent of Internet Crack… BUT… (<-- and it’s a BIG one)…

There are SO many trade-offs made in Reality/Physics/Immersion just to keep things ‘MOVING along’… I am very much of the opinion that the ONLY reason we don’t have to dock by actually FLYING into an opening in a Station, and why we undock in such a haphazard and completely unbelievable way is because they (CCP Executives & Devs) are afraid players will get bored if they go for too much ‘reality’… plus I will grant you the need to keep the code as clean and straightforward as possible so the game can run well in real time. All of us know of the “War on Lag” CCP has been fighting practically since day one… but…

Inside the Dodixie Station Dome, the view from the fifteenth floor. Don’t you just WANNA live here?

We live and die in one of, if not THE, most visually stunning and captivating virtual environments ever created. There is of course a cost associated with this and when you add detail and pile on the players as in Jita or during a major Live Event or a great battle deep in Nullsec, I full well realize CCP has its work cut out not to just keep things ‘moving along’, but to do so while maintaining the very high level of visual ZOMGness they have set for themselves. But there are 2 parts to ZOMGness… “Look”& “Feel”.

I think we can all agree that CCP has the “Look” part down pat. With the request from MoMA (New York Museum of Modern Art) for exhibits from EVE Online, and with the addition of new backgrounds and nebulae that move in relation to our travels across the starscape, with the changes to Stargates so they are now oriented towards the stars they send us to, all these give us a greater “feel” for positional reality in the New Eden star cluster which in the end all adds up to more “Immersion” in the game environment... a more convincing virtual ‘Reality’.


Now afore I move on to the body of my main rant, a little something about Warping…
For your edification I give you “Warp Drives and depleted vacuums…” over on “Once Upon A Cycle”, a blog by Dave Damian. This is a nice write up on the theory behind the Warp Drives used in New Eden (I know not where he got his facts but it’s on the Internet, so it HAS to be true is my rule). He also has a nice graphic of the Warp “wave” effect extrapolated for the Star Trek ‘verse, (he got that from a good Wiki post on Warp Drives here).

To sum up, in effect both the ‘depleted vacuum’ warp effect of EvE and the ‘gravity wave’ warp effect of Star Trek basically theorize the manipulation of Einsteinian 3space to produce a gravity curve the ship ‘surfs’ on. Increased gravity in front, decreased gravity to the rear and you basically ‘fall’ forward. This manipulation of space also effectively cuts off your ship from outer space/time influences so that as you increase your acceleration objective to the outer world, your inner world all accelerates at the same time/vector so you do not splat your crew all into the ass of your ship making crew gumbo in 0.0000001 picoseconds. This quote from the Wiki post above however backs up what Ima rant on next…

…warp drive technology creates an artificial "bubble" of normal space-time that surrounds the spacecraft (…). Consequently, spacecraft at warp velocity can continue to interact with objects in "normal space". Keep this in mind as you read what follows.

Warping THROUGH “PM&S” [Planets, Moons and Stations]…
This is, for me, the single biggest Immersion breaker of them all… I have been a voracious reader of SF since I was 6 and as soon as I started understanding Asimov, Clark, Heinlein, Niven, et al, I became a die-hard fan of “hard” SF. SciFi rooted in, and extrapolated from, as much cold hard science fact and accepted current theory as possible.

I have an extensive library, I still read voraciously and I have a vocabulary that has, upon occasion, marked me as a geek… (I however, also have a taint of a southern accent and I speak colloquially so it gets a little strange sumtimes… sorta a geeky Mark Twainish kinda thing… I get weird looks)… but my point is, in over 46 YEARS of reading a staggering amount of SF, non-fic science, military history, martial based SF, alternative military histories and all things militaria in general… well, do we see a pattern here?

In all of this time I have YET to read any SF story or non-fic science theory wherein the narrator describes warping THROUGH anything… as a matter of fact the generally accepted ‘theories’ in the vast majority SF and non-fiction literature on future Warp Tech is that “mass”, IE stellar, planetary, junior planetary bodies, ‘roids, etc., etc., IE masses ‘large’ enough to damage the ship (penetrate or overwhelm the shields at warp velocities) are DANGEROUS to the ships passage while in warp… IE YOU cannot warp ‘through’ shit, (see Wiki quote above). If you try you will experience the E=mc² version of ‘splat’… IE a multi-(your ships mass here)-kiloton (multiplied by your objective ‘C’ velocity)  SPLAT… pretty for them as watching from orbit, not so much fun for the locals.


Only in New Eden has this been extrapolated as a part of Warp Tech lore… AND I believe this is just so players don’t have to deal with at least a nod of the head to Einstein, Newton, Plato, Hawking (& ElRandir dammit!!). Sooooo… I suggest that you undock, and due to the nice NEW Larger Undock you (1) no longer find your ship buried deep in the ass of the “Fenrir” who clicked undock 2-10ths of a second ahead of you, and as you accelerate out you (B) find you are basically aligned to a “Station Warp Beacon” [SWB] dead ahead and in warp range… but you have been aligning and warping off right at the undock since you were but a wee nubbins inna your bran new Thrasher of Deth… so you select your destination and are surprised to see your first waypoint is that weird new SWB out there in the wrong direction… huh. So you manually override and select the gate you want to go to and begin your align only to have Aura tell you, “You cannot initiate warp to that destination as you are a blocked by the mass of the station, please select another destination.” Uh WHATTHEFRAK!?!?!

After you dock back up and read the patch notes and spam some forums with your emo rage against The Man…  you calm down and undock again and there’s that damn beacon… so you warp to it at ‘0’… you now have clear “Warp Lanes” to ALL Gates in that system… warplines that are free of all ‘PM&S’.

Now let’s say you undock and have to do the standard  ‘warpto, land, realign and warpout’ at the SWB as is normal in EvE… you are freaked out again screaming and whining that you are now at risk of a ganking AND you can’t play dick, er… uh… I mean ‘dock’ games anymore right? Hmmm… ok, so? In Hisec no-one can put up bubbles… so make some Quick Warp BMs off the undock and use them instead of the SWB to do your aligning and warping as usual… If yer lazy or AFK or in a heavily tanked ship or a cloaky… mebbe you’ll decide to use the Beacons… if you’re on autopilot though, it will use the SWBs same as it does any required waypoint on a trip… the rest depends on you… it’s EvE… but NO MORE warping THROUGH masses too big to ALLOW it.

[JIC it’s brought up, the Jump Gates also use line-of-sight, but they circumvent local spacetime/gravity/mass constraints, IE we are ‘translated’ (probably dimensionally around Einsteinian spacetime) from one gate to the next where we are ‘caught’ and brought back into normal space... interstellar warping not the same as interplanetary warping.  =P]

Landing is, of course, the reverse… if you select a Station to warp to the next to last point you will warp to is the SWB, and then align and warp to ‘0’ at the dock… only now you will land a LOT closer and when Aura tells you that you have clearance and will be tractored into the station… well, it will be a bit more believable than now when landing and at “0” seems visually to be at least 5km from the nearest physical point on the station AND can be on the complete opposite side from the dock… and TBH tractoring the ship around the outside of the station and then into the dock from there would take HOURS… but it is no more asinine then just going “poof” and suddenly being inside the Station.

So the way things stand now when we land at a Station what really happens? Does this Scotty person ‘tractor us into the station’? All I ever see is my ship doing the stoopid “poof” thing… I can only assume from the visual evidence that Scotty is a liar and lazy (and probably a drunk too) so instead of ‘tractoring’ he actually “BEAMS” us (and our fully loaded ‘Providence’ or ‘Fenrir’ or ‘Venture’ or noob ship) into the station and then, when we want to leave, he “BEAMS” us ALL to the exact same undock regardless of how many are undocking ATM. If we’re bring  transported in and out and not actually being ‘tractored’ around… then why do we undock? Why not just ‘poof’ us out the same way we land at a gate… randomly inside a 15k radius and under an ‘undock cloak’… Hmmm, now that could significantly change the nature of Dick, er, um I mean Dock Games…  =]


If we were undocked same as a gate landing, with the undock ‘center’ point at 5km out from the undock. We would materialize outside of the station in a ‘undock cloak’ with the same effects and timer as a jump cloak. Aside from the “physical’ station itself we would materialize randomly anywhere inside the 15km radius described above. This make for some interesting possibilities…

#A – you are 15km from the station and unable to insta-dock… and deep in gankers paradise…
#B – you are roughly 8km from the undock, close enough for a run for it… mebbe…
#C – you are as far behind the station as randomness allows, possibly far enough from the gankers, and if needed, also able to insta-dock too…
#D – you are at the undock and can insta-dock with ease…

Irregardless of the above (let’s say no one’s out a’ganking today…) you CAN’T warp away anywhere unless your initial waypoint is on a clear warpline in which case you will warp as usual… if not, then you will have to warp to some clear warpable first . So… “But! But! But! Thas IMPOSSIBLE!!” you spit out (all over your Cheetos, Quafe and sweat stained Caldarii T-shirt) “Player made BMs intersect too many ‘PM&Ses’!” OK, if any ‘PM&S’ is in your warpline, as long as it is off-grid from where you initiate warp, you do the warp tunnel thing… happy now?


Uh… wait, what’s this about a nice NEW Larger Undock?
A couple a thoughts… Embiggen the whole damn dock sizewise… I watched an Obelisk freighter pop out at Dodi and IT DINT FIT in the hole vertically. Oh effin PLEASE. Make the damn port big enough for the biggest ship that CAN use it for one then divide the port into say, four quadrants so four ships can exit the dock at a the same time for anything of a certain size and down, say BC’s and down, then when Battleships and up are undocking the server splits the dock space in two, and for Freighters, it uses the whole dock. This would be a queued system, you would undock in order based on basically first come, first served but the sever would combine BC and down into routed quads, BS sized ships into pairs and Freighters etc. would undock singly as based on SIZE, See graphic below.

Would this cause “lag”? Depends on the system, traffic and coding… but I do believe CCP is collectively smart enough (technically at least) to figger something out, I mean they did create EvE in the first place… Something like mebbe Jita 4-4 could have many docks instead of just the one... that would make things moar interesting for gankers and prey alike.

Embiggen and/or use MORE of the current dock exit.

Also if these were real stations, same as with plants and factories and houses on a planet, the ‘lanes’ of access should make sense. In space these 'lanes' are usually lines curved point to point by the need to avoid gravity wells and splatting ‘gainst rocks and Flaming Crushing Deth (Suns). But when a station is built it seems only reasonable that the docks would be placed in a manner copacetic with the primary directions your traffic with be coming from and going to. Sit over any station at say, 100km and look straight down and you can quickly determine the base traffic pattern for any reasonably well visited station so, CCP, please place the Docks more realistically. This could mean a station with the dock & undock side by side, top and bottom, on opposite sides or some other pattern… but make it for a reason… not just esthetics.


The Proposed New Entry Dock faces the Sun at Dodixie Station to ease traffic congestion.

You can’t put THAT in THERE!! (that’s what SHE said…) (sorry, couldn’t stop myself…) OK, I know not about you but this one irks me raw. If you think the mechanics of Empire Stations are a wee bit off try living in a Planetary Orbital Station!

!! WARNING !!
The following contains nonsensical and fantastical numbers you may find hard to believe and thereof my refined reader you may feel an unstoppable urge to say mean things about my parentage and urge me to perform impossible acts of auto-surprise-buttsecks upon myself… and mebbe even feel compelled to shootz at me in space… please don’t gentile reader… it’s ALL true.

OK, in a POS you can use several Modules for storage space. You can store pert near anything including packaged and unpackaged ships in any of the Ship Assembly Arrays. They have Corp Hangar Tabs [Corp Bays] and are the best balance of available m3 to POS Grid cost. Instead of Corp Hangar Arrays we use one Lrg SSA for our main General Storage needs. All packaged ships, modules, Loot & Salvage, POS Fuels, Ores, etc. are stored there. We also have a Sm SSA anchored but not OL as a back up and for long term storage. We have two Ship Maintenance Arrays anchored and OL for the member’s ships, one is for the Directors and the other is for general members. Now, take a good look at the graphic below, the numbers are just effing weird….


A Mammoth has a ‘volume’ of 255,000m³… in other words, she ‘takes up’, or ‘fills’ a quarter of a million cubic meters of space. A Ship Maintenance Array has a ‘volume’ of only 8,000m3 of space… and yet, I can store  78 Mammoths INSIDE that measly 8,000m3 module… because it has an internal ‘volume’ of 20,000,000m3, uh huh, you read it right, TWENTY MILLION cubic meters of SPACE are inside a module that is only EIGHT THOUSAND cubic meters in size. Oh effing PLEASE!

To put this into perspective, the “Macharial” is the largest non-capitol ship in New Eden. A Battleship of truly amazing proportions the Mach masses 121,700,000kg with a volume of 595,000m3 and you can fit 33.6 of them in there… So let’s talk Capitals… In the ol C2 we built and flew a Hog (A “Nidhoggur” Minmatar Carrier) which masses 922,500,000kg with a volume of 11,250,000m3 which means we could ALMOST fit 2 in there… 1.7 to be exact.

Another “funny thing” and not ‘ha ha’ funny but ‘WTF’ funny is this pic…


Why is it that a Capitol Ship… a Carrier… with a mass of almost 1 BILLION kg and a volume of 11.25M m3 looks to be shorter and is definitely slimmer than a Battleship (as impressive as the Mach is, it is still just a BS, NOT a CAPITOL) with 0.132 the mass of the Hog’s… and a volume that is almost exactly half that of the Nidhoggur. Now, can SOMEONE… ANYONE… PLEASE explain the physics of this picture to me??
Well?  Uh huh, dint think so…

Interestingly enough some of the best work on this particular subject I have seen on the web is found here on “Interstellar Privateer”, in a post from back on Oct 9, '11 called, “The Hangar – Ship Sizes”. There are several very good links to graphics and vids that try and impart some of the ‘reality’ of the sheer size of ships in EvE… for instance, the lowly “Rifter”, that indomitable and oft destroyed ship, one that is sometimes sacrificed in waves in battle… is similar in size to… a Boeing 747… A jet plane which was once hailed as the “Queen of Skies” on old Earth and held the title of the Largest Passenger Jet Airliner on thaat world for 37 years. The 747 carried from 416 (3 class layout) to a max of 660 souls (in the single class configuration).

I made a pic of my own from some of these showing a more accurate scale representation of a “Hel”, a “Nidhoggur”, a “Macharial”, surprisingly this shows the Hog as only slightly longer and still much more narrow, which means it simply still cannot out mass the Mach, a “Mammoth”, which shows a substantial and reasonable reduction in her size from what we see now in EvE, then a “Thrasher”, surprisingly larger than I had ‘felt’ she was, a “Stabber”, about what I expected sizewise, and lastly… a “Rifter”, a “Boeing 747”, The Eiffel Tower, the Statue of Liberty and… a single pixel representing 2x2 meters square (the Damsel in Distress)(well, actually it would take three or four Miserable Maidens (depending on how skinny they was) two meters tall standing shoulder to shoulder to ‘fill’ that 2m square pixel in…

A more accurate scale of some of the Ships of EvE

Now this little tidbit brings us to my last bit of physics breakdown… As you can clearly see above, in a commercial configuration the 747 was capable of carrying upwards of 660 people… but if we are to compare this airship of similar size to the warfrigates of New Eden then we must see if there is a military variant of the venerable 747, and there are several… but there is one that really stands out to me, the Boeing YAL-1, the “Airborne Laser Testbed”, (formerly Airborne Laser) weapons system. This airship carried a megawatt-class Chemical Oxygen Iodine Laser (COIL) mounted inside a modified Boeing 747-400F airframe. It is primarily designed as a Missile Defense System to destroy tactical ballistic missiles (TBMs), while in boost phase. The aircraft was designated YAL-1A in 2004 by the U.S. Department of Defense.

What better ship to compare a Rifter against than the first ever in history LASER armed flying warcraft?


CCP… as the years pass and the expansions roll out, please consider giving more of a nod at least to Newton, Einstein and General Relativity in your upcoming expansions… I love New Eden, but I hate it every time I warp through something I know I should go SPLAT against. Other than that… good job!  =]

3,750 words, 13 graphics (some stolen some created, all edited and messed with)… whew! 


Fly Safe and see you in the Sky  =/|)=

Tuesday, December 25, 2012

Tis Saturnalia Once Again...


or ~ Why is there a Tree in the POS?? <- this may be on every Christmas Post from now on…  =]

Just a note to all who read the stuff I post here… The holidays are being very good to me and mine, hope all of you are having happy and safe holidays and have had a chance to reconnect with kith & kin.


It’s nice to reacquaint once self with those people who are always makin noise in the background and tryin to get you interested in things that you and I know are simply not as interesting, or important, as…
> what one is skilling up for now, and what to skill for next,
> what fuels are needed, and by when, for the POS (or POSes),
> keeping “them” (no matter who they be) out of your system(s),
> and all the other fascinating things we all “do” here in New Eden.

But that’s what these dead of winter days of gatherings & gift giving, family & frens and dining & drinking… (til you puke up multicolored fruit cake… which BTW, IS real) are for, right?

As for Flyin the Deadly skies of EVE… Well, we three, the Directors of HBHI, were not able to come together in the Real this year. Our Illustrious CEO is in Florida, Strigon is up north with his family and we have a weird driving schedule this year… We spent a half day in NOVA (Northern Va) with ants and onkles and tomorrow we spend a half day half as far north with other fambly… weird, but good stuff all around mostly…

The big issues for HBHI this year start off with the fact that ATM I am sick-unto-deth-sick. I wanna DIE sick. And the wife is on the mend from the same illness so things are extra special weird from that perspective… but meh, what do you do huh? HTFU as we say, right? =]

> This year saw us move from our old C2 in late January and try several months in Null… a personal Meh for me.
> Around late May I left Null and started bumbling around in the black solo. I was back in W-space and I was happy again…  =]
> In June we bought and moved into a C3, the homehole we now have.  We setup “Serenity Station” and, I believe, all of us have been much happier ever since… I KNOW I am.
> In August we had a very interesting turn… Mabrick of “Mabrick’s Mumblings” (a blogger by a different mother) joined us in W-space… and has taken to it like a duck to water.
> I got all skilled and trained up on PI and have been making some nice addl bank ever since… Thanx Mab!
> With ORE’s rollout of the “Venture” Dedicated Mining Frigate I have finally found my personal joy-in-mining… loverly little ship that.  =]
> There are some new Dessies I am very enamored of, but most of all the “Algos”… a Gallente Droan boat with styling that harkens to the great days of the first airships and really lovely ArtDeco-esque lines… Plus I am quite taken by the Minnie “Talwar”… a missile boat that does very impressive Alpha for a Light Missile boat.

Crucible to Inferno to Retribution, 2012 was a very interesting year for EVE as I am sure most will agree…Let’s hope 2013 brings as much, fun, excitement and change as 2012 did… as the Chinese saying goes,

“May you live in Interesting Times.”



So grab a Grolsh from the Beer Tree out on the ramp, pull up a seat and let's talk spaceships... =]

Fly Safe and see you in the Sky and Merry Christmas everyone! =/|)=

Sunday, December 23, 2012

Operational Security in Time of Holiday...


or~ How Mabrick Messed up...

This is a somber post… a post about a mistake. A mistake a good friend of mine made which has cost the life (well, one of the clones at least) of an unknown capsuleer. Yes my friends, a costly and dastardly mistake.

In his latest post Mabrick found evidence of a spaceship that ‘seemed’ to be a “Tengu” sittin at ‘0’ at Sol, our very own sun here in the Sol system.

Now setting aside the ramifications of the well established facts that the New Eden Local Group (the EvE star cluster) is located in a galaxy some unknowable millions (billions?) of light-years from Sol system AND is also located 22,000+ years in our future…

Uh hem, AND supposing this feat was accomplished via some previously unknown space-time mechanic, mebbe wormhole travel really does include a bit of time travel as has been contemplated by them as learned in such esoteric things…

Also setting aside another distinct and equally as far-fetched possibility… and the ramifications thereof… that this is not in fact some other ship of uncanny parallel design built and flown by some other ‘unknown’ sentient species from a totally different time and place, a possibility that boggles the imagination just slightly more than the aforementioned New Eden Capsuleer finding his way to Earth does… (and that was a very boggling experience for ME I’ll tell you not for nothing!…)

Presuming ALL OF THIS then it is just within the realm of possibility that a Tengu piloted by a New Eden capsuleer somehow…

found his way… Home for Christmas.

Ahhh… Home for Christmas. What a loverly thought hmmm? Except… Mab had to go and blab.

You see out of curiosity about this lone capsuleer sitting wayyy up there 8 light minutes away from the planet his genes were formed and shaped on… the world of his kinds birth… out of curiosity I went to the Goddard Space Flight Center’s Solar Dynamics Observatory (SDO) site to check up on our intrepid traveler and there he was… sitting calm and idle at Sol. I gazed in wonder at this brother from the stars… Five minutes later, what I watched transpire… simply tore my heart out…

It seems the GSF, that Theocracy of Thieves and Thugs… that Ebil Empire of Villainy and Perfidy (look it up)… those Gamers Who Want to Ruin YOUR Game have somehow (as they always do) discovered the methodology whereby our Tengu pilot found his way to Earth… and, as is their way, they send a gank fleet of ‘Nados and… well… you can see for yourself the outcome below…


The blame for this cloneloss… for the pain, suffering and anguish this capsuleer went through (lessened to a degree by whatever level of the “Infomorph Psychology” skill this pilot may have had… which strengthens the pilot's mental tenacity and helps one HTFU to the reality of having ones conscious detached from their physical form, transmitted across the galaxy and then integrated into a vat grown clone… which can be very unsettling to the untrained mind)… PLUS the LOSS of SKILLS associated with the loss of a T3 Cruiser!!! A fate far worse than simple clonedeath…  I place the blame for ALL OF THIS squarely at Mabrick’s fingers.

Had he held firmly on to the hard won lessons of the Tao of Holes, he would have not allowed his sentiments, his “feelings” at this time of holiday to get the better of him… he would have realized the danger he would place this unknown capsuleer in by blabbing… uh, ahh… blogging, the existence of and exact location of this ship to the WHOLE INTERWEB!

Operational Security NEVER Takes a Holiday!!!! Just imagine what would happen if the GSF ever got aholt of Santa’s Itinerary!!!



Fly Safe and KEEP your mouth shut!  =/|)=

===================================================

PS and Off Topic…
I GOTS ME A NEW MOUSES!!!

I have been having some ship issues of late… seems we will be doing any ol thing any ol where and unless I am zoomed in close and watching my ship constantly… it ‘tends’ to have a mind of its own and will, without warning or orders… just fly off in any ol direction. My corpmates attribute this to crew dissatisfaction and outright mutiny… but I differ on this as I feel they are a scurvy yet loyal bunch and I blame it squarely on Mechanical Difficulties. IE I gotta bad mouse.

I have gone through 2 wireless meeses lately… one was old and I knew it was getting t’wards the end of its usefulness and the other, while much newer is also….well… crap. It was a cheap Drug store quik buy and worth ‘bout as much as I paid for it… which was not much indeed.

So…. while out doing my last minnit shoppin yesterday w/ my dottir I bought me a Bran New Mouse!!! And WHATTA Mouse I’tis!!! A Mad Catz, Cyborg R.A.T. 3 corded Gaming Mouse. Now this is not the Mouse ‘O My Dreams… that one is the Cyborg R.A.T. 9 wireless Gaming Mouse… or possibly the Cyborg R.A.T. 7 M.M.O. Gaming Mouse… I am conflicted on those 2… but at $150 US for the 9 and $85 for the 7 I felt I could just barely justify $49.99 for the 3… and MAN O MAN whatta mouse!!

No more Mechanical Issues for me!!  Adjustable from 900 to 3500DPI; preset DPI rocker to 4 std DPI jumps: 450, 900, 1800 & 3500; 3 fully programmable buttons; 3 Cyborg Modes; ST programming Software (download); Gold Plated connector; Braided USB Cable… and more.

Slick, hi-tech, comfortable under your hand… and it looks SO DAMN COOL!  =]



Merry Christmas to all my brothers and sisters in New Eden and especially to those of us who live… On the Other Side of the Sky…   =]